Co-op cash
Where cash comes from and whether co-op splits it between players.
On this page
General rules
| From | In co-op | Basis |
|---|---|---|
| Starting cash | split evenly | Game code: the mode's base is divided by the player count |
| Cash for popping bloons | split evenly | Game code: Simulation.UpdateStagedCash → AddSharedCash |
| End of round bonus (100 + round number) | split evenly | Game code: AddSharedCash (EndOfRound) |
| Sending cash to another player | directly from player to player | Game code: Simulation.SendCash |
Rules read from the game code (GameAssembly.dll version 57.4): the data export does not have them. With 2, 3 and 4 players the share before other modifiers is a half, a third, a quarter.
| Players | Standard: base → per player | Deflation: base → per player |
|---|---|---|
| 2 | $1 100 → $550 | $24 000 → $12 000 |
| 3 | $1 500 → $500 | $25 500 → $8 500 |
| 4 | $1 800 → $450 | $28 000 → $7 000 |
Income of towers, heroes and powers
"Shared" and "owner" come from the model's flag (distributeCash, distributeBonusIncome). "Not checked": the model has no such flag and the cash path in the game code is not traced yet. Numbers from the first tier where the source appears.
| Source | Effect | In co-op |
|---|---|---|
Pop cash Lead To Gold flat cash amount50 lifespan1 allow double cashyes | not checked 0-0-3 and 14 | |
Pop cash Rubber To Gold cash multiplier1 allow double cashyes | not checked 0-0-4 and 9 | |
Collectable cash (bananas, crates) minimum20 maximum20 emitted by cash earned multiplier1 | to one player 0-0-0 and 63 | |
Cash at round end lifespan1 | to the tower's owner 0-0-4 and 9 | |
Bank capacity7 000 interest0.15 lifespan1 collect animation1 | not checked 0-3-0 and 14 | |
IMF loan amount9 000 income recovery rate0.5 lifespan1 collection rate0.5 amount9 000 | not checked 0-4-0 and 9 | |
Bloon bounty is globalyes | not checked 0-4-0 and 4 | |
Cash per tower in range tower ids | not checked 0-4-0 and 10 | |
Cash at round end cash per round1 000 lifespan1 | to the tower's owner 0-5-0 and 4 | |
Collectable cash (bananas, crates) minimum1 000 maximum1 000 salvage1 force create projectileyes is doubleableyes distribute bonus incomeyes emitted by cash earned multiplier1 | base to one player, bonus shared 0-0-4 and 9 | |
Collectable cash (bananas, crates) minimum1 550 maximum1 550 emitted by cash earned multiplier1 | to one player 0-4-0 and 9 | |
Cash at round end cash per round200 lifespan1 | to the tower's owner 0-0-3 and 15 | |
Cashback Zone cashback zone multiplier0.04 cashback max percent95% group nameBuccaneer | not checked 0-0-4 and 10 | |
More cash per pop Cash Up Behavior multiplier1.5 | not checked 0-0-3 and 14 | |
Monkey City Income Support income modifier1.2 | not checked 0-0-4 and 9 | |
Collectable cash (bananas, crates) emitted by cash earned multiplier1 | to one player 0-0-5 and 4 | |
Collectable cash (bananas, crates) minimum1 100 maximum1 100 emitted by cash earned multiplier1 | to one player 0-4-0 and 10 | |
Cash at round end cash per round500 lifespan1 distribute cashyes | shared by all 4-0-0 and 9 | |
Bonus cash in zone Bonus Cash Zone multiplier1.5 group nameTemple | not checked 4-0-0 and 4 | |
Bonus cash in zone Bonus Cash Zone Major multiplier1.5 group nameTemple | not checked 5-0-0 and 4 | |
Cash at round end cash per round90 lifespan1 | to the tower's owner lv 1 and 19 | |
Banana Cash Increase Support multiplier0.05 use tiersyes first path tier-1 second path tier3 third path tier-1 is globalyes applies toBanana Farm | not checked lv 5 and 15 | |
Monkey City Income Support income modifier1.5 applies toDruid, Skywarden | not checked lv 5 and 15 | |
Collectable cash (bananas, crates) minimum300 maximum300 is doubleableyes emitted by cash earned multiplier1 | to one player lv 10 and 10 | |
Collectable cash (bananas, crates) minimum80 maximum80 salvage1 is doubleableyes emitted by cash earned multiplier1 is power cashyes | to one player | |
Cashback Zone cashback zone multiplier0.02 cashback max percent∞ group nameAdaptiveWorkersMajor base ids | not checked | |
Cashback Zone cashback zone multiplier0.02 cashback max percent∞ group nameAdaptiveWorkersMinor base ids | not checked | |
Bank income bank income multiplier base0.05 bank income multiplier per stack0.05 bank income max stacks4 bank collect animation1 | not checked | |
Collectable cash (bananas, crates) minimum2 500 maximum2 500 salvage1 no transform cashyes emitted by cash earned multiplier1 is power cashyes | to one player | |
Cash per tower on the platform cash amount6 asset lifespan3 | not checked | |
Cash when a projectile expires cash to add150 text life span1 | not checked |