BTD6 Tech Wiki57.4RU

Co-op cash

Where cash comes from and whether co-op splits it between players.

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General rules

FromIn co-opBasis
Starting cashsplit evenlyGame code: the mode's base is divided by the player count
Cash for popping bloonssplit evenlyGame code: Simulation.UpdateStagedCash → AddSharedCash
End of round bonus (100 + round number)split evenlyGame code: AddSharedCash (EndOfRound)
Sending cash to another playerdirectly from player to playerGame code: Simulation.SendCash

Rules read from the game code (GameAssembly.dll version 57.4): the data export does not have them. With 2, 3 and 4 players the share before other modifiers is a half, a third, a quarter.

PlayersStandard: base → per playerDeflation: base → per player
2$1 100 → $550$24 000 → $12 000
3$1 500 → $500$25 500 → $8 500
4$1 800 → $450$28 000 → $7 000

Income of towers, heroes and powers

"Shared" and "owner" come from the model's flag (distributeCash, distributeBonusIncome). "Not checked": the model has no such flag and the cash path in the game code is not traced yet. Numbers from the first tier where the source appears.

SourceEffectIn co-op
Alchemist
Pop cash Lead To Gold flat cash amount50 lifespan1 allow double cashyes
not checked 0-0-3 and 14
Alchemist
Pop cash Rubber To Gold cash multiplier1 allow double cashyes
not checked 0-0-4 and 9
Banana Farm
Collectable cash (bananas, crates) minimum20 maximum20 emitted by cash earned multiplier1
to one player 0-0-0 and 63
Banana Farm
Cash at round end lifespan1
to the tower's owner 0-0-4 and 9
Banana Farm
Bank capacity7 000 interest0.15 lifespan1 collect animation1
not checked 0-3-0 and 14
Banana Farm
IMF loan amount9 000 income recovery rate0.5 lifespan1 collection rate0.5 amount9 000
not checked 0-4-0 and 9
Desperado
Bloon bounty is globalyes
not checked 0-4-0 and 4
Druid
Cash per tower in range tower idsBanana Farm base cash120 extra cash per tier10.0, 20.0, 40.0, 60.0, 120.0, 120.0 max cash generation10 000 text lifespan1
not checked 0-4-0 and 10
Druid
Cash at round end cash per round1 000 lifespan1
to the tower's owner 0-5-0 and 4
Engineer Monkey
Collectable cash (bananas, crates) minimum1 000 maximum1 000 salvage1 force create projectileyes is doubleableyes distribute bonus incomeyes emitted by cash earned multiplier1
base to one player, bonus shared 0-0-4 and 9
Heli Pilot
Collectable cash (bananas, crates) minimum1 550 maximum1 550 emitted by cash earned multiplier1
to one player 0-4-0 and 9
Monkey Buccaneer
Cash at round end cash per round200 lifespan1
to the tower's owner 0-0-3 and 15
Monkey Buccaneer
Cashback Zone cashback zone multiplier0.04 cashback max percent95% group nameBuccaneer
not checked 0-0-4 and 10
Monkey Village
More cash per pop Cash Up Behavior multiplier1.5
not checked 0-0-3 and 14
Monkey Village
Monkey City Income Support income modifier1.2
not checked 0-0-4 and 9
Monkey Village
Collectable cash (bananas, crates) emitted by cash earned multiplier1
to one player 0-0-5 and 4
Sniper Monkey
Collectable cash (bananas, crates) minimum1 100 maximum1 100 emitted by cash earned multiplier1
to one player 0-4-0 and 10
Super Monkey
Cash at round end cash per round500 lifespan1 distribute cashyes
shared by all 4-0-0 and 9
Super Monkey
Bonus cash in zone Bonus Cash Zone multiplier1.5 group nameTemple
not checked 4-0-0 and 4
Super Monkey
Bonus cash in zone Bonus Cash Zone Major multiplier1.5 group nameTemple
not checked 5-0-0 and 4
Benjamin
Cash at round end cash per round90 lifespan1
to the tower's owner lv 1 and 19
Benjamin
Banana Cash Increase Support multiplier0.05 use tiersyes first path tier-1 second path tier3 third path tier-1 is globalyes applies toBanana Farm
not checked lv 5 and 15
Obyn Greenfoot
Monkey City Income Support income modifier1.5 applies toDruid, Skywarden
not checked lv 5 and 15
Obyn Greenfoot
Collectable cash (bananas, crates) minimum300 maximum300 is doubleableyes emitted by cash earned multiplier1
to one player lv 10 and 10
Banana Farmer Pro
Collectable cash (bananas, crates) minimum80 maximum80 salvage1 is doubleableyes emitted by cash earned multiplier1 is power cashyes
to one player
Banana Farmer Pro
Cashback Zone cashback zone multiplier0.02 cashback max percent∞ group nameAdaptiveWorkersMajor base idsBanana Farm base ids arrayBanana Farm
not checked
Banana Farmer Pro
Cashback Zone cashback zone multiplier0.02 cashback max percent∞ group nameAdaptiveWorkersMinor base idsBanana Farm base ids arrayBanana Farm
not checked
Banana Farmer Pro
Bank income bank income multiplier base0.05 bank income multiplier per stack0.05 bank income max stacks4 bank collect animation1
not checked
Cash Drop
Collectable cash (bananas, crates) minimum2 500 maximum2 500 salvage1 no transform cashyes emitted by cash earned multiplier1 is power cashyes
to one player
Portable Lake Pro
Cash per tower on the platform cash amount6 asset lifespan3
not checked
Havoc Staff
Cash when a projectile expires cash to add150 text life span1
not checked