Desperado
Primary
Desperado
Upgrades
Path 1
1. Quickdraw$200total $200Attacks faster the further Bloons are from Desperado.
2. Standoff$200total $400Attacks faster the fewer Bloons are in range.
3. Big Iron$1 200total $1 600Upgrades pistol to a 6-shot revolver that can pop Lead Bloons. Attacks even faster the fewer Bloons are in range.
4. Twin Sixes$5 800total $7 400Gains twin higher damage revolvers.
5. The Blazing Sun$16 500total $23 900They say Desperado shoots so fast them revolvers catch alight.
Path 2
1. Eagle Eye$150total $150Desperado can see Camo Bloons.
2. Bullseye$350total $500Shots get a chance to Crit. Chance to Crit goes up when target Bloon is further away.
3. Deadeye$3 000total $3 500Take Aim ability: target Monkey gains improved range, accuracy, and Camo detection. Desperado gains a long range rifle to use against distant targets. Rifle shots excel against Fortified targets and can pop Lead Bloons.
4. Bounty Hunter$6 000total $9 500Marked to Pop ability: Marks extra Bloons, then proceeds to attack all Marked Bloons. Marked Bloons take more damage and give more cash. All Desperados can target Marked Bloons.
5. Golden Justice$42 000total $51 500They say Desperado's longarm can hit clean through an army of Bloons.
Path 3
1. Wanderer$220total $220Wanderers work best with their own. Each weapon gains 5 fire rate buff stacks, but loses one for each non-Wanderer monkey in that weapon's radius.
2. Nomad$280total $500Attacks faster the more Bloons are in range. When lives are lost gets temporary range and attack speed increase, plus a small amount of cash if a Bloon leaked.
3. Enforcer$2 100total $2 600Uses a shotgun that can knock back Bloons when they get within close range.
4. Avenger$9 500total $12 100Shotgun hits release shrapnel and can even knock back MOABs. When lives are lost, weaker Bloons only take 1 life each for a short time.
5. The Desert Phantom$31 000total $43 100They say Desperado hits so hard it's like a mine blast.
Abilities
| Ability | From | Cooldown | Effect | Description |
|---|---|---|---|---|
| 0-3-0: Deadeye | 30 s | – | Overclock Ability: Target Monkey becomes super powered for 60 seconds. | |
| 0-4-0: Bounty Hunter | 30 s | – | Overclock Ability: Target Monkey becomes super powered for 60 seconds. | |
| 0-4-0: Bounty Hunter | 45 s | – | ||
| 0-5-0: Golden Justice | 45 s | – |
Crosspath
Pick the path tiers like in the game. Shown: the cost with all upgrades, attacks, cooldown, damage and pierce of every projectile, nested ones included (explosions, fragments).
Numbers by tier
| Tier | Range | Cooldown, s | Damage per shot | Pierce | Rough DPS | Cannot pop |
|---|---|---|---|---|---|---|
| 000 | 60 | 1.2 | 1 | 1 | 0.8333 | Lead Frozen |
| 100 | 60 | 1.2 | 1 | 1 | 0.8333 | Lead Frozen |
| 200 | 60 | 1.2 | 1 | 1 | 0.8333 | Lead Frozen |
| 300 | 60 | 1.2 | 2 | 1 | 1.6667 | – |
| 400 | 60 | 1.2 | 6 | 1 | 5 | – |
| 500 | 60 | 0.3 | 20 | 1 | 66.6667 | – |
| 010 | 60 | 1.2 | 1 | 1 | 0.8333 | Lead Frozen |
| 020 | 60 | 1.2 | 1 | 1 | 0.8333 | Lead Frozen |
| 030 | 80 | 1.59 | 10 | 4 | 6.2893 | – |
| 040 | 80 | 1.59 | 10 | 4 | 6.2893 | – |
| 050 | 80 | 3.18 | 280 | 9 999 999 | 88.0503 | – |
| 001 | 60 | 1.2 | 1 | 1 | 0.8333 | Lead Frozen |
| 002 | 60 | 1.2 | 1 | 1 | 0.8333 | Lead Frozen |
| 003 | 60 | 1.2 | 6 | 1 | 5 | Lead Frozen |
| 004 | 60 | 1.2 | 18 | 1 | 15 | Lead Frozen |
| 005 | 60 | 0.6 | 50 | 1 | 83.3333 | Lead Frozen |
Knowledge
| Knowledge | Effect | Works from |
|---|---|---|
| Increased Lifespan | Longer projectile lifespan for Dart Monkey, Bomb Shooter, Tack Shooter and Glue Gunner. | placement |
Plus the ones every tower gets:
From game data: the tower model names the knowledge, or the knowledge names the tower or one of its upgrades. "Works from" lists the first tiers whose model has it.