BTD6 Tech Wiki57.4RU

Bosses

5 normal and 5 elite tiers. HP per tier and the numbers that grow with the tier.

Blastapopoulos

Shrouded in Suffocating Heat Demon of the Core!
• Blastapopoulos has Purple Bloon properties, and Monkey Towers and Heroes suffer from reduced range and slower ability cooldowns during the fight. • At each Skull Blastapopoulos heats up and spews out Fireballs and Pyroclastic Rocks. Fireballs will target Towers and Heroes with pools of magma that prevent selling and ability cooldowns, and reduce tower range and attack speed even more. Pyroclastic Rocks land in a circle, blocking line of sight until they expire. • Most projectile hits heat up Blastapopoulos, with fire, plasma, and lasers increasing heat even more, so use those at your own risk! Or you could use some Ice attacks to cool Blastapopoulos down! When the heat bar is completely filled, Blastapopoulos explodes in rage, briefly stunning all Monkeys and increasing ability cooldowns. The leftover heat causes most projectiles to burn up faster than normal. • Blastapopoulos passively burns off Sticky Bomb and other damaging effects applied to them, reducing the length of damage over time.
17 500HP T1
35 000 000HP elite T5
1speed T1
1.25speed elite T5

Behaviors

Ability Cooldown ZoneAdd Heat ActionBad ImmunityCreate Props On Bloon ActionFireball ActionHealth Percent TriggerOverheat TriggerRange Reduction ZoneRemove All Dot ActionSet Invulnerable ActionTime TriggerWait For Seconds ActionCash for damageSpeed (fraction)

HP and skulls by tier

T is normal, E is elite. Ticks on a bar are skulls: HP thresholds where the boss uses an ability. Bar length shows the tier's HP relative to the toughest tier, on a log scale.

T117 5004 skullsT265 0004 skullsT3300 0004 skullsT4650 0004 skullsT53 000 0004 skullsE143 0007 skullsE2270 0007 skullsE31 700 0007 skullsE47 000 0007 skullsE535 000 0007 skulls

What changes by tier (14)

ParameterT1T2T3T4T5E1E2E3E4E5
idBlastapopoulos1Blastapopoulos2Blastapopoulos3Blastapopoulos4Blastapopoulos5BlastapopoulosElite1BlastapopoulosElite2BlastapopoulosElite3BlastapopoulosElite4BlastapopoulosElite5
tagsMoabs, Boss, Bad, PurpleMoabs, Boss, Bad, PurpleMoabs, Boss, Bad, PurpleMoabs, Boss, Bad, PurpleMoabs, Boss, Bad, PurpleMoabs, Boss, Bad, Purple, EliteMoabs, Boss, Bad, Purple, EliteMoabs, Boss, Bad, Purple, EliteMoabs, Boss, Bad, Purple, EliteMoabs, Boss, Bad, Purple, Elite
AbilityCooldownZoneModel.multiplier-0.1-0.15-0.2-0.25-0.3-0.1-0.15-0.2-0.25-0.3
HealthPercentTriggerModel.percentageValues0.8, 0.6, 0.4, 0.20.8, 0.6, 0.4, 0.20.8, 0.6, 0.4, 0.20.8, 0.6, 0.4, 0.20.8, 0.6, 0.4, 0.20.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.125
FireballActionModel.stunDuration1.51.51.52222233
CreatePropsOnBloonActionModel.rockCircleRadius65656565656060606060
CreatePropsOnBloonActionModel.rockAmount6666688888
OverheatTriggerModel.maxHeatLevel1 7506 50030 00065 000300 0001 7506 50030 00065 000300 000
OverheatTriggerModel.abilityCooldownAddition10101010101515151515
OverheatTriggerModel.iceHeatReduction1530609012015306090120
OverheatTriggerModel.abilityCooldownHeatModifier4157515075041575150750
WaitForSecondsActionModel.actionIdsCreateRocks, ResumeMoving, InvulnOff, CreateRocksSndCreateRocks, ResumeMoving, InvulnOff, CreateRocksSndCreateRocks, ResumeMoving, InvulnOff, CreateRocksSndCreateRocks, ResumeMoving, InvulnOff, CreateRocksSndCreateRocks, ResumeMoving, InvulnOff, CreateRocksSndCreateRocks, ResumeMoving, InvulnOff, CreateRocksSndCreateRocks, ResumeMoving, InvulnOffCreateRocks, ResumeMoving, InvulnOff, CreateRocksSndCreateRocks, ResumeMoving, InvulnOff, CreateRocksSndCreateRocks, ResumeMoving, InvulnOff, CreateRocksSnd
maxHealth17 50065 000300 000650 0003 000 00043 000270 0001 700 0007 000 00035 000 000
speed11.051.11.151.2511.051.11.151.25
Same on every tier (104)
bloonProperties8
baseIdBlastapopoulos
overlayClass22
DistributeCashModel.cash0
DistributeCashModel.multiplier1
DistributeCashModel.additive0
DistributeCashModel.additionalCash0
DistributeCashModel.giveNoCashno
RangeReductionZoneModel.rangeMultiplier-0.08
HealthPercentTriggerModel.repeatFirstno
HealthPercentTriggerModel.preventFallthroughyes
HealthPercentTriggerModel.actionIdsFireball, RockTimer, AddHeat, PauseMoving, InvulnOn, OnSkull
FireballActionModel.projectileSpeed0.5
FireballActionModel.magmaPoolDuration15
FireballActionModel.magmaPoolRadius30
FireballActionModel.rateMultiplier1.5
FireballActionModel.rangeMultiplier-0.2
FireballActionModel.animationCurveIdBlastFireball
FireballActionModel.actionIdsFireballSnd
FireballActionModel.fireballTargettingClose, Far, Expensive
FireballActionModel.heatPercents25, 50, 75, 100
FireballActionModel.actionIdFireball
CreatePropsOnBloonActionModel.rockDuration12
CreatePropsOnBloonActionModel.rockPropId30 441
CreatePropsOnBloonActionModel.expireEffectDuration0.5
CreatePropsOnBloonActionModel.propScale2
CreatePropsOnBloonActionModel.actionIdCreateRocks
OverheatTriggerModel.heatEffectCooldown7
OverheatTriggerModel.heatEffectDuration20
OverheatTriggerModel.immuneHeat2
OverheatTriggerModel.damagedHeat1
OverheatTriggerModel.heatIdleDelay2
OverheatTriggerModel.passiveHeatReduction0.1
OverheatTriggerModel.idleHeatReduction0.2
OverheatTriggerModel.projectileBurnLifespan0.2
OverheatTriggerModel.heatDecayStrength20
OverheatTriggerModel.stunDuration4
OverheatTriggerModel.abilityTowerFilterIceMonkey, Mermonkey, Silas, DanDMonke
OverheatTriggerModel.animTriggerIdOverheat
OverheatTriggerModel.fillHeatOnSpawnno
AddHeatActionModel.heatPercent0.25
AddHeatActionModel.actionIdAddHeat
WaitForSecondsActionModel.delayTime2
WaitForSecondsActionModel.actionIdRockTimer
SetSpeedPercentActionModel.percent0
SetSpeedPercentActionModel.revertno
SetSpeedPercentActionModel.time0
SetSpeedPercentActionModel.distance0
SetSpeedPercentActionModel.actionIdPauseMoving
SetSpeedPercentActionModel#2.percent0
SetSpeedPercentActionModel#2.revertyes
SetSpeedPercentActionModel#2.time0
SetSpeedPercentActionModel#2.distance0
SetSpeedPercentActionModel#2.actionIdResumeMoving
TimeTriggerModel.interval2
TimeTriggerModel.triggerImmediatelyno
TimeTriggerModel.actionIdsRemoveDot
RemoveAllDotActionModel.effectOffsetY5
RemoveAllDotActionModel.effectLifespan2
RemoveAllDotActionModel.actionIdRemoveDot
SetInvulnerableActionModel.setyes
SetInvulnerableActionModel.actionIdInvulnOn
SetInvulnerableActionModel#2.setno
SetInvulnerableActionModel#2.actionIdInvulnOff
isMoabyes
isBossyes
isCamono
isCamoBlockedno
isGrowno
isFortifiedno
hasChildrenWithDifferentTotalHealthsno
isInvulnerableno
distributeDamageToChildrenno
disallowCosmeticsyes
isSavedyes
isImmuneToSlowno
isBossSegmentno
rotateToFollowPathyes
radius30
danger16
coopMultiplier1
armourMultiplier1
leakDamage0
leakDamageSet0
leakDamageMultiplier1
layerNumber1
bonusDamagePerHit0
layerCountOffset0
dontShowInSandboxno
dontShowInSandboxOnReleaseno
alwaysRecordsDamageno
speedFrames0
legendsType-1
basicTypeFlags0
propertyFlags0
isFixedMaxHealthno
typedTagsBitmask0
typedTagsBitmaskInitializedno
updateChildBloonModelsno
IsExclusiveToLegendsno
IsBaseTypeyes
IsVariantno
CanAddToRoundSetsno
IsBaseyes

Bloonarius

From the Swampy Depths The Inflator Awakens!
• Sludge-dwelling Bloonarius spews Bloons as it takes damage. • When each skull on its health bar is reached, Bloonarius disgorges massive Bloon clusters onto the track. • Bloonarius' sludge infused husk makes it slow but extremely tough.
20 000HP T1
40 000 000HP elite T5
1.25speed T1
1.5speed elite T5

Behaviors

Bad ImmunityHealth Percent TriggerCash for damageSpawns bloons

HP and skulls by tier

T is normal, E is elite. Ticks on a bar are skulls: HP thresholds where the boss uses an ability. Bar length shows the tier's HP relative to the toughest tier, on a log scale.

T120 0003 skullsT275 0003 skullsT3350 0003 skullsT4750 0003 skullsT53 000 0003 skullsE150 0007 skullsE2300 0007 skullsE32 000 0007 skullsE48 000 0007 skullsE540 000 0007 skulls

What changes by tier (48)

ParameterT1T2T3T4T5E1E2E3E4E5
idBloonarius1Bloonarius2Bloonarius3Bloonarius4Bloonarius5BloonariusElite1BloonariusElite2BloonariusElite3BloonariusElite4BloonariusElite5
tagsMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, Elite, BadMoabs, Boss, Elite, BadMoabs, Boss, Elite, BadMoabs, Boss, Elite, BadMoabs, Boss, Elite, Bad
HealthPercentTriggerModel.percentageValues0.75, 0.5, 0.250.75, 0.5, 0.250.75, 0.5, 0.250.75, 0.5, 0.250.75, 0.5, 0.250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.125
HealthPercentTriggerModel.actionIdsAttkSpew, StrongSpawn, WeakSpawnAttkSpew, StrongSpawn, WeakSpawnAttkSpew, StrongSpawn, WeakSpawnAttkSpew, StrongSpawn, WeakSpawnAttkSpew, StrongSpawn, WeakSpawnAttkSpew, StrongSpawn, WeakSpawnAttkSpew, StrongSpawn, WeakSpawnAttkSpew, StrongSpawn, WeakSpawn, StrongSecondSpawnAttkSpew, StrongSpawn, WeakSpawn, StrongSecondSpawnAttkSpew, StrongSpawn, WeakSpawn
SpawnBloonsActionModel.bloonTypeCeramicCeramicMoabZomgBadCeramicBfbBadBadFortifiedBadFortified
SpawnBloonsActionModel.spawnCount306061017016124
SpawnBloonsActionModel.spawnOverTime0.020.020.50.50.020.020.2502.50.4
SpawnBloonsActionModel#2.bloonTypeGreenYellowPinkZebraRainbowPinkRainbowCeramicCeramicRegrowFortifiedMoab
SpawnBloonsActionModel#2.spawnCount30601006010040405010030
SpawnBloonsActionModel#3.bloonTypeGreenYellowPinkZebraRainbowPinkRainbowDdtCamoDdtFortifiedCamoDdtCamo
SpawnBloonsActionModel#3.spawnCount81525152510109208
SpawnBloonsActionModel#3.spawnOverTime0.060.060.060.060.060.060.060.50.150.06
SpawnBloonsActionModel#3.spawnDistAhead00000001171170
SpawnBloonsActionModel#3.spawnTrackMin0.20.20.20.20.20.20.2000.2
SpawnBloonsActionModel#3.spawnTrackMax0.80.80.80.80.80.80.8000.8
SpawnBloonsActionModel#3.animCurveIdsBloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRearBloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRearBloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRearBloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRearBloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRearBloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRearBloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRearBloonariusAttackSpewBloonariusAttackSpewBloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRear
SpawnBloonsActionModel#3.moabAnimCurveIdsBloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoabBloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoabBloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoabBloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoabBloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoabBloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoabBloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoabBloonariusAttackSpewMoabBloonariusAttackSpewMoabBloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoab
SpawnBloonsActionModel#3.actionIdWeakerSpawnWeakerSpawnWeakerSpawnWeakerSpawnWeakerSpawnWeakerSpawnWeakerSpawnStrongSecondSpawnStrongSecondSpawnWeakerSpawn
maxHealth20 00075 000350 000750 0003 000 00050 000300 0002 000 0008 000 00040 000 000
speed1.251.251.251.51.51.251.251.251.51.5
SpawnBloonsActionModel#4.bossName–––––––BloonariusBloonariusBloonarius
SpawnBloonsActionModel#4.bloonType–––––––CeramicMoabZomgFortified
SpawnBloonsActionModel#4.spawnCount–––––––1382
SpawnBloonsActionModel#4.spawnOverTime–––––––0.060.060.06
SpawnBloonsActionModel#4.spawnDistAhead–––––––000
SpawnBloonsActionModel#4.spawnTrackMin–––––––0.20.20.2
SpawnBloonsActionModel#4.spawnTrackMax–––––––0.80.80.8
SpawnBloonsActionModel#4.animationLength–––––––1.51.51.5
SpawnBloonsActionModel#4.invulnerableWhileAnimating–––––––yesyesyes
SpawnBloonsActionModel#4.healthPercentOfSelf–––––––000
SpawnBloonsActionModel#4.healthOverride–––––––000
SpawnBloonsActionModel#4.animCurveIds–––––––BloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRearBloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRearBloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRear
SpawnBloonsActionModel#4.moabAnimCurveIds–––––––BloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoabBloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoabBloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoab
SpawnBloonsActionModel#4.actionId–––––––WeakerSpawnWeakerSpawnWeakerSpawn
SpawnBloonsActionModel#5.bossName––––––––Bloonarius–
SpawnBloonsActionModel#5.bloonType––––––––Bfb–
SpawnBloonsActionModel#5.spawnCount––––––––2–
SpawnBloonsActionModel#5.spawnOverTime––––––––0.06–
SpawnBloonsActionModel#5.spawnDistAhead––––––––0–
SpawnBloonsActionModel#5.spawnTrackMin––––––––0.2–
SpawnBloonsActionModel#5.spawnTrackMax––––––––0.8–
SpawnBloonsActionModel#5.animationLength––––––––1.5–
SpawnBloonsActionModel#5.invulnerableWhileAnimating––––––––yes–
SpawnBloonsActionModel#5.healthPercentOfSelf––––––––0–
SpawnBloonsActionModel#5.healthOverride––––––––0–
SpawnBloonsActionModel#5.animCurveIds––––––––BloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRear–
SpawnBloonsActionModel#5.moabAnimCurveIds––––––––BloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoab–
SpawnBloonsActionModel#5.actionId––––––––WeakerSpawn–
Same on every tier (82)
bloonProperties0
baseIdBloonarius
overlayClass17
DistributeCashModel.cash0
DistributeCashModel.multiplier1
DistributeCashModel.additive0
DistributeCashModel.additionalCash0
DistributeCashModel.giveNoCashno
HealthPercentTriggerModel.repeatFirstno
HealthPercentTriggerModel.preventFallthroughno
SpawnBloonsActionModel.bossNameBloonarius
SpawnBloonsActionModel.spawnDistAhead45
SpawnBloonsActionModel.spawnTrackMin0
SpawnBloonsActionModel.spawnTrackMax0
SpawnBloonsActionModel.animationLength1.5
SpawnBloonsActionModel.invulnerableWhileAnimatingyes
SpawnBloonsActionModel.healthPercentOfSelf0
SpawnBloonsActionModel.healthOverride0
SpawnBloonsActionModel.animCurveIdsBloonariusAttackSpew
SpawnBloonsActionModel.moabAnimCurveIdsBloonariusAttackSpewMoab
SpawnBloonsActionModel.actionIdStrongSpawn
SpawnBloonsActionModel#2.bossNameBloonarius
SpawnBloonsActionModel#2.spawnOverTime0.06
SpawnBloonsActionModel#2.spawnDistAhead0
SpawnBloonsActionModel#2.spawnTrackMin0.2
SpawnBloonsActionModel#2.spawnTrackMax0.8
SpawnBloonsActionModel#2.animationLength1.5
SpawnBloonsActionModel#2.invulnerableWhileAnimatingyes
SpawnBloonsActionModel#2.healthPercentOfSelf0
SpawnBloonsActionModel#2.healthOverride0
SpawnBloonsActionModel#2.animCurveIdsBloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRear
SpawnBloonsActionModel#2.moabAnimCurveIdsBloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoab
SpawnBloonsActionModel#2.actionIdWeakSpawn
HealthPercentTriggerModel#2.repeatFirstyes
HealthPercentTriggerModel#2.preventFallthroughno
HealthPercentTriggerModel#2.percentageValues0.01
HealthPercentTriggerModel#2.actionIdsAttkBleed, WeakerSpawn
SpawnBloonsActionModel#3.bossNameBloonarius
SpawnBloonsActionModel#3.animationLength1.5
SpawnBloonsActionModel#3.invulnerableWhileAnimatingyes
SpawnBloonsActionModel#3.healthPercentOfSelf0
SpawnBloonsActionModel#3.healthOverride0
isMoabyes
isBossyes
isCamono
isCamoBlockedno
isGrowno
isFortifiedno
hasChildrenWithDifferentTotalHealthsno
isInvulnerableno
distributeDamageToChildrenno
disallowCosmeticsyes
isSavedyes
isImmuneToSlowno
isBossSegmentno
rotateToFollowPathyes
radius40
danger16
coopMultiplier1
armourMultiplier1
leakDamage0
leakDamageSet0
leakDamageMultiplier1
layerNumber1
bonusDamagePerHit0
layerCountOffset0
dontShowInSandboxno
dontShowInSandboxOnReleaseno
alwaysRecordsDamageno
speedFrames0
legendsType-1
basicTypeFlags0
propertyFlags0
isFixedMaxHealthno
typedTagsBitmask0
typedTagsBitmaskInitializedno
updateChildBloonModelsno
IsExclusiveToLegendsno
IsBaseTypeyes
IsVariantno
CanAddToRoundSetsno
IsBaseyes

Diamondback

Snaking Through the Ground The Village Devourer!
• Diamondback has multiple segments and regularly spits Bloons forwards on the track. • Diamondback's head blocks projectiles from piercing through to its body. • The Rattle Tail is shielded from damage, break through the shield to stun and debuff Diamondback temporarily! • Diamondback releases Diamond Bloons that only take 1 damage at a time. • When each skull is reached, Diamondback sheds a middle segment, spawns many Bloons and regenerates the Rattle Tail shield.
20 000HP T1
65 000 000HP elite T5
2speed T1
2speed elite T5

Behaviors

Bad ImmunityBloon Death EffectBloon Spawn EffectDiamondback BehaviorHealth Percent TriggerCash for damageSpawns bloons

HP and skulls by tier

T is normal, E is elite. Ticks on a bar are skulls: HP thresholds where the boss uses an ability. Bar length shows the tier's HP relative to the toughest tier, on a log scale.

T120 0005 skullsT295 0005 skullsT3444 0005 skullsT4900 0005 skullsT53 800 0005 skullsE195 0007 skullsE2550 0007 skullsE34 000 0007 skullsE415 000 0007 skullsE565 000 0007 skulls

What changes by tier (19)

ParameterT1T2T3T4T5E1E2E3E4E5
idDiamondback1Diamondback2Diamondback3Diamondback4Diamondback5DiamondbackElite1DiamondbackElite2DiamondbackElite3DiamondbackElite4DiamondbackElite5
tagsBad, Moabs, BossBad, Moabs, BossBad, Moabs, BossBad, Moabs, BossBad, Moabs, BossBad, Moabs, Boss, EliteBad, Moabs, Boss, EliteBad, Moabs, Boss, EliteBad, Moabs, Boss, EliteBad, Moabs, Boss, Elite
DiamondbackBehaviorModel.headSegmentBloonIdDiamondbackHead1DiamondbackHead2DiamondbackHead3DiamondbackHead4DiamondbackHead5DiamondbackHeadElite1DiamondbackHeadElite2DiamondbackHeadElite3DiamondbackHeadElite4DiamondbackHeadElite5
DiamondbackBehaviorModel.middleSegmentBloonIdDiamondbackMiddle1DiamondbackMiddle2DiamondbackMiddle3DiamondbackMiddle4DiamondbackMiddle5DiamondbackMiddleElite1DiamondbackMiddleElite2DiamondbackMiddleElite3DiamondbackMiddleElite4DiamondbackMiddleElite5
DiamondbackBehaviorModel.tailSegmentBloonIdDiamondbackTail1DiamondbackTail2DiamondbackTail3DiamondbackTail4DiamondbackTail5DiamondbackTailElite1DiamondbackTailElite2DiamondbackTailElite3DiamondbackTailElite4DiamondbackTailElite5
DiamondbackBehaviorModel.numOfMiddleSegments5555577777
HealthPercentTriggerModel.percentageValues0.8333333, 0.6666667, 0.5, 0.333333343, 0.1666666720.8333333, 0.6666667, 0.5, 0.333333343, 0.1666666720.8333333, 0.6666667, 0.5, 0.333333343, 0.1666666720.8333333, 0.6666667, 0.5, 0.333333343, 0.1666666720.8333333, 0.6666667, 0.5, 0.333333343, 0.1666666720.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.125
SpawnBloonsActionModel.bloonTypeBlueZebraRainbowCeramicCeramicMoabMoabMoabFortifiedBfbBfbFortified
SpawnBloonsActionModel.spawnCount1045515510152020
SpawnBloonsActionModel#2.bloonTypeYellowRainbowCeramicFortifiedCeramicFortifiedDiamondbackDiamondBloon5DiamondbackDiamondBloonElite1DiamondbackDiamondBloonElite2DiamondbackDiamondBloonElite3DiamondbackDiamondBloonElite4DiamondbackDiamondBloonElite5
SpawnBloonsActionModel#2.spawnCount8223525202540
SpawnBloonsActionModel#2.spawnOverTime0.50.50.50.50.530.50.50.50.5
SpawnBloonsActionModel#3.bloonTypeZebraZebraRainbowCeramicFortifiedMoabBfbMoabFortifiedBfbBfbBfbFortified
SpawnBloonsActionModel#3.spawnCount810158101015204030
SpawnBloonsActionModel#4.bloonTypeCeramicFortifiedCeramicFortifiedCeramicFortifiedMoabDiamondbackDiamondBloon5DiamondbackDiamondBloonElite1DiamondbackDiamondBloonElite2DiamondbackDiamondBloonElite3DiamondbackDiamondBloonElite4DiamondbackDiamondBloonElite5
SpawnBloonsActionModel#4.spawnCount135532461015
SpawnBloonsActionModel#4.spawnOverTime222220.50.50.50.50.5
SpawnBloonsActionModel#4.spawnDistAhead20102020202020202020
maxHealth20 00095 000444 000900 0003 800 00095 000550 0004 000 00015 000 00065 000 000
Same on every tier (127)
bloonProperties0
baseIdDiamondback
overlayClass12
DistributeCashModel.cash0
DistributeCashModel.multiplier1
DistributeCashModel.additive0
DistributeCashModel.additionalCash0
DistributeCashModel.giveNoCashno
DiamondbackBehaviorModel.segmentSpacing22
DiamondbackBehaviorModel.extraHeadSpacing10
DiamondbackBehaviorModel.extraTailSpacing0
DiamondbackBehaviorModel.tailShieldRegenerateTime60
DiamondbackBehaviorModel.tailShieldBrokenActionIdTailShieldBroken
DiamondbackBehaviorModel.tailShieldRegenerateActionIdTailShieldRegenerate
DiamondbackBehaviorModel.skullInvulnerableTime3
DiamondbackBehaviorModel.bloonBleedHealthPercent0.01
DiamondbackBehaviorModel.skullActionIdSkull
DiamondbackBehaviorModel.tailShieldDamageStatesTailFortified4, TailFortified3, TailFortified2, TailFortified1
DiamondbackBehaviorModel.tailShieldMaxHealthPercent0.1
DiamondbackBehaviorModel.tailDamageMultiplier2
DiamondbackBehaviorModel.playIntroyes
HealthPercentTriggerModel.repeatFirstno
HealthPercentTriggerModel.preventFallthroughyes
BloonSpawnEffectModel.effectModel.scale1
BloonSpawnEffectModel.effectModel.lifespan5
BloonSpawnEffectModel.effectModel.fullscreen2
BloonSpawnEffectModel.effectModel.useCenterPositionyes
BloonSpawnEffectModel.effectModel.useTransformPositionno
BloonSpawnEffectModel.effectModel.useTransfromRotationno
BloonSpawnEffectModel.effectModel.destroyOnTransformDestroyno
BloonSpawnEffectModel.effectModel.alwaysUseAgeno
BloonSpawnEffectModel.effectModel.useRoundTimeno
BloonDeathEffectModel.effectModel.scale1
BloonDeathEffectModel.effectModel.lifespan3
BloonDeathEffectModel.effectModel.fullscreen0
BloonDeathEffectModel.effectModel.useCenterPositionno
BloonDeathEffectModel.effectModel.useTransformPositionyes
BloonDeathEffectModel.effectModel.useTransfromRotationyes
BloonDeathEffectModel.effectModel.destroyOnTransformDestroyno
BloonDeathEffectModel.effectModel.alwaysUseAgeno
BloonDeathEffectModel.effectModel.useRoundTimeno
SpawnBloonsActionModel.bossNameDiamondback
SpawnBloonsActionModel.spawnOverTime0.5
SpawnBloonsActionModel.spawnDistAhead20
SpawnBloonsActionModel.spawnTrackMin0.2
SpawnBloonsActionModel.spawnTrackMax0.8
SpawnBloonsActionModel.animationLength0.75
SpawnBloonsActionModel.invulnerableWhileAnimatingyes
SpawnBloonsActionModel.healthPercentOfSelf0
SpawnBloonsActionModel.healthOverride0
SpawnBloonsActionModel.animCurveIdsBloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRear
SpawnBloonsActionModel.moabAnimCurveIdsBloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoab
SpawnBloonsActionModel.actionIdSmallSpawn
SpawnBloonsActionModel#2.bossNameDiamondback
SpawnBloonsActionModel#2.spawnDistAhead20
SpawnBloonsActionModel#2.spawnTrackMin0.2
SpawnBloonsActionModel#2.spawnTrackMax0.8
SpawnBloonsActionModel#2.animationLength0.75
SpawnBloonsActionModel#2.invulnerableWhileAnimatingyes
SpawnBloonsActionModel#2.healthPercentOfSelf0
SpawnBloonsActionModel#2.healthOverride0
SpawnBloonsActionModel#2.animCurveIdsBloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRear
SpawnBloonsActionModel#2.moabAnimCurveIdsBloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoab
SpawnBloonsActionModel#2.actionIdSmallSpawn
SpawnBloonsActionModel#3.bossNameDiamondback
SpawnBloonsActionModel#3.spawnOverTime0.5
SpawnBloonsActionModel#3.spawnDistAhead20
SpawnBloonsActionModel#3.spawnTrackMin0.2
SpawnBloonsActionModel#3.spawnTrackMax0.8
SpawnBloonsActionModel#3.animationLength0.75
SpawnBloonsActionModel#3.invulnerableWhileAnimatingyes
SpawnBloonsActionModel#3.healthPercentOfSelf0
SpawnBloonsActionModel#3.healthOverride0
SpawnBloonsActionModel#3.animCurveIdsBloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRear
SpawnBloonsActionModel#3.moabAnimCurveIdsBloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoab
SpawnBloonsActionModel#3.actionIdLargeSpawn
SpawnBloonsActionModel#4.bossNameDiamondback
SpawnBloonsActionModel#4.spawnTrackMin0.2
SpawnBloonsActionModel#4.spawnTrackMax0.8
SpawnBloonsActionModel#4.animationLength0.75
SpawnBloonsActionModel#4.invulnerableWhileAnimatingyes
SpawnBloonsActionModel#4.healthPercentOfSelf0
SpawnBloonsActionModel#4.healthOverride0
SpawnBloonsActionModel#4.animCurveIdsBloonariusAttackBleedRight, BloonariusAttackBleedLeft, BloonariusAttackBleedRear
SpawnBloonsActionModel#4.moabAnimCurveIdsBloonariusAttackBleedRightMoab, BloonariusAttackBleedLeftMoab, BloonariusAttackBleedRearMoab
SpawnBloonsActionModel#4.actionIdLargeSpawn
isMoabyes
isBossyes
isCamono
isCamoBlockedno
isGrowno
isFortifiedno
hasChildrenWithDifferentTotalHealthsno
isInvulnerableyes
distributeDamageToChildrenno
disallowCosmeticsyes
isSavedyes
isImmuneToSlowno
isBossSegmentno
rotateToFollowPathyes
radius30
danger16
coopMultiplier1
armourMultiplier1
leakDamage0
leakDamageSet0
leakDamageMultiplier1
layerNumber1
bonusDamagePerHit0
layerCountOffset0
dontShowInSandboxno
dontShowInSandboxOnReleaseno
alwaysRecordsDamageno
speed2
speedFrames0
legendsType-1
basicTypeFlags0
propertyFlags0
isFixedMaxHealthno
typedTagsBitmask0
typedTagsBitmaskInitializedno
updateChildBloonModelsno
IsExclusiveToLegendsno
IsBaseTypeyes
IsVariantno
CanAddToRoundSetsno
IsBaseyes

Dreadbloon

From Deep Within the Dark Earth... the Armored Behemoth!
•Dreadbloon has Lead properties and reduces all incoming damage by 1. • When each skull is reached, Dreadbloon grows a Ceramic Armor Shell and Dreadrock Bloons will begin spawning at the start of the track. • When Dreadbloon appears, it is immune to Primary towers. At each skull, this immunity changes to a different tower type: Military, Magic, Support. • Dreadrock Bloons and the Ceramic Armor Shell also have these immunities. • Dreadrock Bloons have a Strong taunt, be careful what your towers are targeting!
7 500HP T1
12 500 000HP elite T5
1.25speed T1
1.6speed elite T5

Behaviors

Apply Tower Set ImmunityBad ImmunityDamage ReductionGenerate Armour ActionHealth Percent TriggerSpawn Bloons Until Armour Breaks ActionCash for damage

HP and skulls by tier

T is normal, E is elite. Ticks on a bar are skulls: HP thresholds where the boss uses an ability. Bar length shows the tier's HP relative to the toughest tier, on a log scale.

T17 5003 skullsT225 0003 skullsT3120 0003 skullsT4260 0003 skullsT51 000 0003 skullsE115 0007 skullsE290 0007 skullsE3650 0007 skullsE42 625 0007 skullsE512 500 0007 skulls

What changes by tier (23)

ParameterT1T2T3T4T5E1E2E3E4E5
idDreadbloon1Dreadbloon2Dreadbloon3Dreadbloon4Dreadbloon5DreadbloonElite1DreadbloonElite2DreadbloonElite3DreadbloonElite4DreadbloonElite5
tagsMoabs, Boss, Rock, BadMoabs, Boss, Rock, BadMoabs, Boss, Rock, BadMoabs, Boss, Rock, BadMoabs, Boss, Rock, BadMoabs, Boss, Elite, Rock, BadMoabs, Boss, Elite, Rock, BadMoabs, Boss, Elite, Rock, BadMoabs, Boss, Elite, Rock, BadMoabs, Boss, Elite, Rock, Bad
DamageReductionModel.amount0111111123
GenerateArmourActionModel.idDreadbloonCeramic1DreadbloonCeramic2DreadbloonCeramic3DreadbloonCeramic4DreadbloonCeramic5DreadbloonEliteCeramic1DreadbloonEliteCeramic2DreadbloonEliteCeramic3DreadbloonEliteCeramic4DreadbloonEliteCeramic5
GenerateArmourActionModel.amount3 75012 50060 000130 000500 0005 25031 500227 500918 7504 375 000
GenerateArmourActionModel.speedMultiplier0.30.30.30.30.30.350.350.350.350.35
HealthPercentTriggerModel.percentageValues0.75, 0.5, 0.250.75, 0.5, 0.250.75, 0.5, 0.250.75, 0.5, 0.250.75, 0.5, 0.250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.125
HealthPercentTriggerModel.actionIdsGenerateArmour, ApplyImmunity, PlayReArmourSound, SpawnRockBloonsGenerateArmour, ApplyImmunity, PlayReArmourSound, SpawnRockBloonsGenerateArmour, ApplyImmunity, PlayReArmourSound, SpawnRockBloonsGenerateArmour, ApplyImmunity, PlayReArmourSound, SpawnRockBloonsGenerateArmour, ApplyImmunity, PlayReArmourSound, SpawnRockBloonsGenerateArmour, ApplyImmunity, PlayReArmourSound, SpawnEliteRockBloonsGenerateArmour, ApplyImmunity, PlayReArmourSound, SpawnEliteRockBloonsGenerateArmour, ApplyImmunity, PlayReArmourSound, SpawnEliteRockBloonsGenerateArmour, ApplyImmunity, PlayReArmourSound, SpawnEliteRockBloonsGenerateArmour, ApplyImmunity, PlayReArmourSound, SpawnEliteRockBloons
ApplyTowerSetImmunityModel.idDreadbloonImmunity1DreadbloonImmunity2DreadbloonImmunity3DreadbloonImmunity4DreadbloonImmunity5DreadbloonEliteImmunity1DreadbloonEliteImmunity2DreadbloonEliteImmunity3DreadbloonEliteImmunity4DreadbloonEliteImmunity5
SpawnBloonsUntilArmourBreaksActionModel.bloonTypeDreadRockBloonStandard1DreadRockBloonStandard2DreadRockBloonStandard3DreadRockBloonStandard4DreadRockBloonStandard5DreadRockBloonElite1DreadRockBloonElite2DreadRockBloonElite3DreadRockBloonElite4DreadRockBloonElite5
SpawnBloonsUntilArmourBreaksActionModel.timeBetweenSpawns4332.5232.521.51
SpawnBloonsUntilArmourBreaksActionModel.initialSpawnPackSize5710141957101419
SpawnBloonsUntilArmourBreaksActionModel.actionIdSpawnRockBloonsSpawnRockBloonsSpawnRockBloonsSpawnRockBloonsSpawnRockBloonsSpawnEliteRockBloonsSpawnEliteRockBloonsSpawnEliteRockBloonsSpawnEliteRockBloonsSpawnEliteRockBloons
maxHealth7 50025 000120 000260 0001 000 00015 00090 000650 0002 625 00012 500 000
speed1.251.31.41.51.61.251.31.41.51.6
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity#5.id–––––Phase1Phase1Phase1Phase1Phase1
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity#5.towerType–––––11111
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity#6.id–––––Phase2Phase2Phase2Phase2Phase2
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity#6.towerType–––––22222
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity#7.id–––––Phase3Phase3Phase3Phase3Phase3
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity#7.towerType–––––44444
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity#8.id–––––Phase4Phase4Phase4Phase4Phase4
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity#8.towerType–––––88888
Same on every tier (73)
bloonProperties1
baseIdDreadbloon
overlayClass21
DistributeCashModel.cash0
DistributeCashModel.multiplier1
DistributeCashModel.additive0
DistributeCashModel.additionalCash0
DistributeCashModel.giveNoCashno
GenerateArmourActionModel.tagsCeramic
GenerateArmourActionModel.properties0
GenerateArmourActionModel.actionIdGenerateArmour
HealthPercentTriggerModel.repeatFirstno
HealthPercentTriggerModel.preventFallthroughyes
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity.idPhase1
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity.towerType1
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity#2.idPhase2
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity#2.towerType2
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity#3.idPhase3
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity#3.towerType4
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity#4.idPhase4
ApplyTowerSetImmunityModel.ApplyTowerSetImmunityModel+TowerTypeImmunity#4.towerType8
ApplyTowerSetImmunityModel.actionIdApplyImmunity
SpawnBloonsUntilArmourBreaksActionModel.performActionOnSpawnno
SpawnBloonsUntilArmourBreaksActionModel.inheritImmunityFromParentyes
EffectModel.scale1
EffectModel.lifespan1
EffectModel.fullscreen0
EffectModel.useCenterPositionno
EffectModel.useTransformPositionno
EffectModel.useTransfromRotationno
EffectModel.destroyOnTransformDestroyno
EffectModel.alwaysUseAgeno
EffectModel.useRoundTimeno
isMoabyes
isBossyes
isCamono
isCamoBlockedno
isGrowno
isFortifiedno
hasChildrenWithDifferentTotalHealthsno
isInvulnerableno
distributeDamageToChildrenno
disallowCosmeticsyes
isSavedyes
isImmuneToSlowno
isBossSegmentno
rotateToFollowPathyes
radius40
danger16
coopMultiplier1
armourMultiplier1
leakDamage0
leakDamageSet0
leakDamageMultiplier1
layerNumber1
bonusDamagePerHit0
layerCountOffset0
dontShowInSandboxno
dontShowInSandboxOnReleaseno
alwaysRecordsDamageno
speedFrames0
legendsType-1
basicTypeFlags0
propertyFlags0
isFixedMaxHealthno
typedTagsBitmask0
typedTagsBitmaskInitializedno
updateChildBloonModelsno
IsExclusiveToLegendsno
IsBaseTypeyes
IsVariantno
CanAddToRoundSetsno
IsBaseyes

Lych

The Gravelord has been Resurrected!
• Gravelord Lych drains buffs from your Monkeys and has regenerative properties. • Lych regularly summons Bloon Tombs which summon MOAB-class Bloons. Destroy them asap! • When each skull on its health bar is reached, Lych goes ethereal and Lych souls are summoned. • When ethereal, Lych cannot be damaged until all Lych souls have been popped. • Zombie MOAB-class Bloons do not spawn children. • While Lych is on the map, sellback value of all Monkeys is reduced significantly.
14 000HP T1
24 000 000HP elite T5
2speed T1
2.9speed elite T5

Behaviors

Bad ImmunityLych Boss Super ScriptRemove All Mutators ActionSell TriggerCash for damageSelf-healSpeed (fraction)Worth reductionRemoves tower buffsSpawns tombstonesSpawns bloons

HP and skulls by tier

T is normal, E is elite. Ticks on a bar are skulls: HP thresholds where the boss uses an ability. Bar length shows the tier's HP relative to the toughest tier, on a log scale.

T114 0005 skullsT252 5005 skullsT3220 0005 skullsT4525 0005 skullsT52 100 0005 skullsE130 0005 skullsE2180 0005 skullsE31 100 0005 skullsE44 800 0005 skullsE524 000 0005 skulls

What changes by tier (52)

ParameterT1T2T3T4T5E1E2E3E4E5
idLych1Lych2Lych3Lych4Lych5LychElite1LychElite2LychElite3LychElite4LychElite5
tagsMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, Bad, EliteMoabs, Boss, Bad, EliteMoabs, Boss, Bad, EliteMoabs, Boss, Bad, EliteMoabs, Boss, Bad, Elite
LychBossSuperScriptModel.regrowActionIdsRegrowHeal, RegrowHealAnimRegrowHealRegrowHealRegrowHealRegrowHealRegrowHealRegrowHealRegrowHealRegrowHealRegrowHeal
LychBossSuperScriptModel.tombstoneHealthOverride1 1204 20017 60042 000168 0001 6004 50010 000120 000500 000
LychBossSuperScriptModel.tombstoneMoabHealthOverride1002004006009003006008001 5004 000
LychBossSuperScriptModel.tombstoneBfbHealthOverride3507001 4002 1003 1507001 5003 0007 5008 000
LychBossSuperScriptModel.tombstoneZomgHealthOverride2 0004 0008 00012 00018 0004 0005 00012 00025 00080 000
LychBossSuperScriptModel.tombstoneSpawnSpeedModifier111111.11.21.31.83
LychBossSuperScriptModel.etherealEnterActionIdsEtherealAnim, SpeedDown, RemoveMutators, SpawnLychSoul1, SpawnLychSoul2, SpawnLychSoul3EtherealAnim, SpeedDown, RemoveMutators, SpawnLychSoul1, SpawnLychSoul2, SpawnLychSoul3EtherealAnim, SpeedDown, RemoveMutators, SpawnLychSoul1, SpawnLychSoul2, SpawnLychSoul3EtherealAnim, SpeedDown, RemoveMutators, SpawnLychSoul1, SpawnLychSoul2, SpawnLychSoul3EtherealAnim, SpeedDown, RemoveMutators, SpawnLychSoul1, SpawnLychSoul2, SpawnLychSoul3EtherealAnim, SpeedDown, RemoveMutators, SpawnLychSoul1, SpawnLychSoul2, SpawnLychSoul3, SpawnLychSoul4, SpawnLychSoul5EtherealAnim, SpeedDown, RemoveMutators, SpawnLychSoul1, SpawnLychSoul2, SpawnLychSoul3, SpawnLychSoul4, SpawnLychSoul5EtherealAnim, SpeedDown, RemoveMutators, SpawnLychSoul1, SpawnLychSoul2, SpawnLychSoul3, SpawnLychSoul4, SpawnLychSoul5EtherealAnim, SpeedDown, RemoveMutators, SpawnLychSoul1, SpawnLychSoul2, SpawnLychSoul3, SpawnLychSoul4, SpawnLychSoul5EtherealAnim, SpeedDown, RemoveMutators, SpawnLychSoul1, SpawnLychSoul2, SpawnLychSoul3, SpawnLychSoul4, SpawnLychSoul5
SpawnBloonsActionModel.bloonTypeMiniLych1MiniLych2MiniLych3MiniLych4MiniLych5MiniLychElite1MiniLychElite2MiniLychElite3MiniLychElite4MiniLychElite5
SpawnBloonsActionModel#2.bloonTypeMiniLych1MiniLych2MiniLych3MiniLych4MiniLych5MiniLychElite1MiniLychElite2MiniLychElite3MiniLychElite4MiniLychElite5
SpawnBloonsActionModel#2.spawnTrackMin0.450.450.450.450.450.30.30.30.30.3
SpawnBloonsActionModel#2.spawnTrackMax0.50.50.50.50.50.350.350.350.350.35
LychTombstoneSpawnActionModel.bloonTypeTombstone1Tombstone2Tombstone3Tombstone4Tombstone5TombstoneElite1TombstoneElite2TombstoneElite3TombstoneElite4TombstoneElite5
maxHealth14 00052 500220 000525 0002 100 00030 000180 0001 100 0004 800 00024 000 000
speed22.052.12.152.22.42.52.72.82.9
SpawnBloonsActionModel#3.bossName–LychLychLychLychLychLychLychLychLych
SpawnBloonsActionModel#3.bloonType–MiniLych2MiniLych3MiniLych4MiniLych5MiniLychElite1MiniLychElite2MiniLychElite3MiniLychElite4MiniLychElite5
SpawnBloonsActionModel#3.spawnCount–111111111
SpawnBloonsActionModel#3.spawnOverTime–000000000
SpawnBloonsActionModel#3.spawnDistAhead–000000000
SpawnBloonsActionModel#3.spawnTrackMin–0.70.70.70.70.450.450.450.450.45
SpawnBloonsActionModel#3.spawnTrackMax–0.750.750.750.750.50.50.50.50.5
SpawnBloonsActionModel#3.animationLength–000000000
SpawnBloonsActionModel#3.invulnerableWhileAnimating–nonononononononono
SpawnBloonsActionModel#3.healthPercentOfSelf–000000000
SpawnBloonsActionModel#3.healthOverride–000000000
SpawnBloonsActionModel#3.actionId–SpawnLychSoul3SpawnLychSoul3SpawnLychSoul3SpawnLychSoul3SpawnLychSoul3SpawnLychSoul3SpawnLychSoul3SpawnLychSoul3SpawnLychSoul3
SpawnBloonsActionModel#4.bossName–––––LychLychLychLychLych
SpawnBloonsActionModel#4.bloonType–––––MiniLychElite1MiniLychElite2MiniLychElite3MiniLychElite4MiniLychElite5
SpawnBloonsActionModel#4.spawnCount–––––11111
SpawnBloonsActionModel#4.spawnOverTime–––––00000
SpawnBloonsActionModel#4.spawnDistAhead–––––00000
SpawnBloonsActionModel#4.spawnTrackMin–––––0.60.60.60.60.6
SpawnBloonsActionModel#4.spawnTrackMax–––––0.650.650.650.650.65
SpawnBloonsActionModel#4.animationLength–––––00000
SpawnBloonsActionModel#4.invulnerableWhileAnimating–––––nonononono
SpawnBloonsActionModel#4.healthPercentOfSelf–––––00000
SpawnBloonsActionModel#4.healthOverride–––––00000
SpawnBloonsActionModel#4.actionId–––––SpawnLychSoul4SpawnLychSoul4SpawnLychSoul4SpawnLychSoul4SpawnLychSoul4
SpawnBloonsActionModel#5.bossName–––––LychLychLychLychLych
SpawnBloonsActionModel#5.bloonType–––––MiniLychElite1MiniLychElite2MiniLychElite3MiniLychElite4MiniLychElite5
SpawnBloonsActionModel#5.spawnCount–––––11111
SpawnBloonsActionModel#5.spawnOverTime–––––00000
SpawnBloonsActionModel#5.spawnDistAhead–––––00000
SpawnBloonsActionModel#5.spawnTrackMin–––––0.750.750.750.750.75
SpawnBloonsActionModel#5.spawnTrackMax–––––0.80.80.80.80.8
SpawnBloonsActionModel#5.animationLength–––––00000
SpawnBloonsActionModel#5.invulnerableWhileAnimating–––––nonononono
SpawnBloonsActionModel#5.healthPercentOfSelf–––––00000
SpawnBloonsActionModel#5.healthOverride–––––00000
SpawnBloonsActionModel#5.actionId–––––SpawnLychSoul5SpawnLychSoul5SpawnLychSoul5SpawnLychSoul5SpawnLychSoul5
Same on every tier (117)
bloonProperties0
baseIdLych
overlayClass18
DistributeCashModel.cash0
DistributeCashModel.multiplier1
DistributeCashModel.additive0
DistributeCashModel.additionalCash0
DistributeCashModel.giveNoCashno
LychBossSuperScriptModel.preventFallthroughyes
LychBossSuperScriptModel.drainInterval12
LychBossSuperScriptModel.drainInitialInterval2
LychBossSuperScriptModel.drainEtherealExitInterval0.5
LychBossSuperScriptModel.drainActionIdsAbsorbBuffs, AbsorbBuffsAnimTrigger
LychBossSuperScriptModel.regrowInterval9
LychBossSuperScriptModel.regrowInitialInterval2
LychBossSuperScriptModel.regrowDrainInterval3
LychBossSuperScriptModel.regrowEtherealExitInterval3
LychBossSuperScriptModel.tombstoneInterval18
LychBossSuperScriptModel.tombstoneInitialInterval10
LychBossSuperScriptModel.tombstoneEtherealExitInterval2
LychBossSuperScriptModel.tombstoneActionIdsSpawnTombstone
LychBossSuperScriptModel.etherealHealthPercentageValues0.8333, 0.6666, 0.5, 0.3333, 0.1666
LychBossSuperScriptModel.etherealExitActionIdsNonEtherealAnim, SpeedUp
LychBossSuperScriptModel.totalKills0
AbsorbTowerBuffsActionModel.towerFreezeDuration5
AbsorbTowerBuffsActionModel.towerFreezeDurationFrames0
AbsorbTowerBuffsActionModel.radius100
AbsorbTowerBuffsActionModel.ignoredBuffsSwitchDisplay, LychFreeze, TurboHero, HeatItUp:Pierce, HeatItUp:Pierce PierceUp, HeatItUp:Damage, HeatItUp:DamageLead, HeatItUp:Damage DamageUp, NavalTacticsRate, NavalTacticsPierce, NavalTacticsDamage, NavalTacticsVisibility, PatFusty:RallyingRoar, Biohack-Delay-Shutdown, Biohack-Delay, Biohack-Damage, Shutoff, ChangeDamageTypeHero, ArmorPiercingShellsMoab, ArmorPiercingShellsCeramic, ArmorPiercingShellsDamage, BuffIconStrikerjones-ArtilleryCommandDamage, BloodSacrificeBuff, LongArmOfLight, DamageMutatorZZZ, CPOEPMutatorZZZ, ChurchillArmorPiercingShellDisplay, MonkeyBoost, Thrive, TimeStopTowers, JarOfPickles, JarOfPicklesV2, JarOfPicklesV3, SeeInvisibilityPotion, SeeInvisibilityPotionV2, SeeInvisibilityPotionV3, SeeInvisibilityEffect, SharpeningStone, SharpeningStoneGreater, GeraldoUpgradeBlocker, BottleHotSauce, Fertilizer, BrickellFreezeOtherMinesMutator, TowerFreeze, FlightBoost
AbsorbTowerBuffsActionModel.buffsAlwaysRemovedAcidicMixtureBuff, AcidicMixturePermaBuff, BerserkerBrew, BerserkerBrewBetter, BerserkerBrewPerma, BerserkerBrewBlockerMutation, Ultraboost, AbsoluteZeroRateBuff
AbsorbTowerBuffsActionModel.buffsThatDontHealBerserkerBrewBlockerMutation, BionicAugmentation, SeeInvisibilityPotionEffect
AbsorbTowerBuffsActionModel.triggerNameAbsorbBuffs
AbsorbTowerBuffsActionModel.actionIdAbsorbBuffs
SellTriggerModel.actionIdsSellLychAnimation
SetSpeedPercentActionModel.percent0.5
SetSpeedPercentActionModel.revertno
SetSpeedPercentActionModel.time0
SetSpeedPercentActionModel.distance0
SetSpeedPercentActionModel.actionIdSpeedDown
RemoveAllMutatorsActionModel.mutatorsToIgnoreListPauseMovement, SetSpeedPercent, Invulnerable, CarpetSpikes, SpiritOfTheForestClose, SpiritOfTheForestMedium, SpiritOfTheForestFar, GrowBlock, Heartstopper, RushBehaviorMutator
RemoveAllMutatorsActionModel.actionIdRemoveMutators
SpawnBloonsActionModel.bossNameLych
SpawnBloonsActionModel.spawnCount1
SpawnBloonsActionModel.spawnOverTime0
SpawnBloonsActionModel.spawnDistAhead0
SpawnBloonsActionModel.spawnTrackMin0.1
SpawnBloonsActionModel.spawnTrackMax0.15
SpawnBloonsActionModel.animationLength0
SpawnBloonsActionModel.invulnerableWhileAnimatingno
SpawnBloonsActionModel.healthPercentOfSelf0
SpawnBloonsActionModel.healthOverride0
SpawnBloonsActionModel.actionIdSpawnLychSoul1
SpawnBloonsActionModel#2.bossNameLych
SpawnBloonsActionModel#2.spawnCount1
SpawnBloonsActionModel#2.spawnOverTime0
SpawnBloonsActionModel#2.spawnDistAhead0
SpawnBloonsActionModel#2.animationLength0
SpawnBloonsActionModel#2.invulnerableWhileAnimatingno
SpawnBloonsActionModel#2.healthPercentOfSelf0
SpawnBloonsActionModel#2.healthOverride0
SpawnBloonsActionModel#2.actionIdSpawnLychSoul2
SetSpeedPercentActionModel#2.percent1
SetSpeedPercentActionModel#2.revertyes
SetSpeedPercentActionModel#2.time0
SetSpeedPercentActionModel#2.distance0
SetSpeedPercentActionModel#2.actionIdSpeedUp
HealSelfActionModel.healAmount0
HealSelfActionModel.healPercent0.015
HealSelfActionModel.bossSkullIncreasePercent0.2
HealSelfActionModel.actionIdRegrowHeal
LychTombstoneSpawnActionModel.bossNameLych
LychTombstoneSpawnActionModel.spawnCount1
LychTombstoneSpawnActionModel.spawnOverTime0
LychTombstoneSpawnActionModel.spawnDistAhead-50
LychTombstoneSpawnActionModel.spawnTrackMin0
LychTombstoneSpawnActionModel.spawnTrackMax0
LychTombstoneSpawnActionModel.actionIdSpawnTombstone
WorthReductionModel.worthMultiplier0.35
isMoabyes
isBossyes
isCamono
isCamoBlockedno
isGrowno
isFortifiedno
hasChildrenWithDifferentTotalHealthsno
isInvulnerableno
distributeDamageToChildrenno
disallowCosmeticsyes
isSavedyes
isImmuneToSlowno
isBossSegmentno
rotateToFollowPathyes
radius40
danger16
coopMultiplier1
armourMultiplier1
leakDamage0
leakDamageSet0
leakDamageMultiplier1
layerNumber1
bonusDamagePerHit0
layerCountOffset0
dontShowInSandboxno
dontShowInSandboxOnReleaseno
alwaysRecordsDamageno
speedFrames0
legendsType-1
basicTypeFlags0
propertyFlags0
isFixedMaxHealthno
typedTagsBitmask0
typedTagsBitmaskInitializedno
updateChildBloonModelsno
IsExclusiveToLegendsno
IsBaseTypeyes
IsVariantno
CanAddToRoundSetsno
IsBaseyes

Phayze

The Reality Warper Invades from the Chaos Rift!
• Phayze has the Camo property and a Reality Shield that increases its speed while the Shield is active. • When each skull is reached, Phayze rebuilds the Reality Shield and warps forward, opening a tear in the fabric of reality allowing Bloons to spawn further along the track. • Skulls also trigger a slow aura around Phayze, reducing the attack speed of all Monkey Towers. • Phayze triggers Radar Jam every 24 seconds, disabling Camo-seeing buffs as well as restoring its Camo property if it has been stripped. • Radar Jam also pulls Bloons to Phayze's location and grants them the Camo property.
9 500HP T1
15 500 000HP elite T5
0.8speed T1
0.8speed elite T5

Behaviors

Bad ImmunityDash Forwards ActionGenerate Shield ActionHealth Percent TriggerPhayze BehaviorPhayze Timer ActionRedirect Bloon Spawn ActionSet Invulnerable ActionThrow Bloons ActionTime TriggerWait For Seconds ActionCash for damageSpeed (fraction)

HP and skulls by tier

T is normal, E is elite. Ticks on a bar are skulls: HP thresholds where the boss uses an ability. Bar length shows the tier's HP relative to the toughest tier, on a log scale.

T19 5003 skullsT235 0003 skullsT3160 0003 skullsT4350 0003 skullsT51 450 0003 skullsE119 0005 skullsE2110 0005 skullsE3770 0005 skullsE43 100 0005 skullsE515 500 0005 skulls

What changes by tier (7)

ParameterT1T2T3T4T5E1E2E3E4E5
idPhayze1Phayze2Phayze3Phayze4Phayze5PhayzeElite1PhayzeElite2PhayzeElite3PhayzeElite4PhayzeElite5
tagsMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, Bad, EliteMoabs, Boss, Bad, EliteMoabs, Boss, Bad, EliteMoabs, Boss, Bad, EliteMoabs, Boss, Bad, Elite
HealthPercentTriggerModel.percentageValues0.75, 0.5, 0.250.75, 0.5, 0.250.75, 0.5, 0.250.75, 0.5, 0.250.75, 0.5, 0.250.8333335, 0.6666668, 0.5, 0.3333334, 0.16666670.8333335, 0.6666668, 0.5, 0.3333334, 0.16666670.8333335, 0.6666668, 0.5, 0.3333334, 0.16666670.8333335, 0.6666668, 0.5, 0.3333334, 0.16666670.8333335, 0.6666668, 0.5, 0.3333334, 0.1666667
GenerateShieldActionModel.amount2 3758 75040 00087 500362 5004 75027 500192 500775 0003 875 000
PhayzeBehaviorModel.powerLevels1.1, 1.15, 1.21.1, 1.15, 1.21.1, 1.15, 1.21.1, 1.15, 1.21.1, 1.15, 1.21.1, 1.15, 1.2, 1.25, 1.31.1, 1.15, 1.2, 1.25, 1.31.2, 1.3, 1.4, 1.5, 1.61.3, 1.45, 1.6, 1.75, 1.91.4, 1.6, 1.8, 2.0, 2.2
PhayzeBehaviorModel.shieldSpeedBoost1.31.351.41.451.51.451.51.551.61.65
maxHealth9 50035 000160 000350 0001 450 00019 000110 000770 0003 100 00015 500 000
Same on every tier (109)
bloonProperties0
baseIdPhayze
overlayClass18
DistributeCashModel.cash0
DistributeCashModel.multiplier1
DistributeCashModel.additive0
DistributeCashModel.additionalCash0
DistributeCashModel.giveNoCashno
HealthPercentTriggerModel.repeatFirstno
HealthPercentTriggerModel.preventFallthroughyes
HealthPercentTriggerModel.actionIdsSkullDelay, InvulnOn, RedirectBloons, PauseMovement, CamoShield, ReArmourSound, ShieldAnim
RedirectBloonSpawnActionModel.duration9 999
RedirectBloonSpawnActionModel.rounds9 999
RedirectBloonSpawnActionModel.durationFrames0
RedirectBloonSpawnActionModel.rotatePortalToBloonno
RedirectBloonSpawnActionModel.portalExpiryEffect.scale1
RedirectBloonSpawnActionModel.portalExpiryEffect.lifespan1
RedirectBloonSpawnActionModel.portalExpiryEffect.fullscreen0
RedirectBloonSpawnActionModel.portalExpiryEffect.useCenterPositionno
RedirectBloonSpawnActionModel.portalExpiryEffect.useTransformPositionno
RedirectBloonSpawnActionModel.portalExpiryEffect.useTransfromRotationno
RedirectBloonSpawnActionModel.portalExpiryEffect.destroyOnTransformDestroyno
RedirectBloonSpawnActionModel.portalExpiryEffect.alwaysUseAgeno
RedirectBloonSpawnActionModel.portalExpiryEffect.useRoundTimeno
RedirectBloonSpawnActionModel.actionIdRedirectBloons
DashForwardsActionModel.speedMultiplier40
DashForwardsActionModel.dashDistance0.08
DashForwardsActionModel.actionIdsInvulnOff
DashForwardsActionModel.dashAnimationNameDash
DashForwardsActionModel.setSpeedno
DashForwardsActionModel.actionIdDash
GenerateShieldActionModel.idcamoshield
GenerateShieldActionModel.tags
GenerateShieldActionModel.actionIdCamoShield
SetSpeedPercentActionModel.percent0
SetSpeedPercentActionModel.revertno
SetSpeedPercentActionModel.time0
SetSpeedPercentActionModel.distance0
SetSpeedPercentActionModel.actionIdPauseMovement
WaitForSecondsActionModel.delayTime2
WaitForSecondsActionModel.actionIdsDash, JumpSound
WaitForSecondsActionModel.actionIdSkullDelay
PhayzeBehaviorModel.enterCamoAnimationNameEnterCamo
PhayzeBehaviorModel.enterCamoImmunityAnimationNameEnterCamoImmunity
PhayzeBehaviorModel.exitCamoImmunityAnimationNameExitCamoImmunity
PhayzeBehaviorModel.exitCamoAnimationNameExitCamo
TimeTriggerModel.interval24
TimeTriggerModel.triggerImmediatelyyes
TimeTriggerModel.actionIdsTimerEffectsOff, RestoreTimerEffects
PhayzeTimerActionModel.restoreno
PhayzeTimerActionModel.actionIdTimerEffectsOn
PhayzeTimerActionModel#2.restoreyes
PhayzeTimerActionModel#2.actionIdTimerEffectsOff
WaitForSecondsActionModel#2.delayTime12
WaitForSecondsActionModel#2.actionIdsTimerEffectsOn
WaitForSecondsActionModel#2.actionIdRestoreTimerEffects
SetInvulnerableActionModel.setyes
SetInvulnerableActionModel.actionIdInvulnOn
SetInvulnerableActionModel#2.setno
SetInvulnerableActionModel#2.actionIdInvulnOff
ThrowBloonsActionModel.addCamoyes
ThrowBloonsActionModel.speedMultiplier1
ThrowBloonsActionModel.offsetMin1
ThrowBloonsActionModel.offsetMax10
ThrowBloonsActionModel.actionIdThrowBloonsAction
TimeTriggerModel#2.interval24
TimeTriggerModel#2.triggerImmediatelyno
TimeTriggerModel#2.actionIdsThrowBloonsAction
isMoabyes
isBossyes
isCamono
isCamoBlockedno
isGrowno
isFortifiedno
hasChildrenWithDifferentTotalHealthsno
isInvulnerableno
distributeDamageToChildrenno
disallowCosmeticsyes
isSavedyes
isImmuneToSlowno
isBossSegmentno
rotateToFollowPathyes
radius40
danger16
coopMultiplier1
armourMultiplier1
leakDamage0
leakDamageSet0
leakDamageMultiplier1
layerNumber1
bonusDamagePerHit0
layerCountOffset0
dontShowInSandboxno
dontShowInSandboxOnReleaseno
alwaysRecordsDamageno
speed0.8
speedFrames0
legendsType-1
basicTypeFlags0
propertyFlags0
isFixedMaxHealthno
typedTagsBitmask0
typedTagsBitmaskInitializedno
updateChildBloonModelsno
IsExclusiveToLegendsno
IsBaseTypeyes
IsVariantno
CanAddToRoundSetsno
IsBaseyes

Vortex

From the skies comes Deadly Master of Air
• Vortex moves like lightning and speeds other Bloons along! • When each health bar skull is reached, Vortex shields itself and sends out a shockwave that stuns nearby Towers before retreating up the track. • Vortex emits a regular storm pulse, destroying projectiles, including any non-Powers on the track.
20 000HP T1
33 500 000HP elite T5
3.6speed T1
4.8speed elite T5

Behaviors

Bad ImmunityBuff Bloon SpeedCreate Effect ActionDestroy Projectiles In Radius ActionHealth Percent TriggerReflect Projectiles In Radius ActionSet Invulnerable ActionStun Towers In Radius ActionTime TriggerWait For Seconds ActionCash for damageSpeed (fraction)

HP and skulls by tier

T is normal, E is elite. Ticks on a bar are skulls: HP thresholds where the boss uses an ability. Bar length shows the tier's HP relative to the toughest tier, on a log scale.

T120 0003 skullsT262 8003 skullsT3294 0003 skullsT4628 0003 skullsT52 512 5003 skullsE141 8007 skullsE2251 0007 skullsE31 675 0007 skullsE46 700 0007 skullsE533 500 0007 skulls

What changes by tier (8)

ParameterT1T2T3T4T5E1E2E3E4E5
idVortex1Vortex2Vortex3Vortex4Vortex5VortexElite1VortexElite2VortexElite3VortexElite4VortexElite5
tagsMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, BadMoabs, Boss, Elite, BadMoabs, Boss, Elite, BadMoabs, Boss, Elite, BadMoabs, Boss, Elite, BadMoabs, Boss, Elite, Bad
HealthPercentTriggerModel.percentageValues0.75, 0.5, 0.250.75, 0.5, 0.250.75, 0.5, 0.250.75, 0.5, 0.250.75, 0.5, 0.250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.1250.875, 0.75, 0.625, 0.5, 0.375, 0.25, 0.125
StunTowersInRadiusActionModel.radius60657075806065707580
StunTowersInRadiusActionModel.stunDuration16192124271821242730
ReflectProjectilesInRadiusActionModel.reflectionDamper0.60.60.60.60.50.60.60.60.60.6
maxHealth20 00062 800294 000628 0002 512 50041 800251 0001 675 0006 700 00033 500 000
speed3.63.63.94.054.23.754.054.54.654.8
Same on every tier (85)
bloonProperties0
baseIdVortex
overlayClass20
DistributeCashModel.cash0
DistributeCashModel.multiplier1
DistributeCashModel.additive0
DistributeCashModel.additionalCash0
DistributeCashModel.giveNoCashno
HealthPercentTriggerModel.repeatFirstno
HealthPercentTriggerModel.preventFallthroughyes
HealthPercentTriggerModel.actionIdsMakeInvulnerable, StunTowers, SkullAnim, KnockBack, CreateStunEffect, DestroyProjectiles, ReflectProjectiles, PlayStunSound, InvulnerabilityDuration
SetInvulnerableActionModel.setyes
SetInvulnerableActionModel.actionIdMakeInvulnerable
StunTowersInRadiusActionModel.paragonStunTimeMultiplier1
StunTowersInRadiusActionModel.blockTowerSellingyes
StunTowersInRadiusActionModel.actionIdStunTowers
SetSpeedPercentActionModel.percent0
SetSpeedPercentActionModel.revertno
SetSpeedPercentActionModel.time0.5
SetSpeedPercentActionModel.distance-100
SetSpeedPercentActionModel.actionIdKnockBack
CreateEffectActionModel.scale1
CreateEffectActionModel.lifespan1.75
CreateEffectActionModel.followBloonTransformno
CreateEffectActionModel.actionIdCreateStunEffect
DestroyProjectilesInRadiusActionModel.radius60
DestroyProjectilesInRadiusActionModel.destroyedItemEffectTime1
DestroyProjectilesInRadiusActionModel.ignorePowerProjectilesyes
DestroyProjectilesInRadiusActionModel.actionIdDestroyProjectiles
ReflectProjectilesInRadiusActionModel.lifespan6
ReflectProjectilesInRadiusActionModel.innerRadius60
ReflectProjectilesInRadiusActionModel.outerRadius80
ReflectProjectilesInRadiusActionModel.onlyIfImmuneno
ReflectProjectilesInRadiusActionModel.actionIdReflectProjectiles
BuffBloonSpeedModel.speedBoost2.5
BuffBloonSpeedModel.debuffInRadius40
BuffBloonSpeedModel.speedBoostOverlayGroupVortexBloonSpeedBuff
TimeTriggerModel.interval5
TimeTriggerModel.triggerImmediatelyno
TimeTriggerModel.actionIdsDestroyProjectiles, DestroyProjectilesAnim, PlayTornadoSound
WaitForSecondsActionModel.delayTime0.5
WaitForSecondsActionModel.actionIdsRemoveInvulnerable
WaitForSecondsActionModel.actionIdInvulnerabilityDuration
SetInvulnerableActionModel#2.setno
SetInvulnerableActionModel#2.actionIdRemoveInvulnerable
isMoabyes
isBossyes
isCamono
isCamoBlockedno
isGrowno
isFortifiedno
hasChildrenWithDifferentTotalHealthsno
isInvulnerableno
distributeDamageToChildrenno
disallowCosmeticsyes
isSavedyes
isImmuneToSlowno
isBossSegmentno
rotateToFollowPathyes
radius40
danger16
coopMultiplier1
armourMultiplier1
leakDamage0
leakDamageSet0
leakDamageMultiplier1
layerNumber1
bonusDamagePerHit0
layerCountOffset0
dontShowInSandboxno
dontShowInSandboxOnReleaseno
alwaysRecordsDamageno
speedFrames0
legendsType-1
basicTypeFlags0
propertyFlags0
isFixedMaxHealthno
typedTagsBitmask0
typedTagsBitmaskInitializedno
updateChildBloonModelsno
IsExclusiveToLegendsno
IsBaseTypeyes
IsVariantno
CanAddToRoundSetsno
IsBaseyes