BTD6 Tech Wiki57.4RU

Super Monkey

Magic

Difficulty

Super Monkey

SuperMonkey
Throws hundreds of darts at hypersonic speed with a huge attack range.
$2 500cost
50range
11footprint radius
Magiccategory

Upgrades

Path 1

  1. 1. Laser Blasts$2 000total $2 000

    Shoots powerful blasts of laser instead of darts.

  2. 2. Plasma Blasts$2 500total $4 500

    Plasma vaporizes almost everything it touches.

  3. 3. Sun Avatar$20 000total $24 500

    Channels power from the core of the Sun.

  4. 4. Sun Temple$100 000total $124 500

    Tower sacrifices enhance and modify the Temple's attacks.

  5. 5. True Sun God$500 000total $624 500

    Tremble before the AWESOME power of the TRUE Sun God!!

Path 2

  1. 1. Super Range$1 500total $1 500

    Super Monkeys need Super Range.

  2. 2. Epic Range$1 900total $3 400

    Why settle for super when you can have EPIC?

  3. 3. Robo Monkey$7 500total $10 900

    Half Super Monkey, half killer robot of death. Shoots from 2 guns at once and can crit!

  4. 4. Tech Terror$25 000total $35 900

    Annihilation ability: Destroys most Bloons completely and utterly within blast radius.

  5. 5. The Anti-Bloon$70 000total $105 900

    <Program Directive> <Eradicate Bloons> <INITIATE>

Path 3

  1. 1. Knockback$3 000total $3 000

    Bloons get pushed backwards or slowed after each hit.

  2. 2. Ultravision$1 200total $4 200

    Enables Super Monkey to shoot slightly further, see and do more damage to Camo Bloons.

  3. 3. Dark Knight$5 600total $9 800

    Dark blades increase knockback and pierce and deal extra damage to MOAB-class Bloons. Gains Darkshift ability to shift to a nearby location.

  4. 4. Dark Champion$55 555total $65 355

    Champion's dark blades excel at puncturing and ruining all Bloon types. Darkshift ability extends mapwide.

  5. 5. Legend of the Night$165 650total $231 005

    We turn to him, when all hope is lost...

Abilities

AbilityFromCooldownEffectDescription
Darkshift0-0-3: Dark Knight20 s–DarkshiftDescription
Annihilation0-4-0: Tech Terror45 sradius 70; damage 2 600Destroys most Bloons completely and utterly within blast radius.
ChampionDarkshift0-0-4: Dark Champion20 s–DarkshiftDescription
The Anti-Bloon0-5-0: The Anti-Bloon30 sradius 120; damage 10 400
Legend of the Night0-0-5: Legend of the Night180 s–We turn to him, when all hope is lost...

Crosspath

Pick the path tiers like in the game. Shown: the cost with all upgrades, attacks, cooldown, damage and pierce of every projectile, nested ones included (explosions, fragments).

Path 1
Path 2
Path 3

Numbers by tier

TierRangeCooldown, sDamage per shotPierceRough DPSCannot pop
000500.0451122.2222Lead Frozen
100500.0451222.2222Lead Purple Glass
200500.031233.3333Purple Glass
300500.0336100Purple Glass
400650.15506333.333Lead Frozen
500650.15506333.333Lead Frozen
010600.0451222.2222Lead Frozen
020720.0451422.2222Lead Frozen
030720.0451522.2222Lead Frozen
040720.0451722.2222Purple Glass
050820.045512111.111–
001500.0451122.2222Lead Frozen
002530.0451122.2222Lead Frozen
003530.0451422.2222Lead Frozen
004570.02252888.8889–
005570.02251016444.444–

Knowledge

KnowledgeEffectWorks from
Heavy Knockback
Bloons hit by Knockback from Super Monkey are knocked back slightly harder.
placement
Hot Magic
All Magic type towers can pop Frozen Bloons.
placement
Lingering Magic
Longer projectile lifespan for Wizard Monkey, Super Monkey, Skywarden, and Druid.
placement
X-ray Ultra
Ultravision allows Super Monkeys to see through and fire through blocking objects.
0-0-2
SUPER Range
Increased range for the Super Range upgrade.
0-1-0
Strike Down the False
Sun Avatar can pop Purple Bloons.
3-0-0
There Can Be Only One
There can be only one.
5-0-0

Plus the ones every tower gets:

From game data: the tower model names the knowledge, or the knowledge names the tower or one of its upgrades. "Works from" lists the first tiers whose model has it.