Super Monkey
Magic
Super Monkey
SuperMonkeyUpgrades
Path 1
1. Laser Blasts$2 000total $2 000Shoots powerful blasts of laser instead of darts.
2. Plasma Blasts$2 500total $4 500Plasma vaporizes almost everything it touches.
3. Sun Avatar$20 000total $24 500Channels power from the core of the Sun.
4. Sun Temple$100 000total $124 500Tower sacrifices enhance and modify the Temple's attacks.
5. True Sun God$500 000total $624 500Tremble before the AWESOME power of the TRUE Sun God!!
Path 2
1. Super Range$1 500total $1 500Super Monkeys need Super Range.
2. Epic Range$1 900total $3 400Why settle for super when you can have EPIC?
3. Robo Monkey$7 500total $10 900Half Super Monkey, half killer robot of death. Shoots from 2 guns at once and can crit!
4. Tech Terror$25 000total $35 900Annihilation ability: Destroys most Bloons completely and utterly within blast radius.
5. The Anti-Bloon$70 000total $105 900<Program Directive> <Eradicate Bloons> <INITIATE>
Path 3
1. Knockback$3 000total $3 000Bloons get pushed backwards or slowed after each hit.
2. Ultravision$1 200total $4 200Enables Super Monkey to shoot slightly further, see and do more damage to Camo Bloons.
3. Dark Knight$5 600total $9 800Dark blades increase knockback and pierce and deal extra damage to MOAB-class Bloons. Gains Darkshift ability to shift to a nearby location.
4. Dark Champion$55 555total $65 355Champion's dark blades excel at puncturing and ruining all Bloon types. Darkshift ability extends mapwide.
5. Legend of the Night$165 650total $231 005We turn to him, when all hope is lost...
Abilities
| Ability | From | Cooldown | Effect | Description |
|---|---|---|---|---|
| 0-0-3: Dark Knight | 20 s | – | DarkshiftDescription | |
| 0-4-0: Tech Terror | 45 s | radius 70; damage 2 600 | Destroys most Bloons completely and utterly within blast radius. | |
| 0-0-4: Dark Champion | 20 s | – | DarkshiftDescription | |
| 0-5-0: The Anti-Bloon | 30 s | radius 120; damage 10 400 | ||
| Legend of the Night | 0-0-5: Legend of the Night | 180 s | – | We turn to him, when all hope is lost... |
Crosspath
Pick the path tiers like in the game. Shown: the cost with all upgrades, attacks, cooldown, damage and pierce of every projectile, nested ones included (explosions, fragments).
Numbers by tier
| Tier | Range | Cooldown, s | Damage per shot | Pierce | Rough DPS | Cannot pop |
|---|---|---|---|---|---|---|
| 000 | 50 | 0.045 | 1 | 1 | 22.2222 | Lead Frozen |
| 100 | 50 | 0.045 | 1 | 2 | 22.2222 | Lead Purple Glass |
| 200 | 50 | 0.03 | 1 | 2 | 33.3333 | Purple Glass |
| 300 | 50 | 0.03 | 3 | 6 | 100 | Purple Glass |
| 400 | 65 | 0.15 | 50 | 6 | 333.333 | Lead Frozen |
| 500 | 65 | 0.15 | 50 | 6 | 333.333 | Lead Frozen |
| 010 | 60 | 0.045 | 1 | 2 | 22.2222 | Lead Frozen |
| 020 | 72 | 0.045 | 1 | 4 | 22.2222 | Lead Frozen |
| 030 | 72 | 0.045 | 1 | 5 | 22.2222 | Lead Frozen |
| 040 | 72 | 0.045 | 1 | 7 | 22.2222 | Purple Glass |
| 050 | 82 | 0.045 | 5 | 12 | 111.111 | – |
| 001 | 50 | 0.045 | 1 | 1 | 22.2222 | Lead Frozen |
| 002 | 53 | 0.045 | 1 | 1 | 22.2222 | Lead Frozen |
| 003 | 53 | 0.045 | 1 | 4 | 22.2222 | Lead Frozen |
| 004 | 57 | 0.0225 | 2 | 8 | 88.8889 | – |
| 005 | 57 | 0.0225 | 10 | 16 | 444.444 | – |
Knowledge
| Knowledge | Effect | Works from |
|---|---|---|
| Heavy Knockback | Bloons hit by Knockback from Super Monkey are knocked back slightly harder. | placement |
| Hot Magic | All Magic type towers can pop Frozen Bloons. | placement |
| Lingering Magic | Longer projectile lifespan for Wizard Monkey, Super Monkey, Skywarden, and Druid. | placement |
| X-ray Ultra | Ultravision allows Super Monkeys to see through and fire through blocking objects. | 0-0-2 |
| SUPER Range | Increased range for the Super Range upgrade. | 0-1-0 |
| Strike Down the False | Sun Avatar can pop Purple Bloons. | 3-0-0 |
| There Can Be Only One | There can be only one. | 5-0-0 |
Plus the ones every tower gets:
From game data: the tower model names the knowledge, or the knowledge names the tower or one of its upgrades. "Works from" lists the first tiers whose model has it.