Banana Farm
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Banana Farm
BananaFarmUpgrades
Path 1
1. Increased Production$500total $500Grows 2 extra Banana bunches per round.
2. Greater Production$600total $1 100Grows 2 MORE extra Banana bunches per round.
3. Banana Plantation$3 000total $4 100Grows 16 Banana bunches per round.
4. Banana Research Facility$19 000total $23 100Produces 5 large Banana crates every round worth $300 each.
5. Banana Central$115 000total $138 100You want Banana? We have Banana!
Path 2
1. Long Life Bananas$300total $300Bananas last 30 seconds before rotting instead of 15.
2. Valuable Bananas$800total $1 100Bananas are worth 25% more cash per bunch.
3. Monkey Bank$3 650total $4 750All money generated by this farm is now stored in the bank and earns 15% interest each round.
4. IMF Loan$7 200total $11 950IMF Loan ability: Gives you $9,000 but you have to pay it back over time.
5. Monkey-Nomics$100 000total $111 950For when you're too big to fail...
Path 3
1. EZ Collect$250total $250The collect radius of Bananas is larger and uncollected Bananas auto-collect for half value. Monkey Banks will glow when full and ready to collect.
2. Banana Salvage$400total $650Uncollected Bananas auto-collect for almost their full amount, and Banks auto-collect when full. Farm sellback rate increased by 10%
3. Marketplace$2 700total $3 350Generates money each round and adds it to your total. No fuss.
4. Central Market$15 000total $18 350Earns heaps of money each round and gives Merchantmen +10% income.
5. Monkey Wall Street$70 000total $88 350Hub of Monkey trades earns colossal income, generates lives each round, and collects income in radius.
Abilities
| Ability | From | Cooldown | Effect | Description |
|---|---|---|---|---|
| 0-4-0: IMF Loan | 85 s | – | Gives you $9,000 but you have to pay it back over time. | |
| 0-5-0: Monkey-Nomics | 60 s | – | For when you're too big to fail... |
Crosspath
Pick the path tiers like in the game. Shown: the cost with all upgrades, attacks, cooldown, damage and pierce of every projectile, nested ones included (explosions, fragments).
Numbers by tier
| Tier | Range | Cooldown, s | Damage per shot | Pierce | Rough DPS | Cannot pop |
|---|---|---|---|---|---|---|
| 000 | 40 | – | – | – | – | – |
| 100 | 40 | – | – | – | – | – |
| 200 | 40 | – | – | – | – | – |
| 300 | 40 | – | – | – | – | – |
| 400 | 40 | – | – | – | – | – |
| 500 | 40 | – | – | – | – | – |
| 010 | 40 | – | – | – | – | – |
| 020 | 40 | – | – | – | – | – |
| 030 | 40 | – | – | – | – | – |
| 040 | 40 | – | – | – | – | – |
| 050 | 40 | – | – | – | – | – |
| 001 | 40 | – | – | – | – | – |
| 002 | 40 | – | – | – | – | – |
| 003 | 40 | – | – | – | – | – |
| 004 | 40 | – | – | – | – | – |
| 005 | 75 | – | – | – | – | – |
Knowledge
| Knowledge | Effect | Works from |
|---|---|---|
| Farm Subsidy | First Banana Farm each game costs 100 less. | placement |
| Flat Pack Buildings | Farm and Village cost 2% less and sell for 2% more. | placement |
| Healthy Bananas | Marketplaces now produce 1 life per round and Central Markets produce 3. | placement |
| More Valuable Bananas | Valuable Bananas upgrade increases to 30%. | 0-2-0 |
| Bigger Banks | Monkey Banks can hold 2500 extra money. | 0-3-0 |
| Backroom Deals | IMF Loan grants $1000 more and repay rate is 40%. | 0-4-0 |
| Bank Deposits | Tier 4 and above Monkey Banks can take deposits from available in game cash. | 0-4-0 |
Plus the ones every tower gets:
From game data: the tower model names the knowledge, or the knowledge names the tower or one of its upgrades. "Works from" lists the first tiers whose model has it.