BTD6 Tech Wiki57.4RU

Mermonkey

Magic

Difficulty

Mermonkey

A magical trident throwing Monkey of the sea that calls upon the power of the depths for damage, support, or Bloon clean up. Amphibious, but thrives in water.
$300cost
28range
8footprint radius
Magiccategory

Upgrades

Path 1

  1. 1. Trident Efficiency$150total $150

    Acclimation to local water density allows Mermonkey to attack faster with all attacks.

  2. 2. Trident Swiftness$250total $400

    Tridents are thrown faster and travel further.

  3. 3. Abyss Dweller$1 800total $2 200

    The Abyssal Creature awakens, angrily lashing out at Bloons with powerful tentacles and granting nearby Monkeys a small pierce increase.

  4. 4. Abyssal Warrior$4 200total $6 400

    Coats tridents in a thick ink that slows Bloons. Abyssal Creature grows in power, destroying most Bloons with ease and enhancing nearby Monkeys with more pierce.

  5. 5. Lord of the Abyss$23 000total $29 400

    The fully unleashed wrath of the Abyssal Creature brings the power of the depths to the surface, annihilating most Bloons, and greatly enhancing the pierce of nearby Monkeys.

Path 2

  1. 1. Sharper Prongs$200total $200

    Can pop more Bloons with each attack.

  2. 2. Tidal Chill$225total $425

    Icy tridents are larger and can freeze Bloons.

  3. 3. Riptide Champion$2 000total $2 425

    Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.

  4. 4. Arctic Knight$8 000total $10 425

    Tridents grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.

  5. 5. Popseidon$52 000total $62 425

    Popseidon's Ice Jet ability draws such power that a rogue wave floods the map with supercooled water, freezing all Bloons and reclaiming the weak for the sea.

Path 3

  1. 1. Echosense Precision$200total $200

    Mermonkey can detect Camo Bloons and tridents seek their target.

  2. 2. Echosense Network$280total $480

    Increases range for all Echosense Mermonkeys. Stacks up to 10 times.

  3. 3. Alluring Melody$2 000total $2 480

    Entrances non MOAB-Class Bloons with a hypnotic tune, magically detonating all damage over time effects, disrupting Bloon movement, and strips Camo.

  4. 4. Symphonic Resonance$7 600total $10 080

    Hypnotic tune can affect low tier MOAB-Class Bloons. Can be set to echo from a nearby point.

  5. 5. The Final Harmonic$25 000total $35 080

    This Elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkeys extra pierce.

Abilities

AbilityFromCooldownEffectDescription
MermonkyAbility0-4-0: Arctic Knight45 sradius 2; damage 20MermonkyAbility
MermonkyAbilityBig0-5-0: Popseidon45 sradius 2; damage 30; radius 9 999 999; damage 70MermonkyAbilityBig

Crosspath

Pick the path tiers like in the game. Shown: the cost with all upgrades, attacks, cooldown, damage and pierce of every projectile, nested ones included (explosions, fragments).

Path 1
Path 2
Path 3

Numbers by tier

TierRangeCooldown, sDamage per shotPierceRough DPSCannot pop
000281.2231.6667Lead
100280.96232.0833Lead
200280.66233.0303Lead
300280.66436.0606Lead
400280.668312.1212Lead
500321.5505033.3333Lead
010281.2261.6667Lead
020281.2261.6667Lead
030321.58255.3333White Purple
040321.5162510.6667White Purple
050400.75302540White Purple
001281.2231.6667Lead
002281.2231.6667Lead
003281.2291.6667Lead
004321.2291.6667Lead
005381.22181.6667Lead

Knowledge

KnowledgeEffectWorks from
Hot Magic
All Magic type towers can pop Frozen Bloons.
placement

Plus the ones every tower gets:

From game data: the tower model names the knowledge, or the knowledge names the tower or one of its upgrades. "Works from" lists the first tiers whose model has it.