BTD6 Tech Wiki57.4RU

Workshop

Expert. Layout, paths, obstacles and map mechanics.

Workshop

Expertdifficulty
nowater
shared fieldco-op split
15paths
0obstacles

bloon speed ×1.5

Layout

landlandlandlandlandtracktracktracktracktracktrackno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingno placing, blocks line of sightno placingno placing, blocks line of sightPathStartP1P1-Extra, off at startPathMiddle1P2P2-Extra, off at startPathMiddle2MoabRamp, hidden, off at startPathMiddle3P3P3-Extra, off at startPathMiddle4P4P4-Extra, off at startPathEnd

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
PathStart111activebloons except MOABs–
P111active––
P1-Extra148off––
PathMiddle122active––
P211active––
P2-Extra150off––
PathMiddle2116active––
MoabRamp176hidden, offMOABs onlyturns on: after round 38 or a MOAB appears
PathMiddle317active––
P311active––
P3-Extra151off––
PathMiddle421active––
P411active––
P4-Extra148off––
PathEnd111activeentry in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Mechanics

WhenWhat happensOnceWhere
after round 38 or a MOAB appearsturns on path MoabRampyeson the map

Map events from its model: condition and actions. Hover or click a row to see it on the map: yellow where it fires (a click, an obstacle), green what appears or turns on, red what goes away or turns off, blue what moves. A click applies the event to the map and shows the result; a second click undoes it.