Workshop
Expert. Layout, paths, obstacles and map mechanics.
Workshop
bloon speed ×1.5
Layout
The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.
Paths
| Path | Length | At start | Who enters | When it changes |
|---|---|---|---|---|
PathStart | 111 | active | bloons except MOABs | – |
P1 | 11 | active | – | – |
P1-Extra | 148 | off | – | – |
PathMiddle1 | 22 | active | – | – |
P2 | 11 | active | – | – |
P2-Extra | 150 | off | – | – |
PathMiddle2 | 116 | active | – | – |
MoabRamp | 176 | hidden, off | MOABs only | turns on: after round 38 or a MOAB appears |
PathMiddle3 | 17 | active | – | – |
P3 | 11 | active | – | – |
P3-Extra | 151 | off | – | – |
PathMiddle4 | 21 | active | – | – |
P4 | 11 | active | – | – |
P4-Extra | 148 | off | – | – |
PathEnd | 111 | active | entry in Reverse mode | – |
Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.
Mechanics
| When | What happens | Once | Where |
|---|---|---|---|
| after round 38 or a MOAB appears | turns on path MoabRamp | yes | on the map |
Map events from its model: condition and actions. Hover or click a row to see it on the map: yellow where it fires (a click, an obstacle), green what appears or turns on, red what goes away or turns off, blue what moves. A click applies the event to the map and shows the result; a second click undoes it.