BTD6 Tech Wiki57.4RU

Sunken Columns

Advanced. Layout, paths, obstacles and map mechanics.

Sunken Columns

SunkenColumns
Advanceddifficulty
yeswater
shared fieldco-op split
2paths
2obstacles

Layout

no placingland, blocks line of sightland, blocks line of sightland, blocks line of sightland, blocks line of sightlandlandtracktrackno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placingno placingobstacle 1: 1 000 $, click to removewaterobstacle 2: 1 000 $, click to removewaterPathStandard 1 / PathBossPathStandard 2

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
PathStandard 1
PathBoss
641activeentry, also in Reverse mode; bosses only, also in Reverse mode–
PathStandard 2657activeentry, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Obstacles

ObstaclePrice
11 000 $
21 000 $

Total: 2 000 $, prices on Easy.