BTD6 Tech Wiki57.4RU

Spa Pits

Beginner. Layout, paths, obstacles and map mechanics.

Spa Pits

SpaPits
Beginnerdifficulty
yeswater
shared fieldco-op split
6paths
0obstacles

Layout

landwaterwaterwaterwaterwaterwatertracktracktracktracktracktracktracktracktracktracktracktracktracktracktracktracktracktracktracktracktracktrackno placing, disabledno placing, disabledno placing, disabledno placing, disabledno placing, disabledno placing, disabledno placing, disabledno placing, disabledno placing, disabledno placing, disabledno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placingno placingno placingno placingno placingno placingPathBeginnerPathE, hidden, off at startPathA, hidden, off at startPathB, hidden, off at startPathC, hidden, off at startPathD, hidden, off at start123

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
PathBeginner1 580activeentry, also in Reverse modeturns off: obstacle removed
PathE225hidden, offentry, also in Reverse modeturns on: obstacle removed
PathA221hidden, offentry, also in Reverse modeturns on: obstacle removed
PathB223hidden, offentry, also in Reverse modeturns on: obstacle removed
PathC216hidden, offentry, also in Reverse modeturns on: obstacle removed
PathD221hidden, offentry, also in Reverse modeturns on: obstacle removed

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Mechanics

WhenWhat happensOnceWhere
obstacle removedturns on paths PathA, PathB, PathC, PathD, PathE; turns off paths PathBeginner, creates areas, removes areas, runs map actions, turns on a map eventyeson the map
round startturns on a map event, turns on a map event, runs map actions, removes an areayeson the map
object click sequenceturns on an obstacleyeson the map

Map events from its model: condition and actions. Hover or click a row to see it on the map: yellow where it fires (a click, an obstacle), green what appears or turns on, red what goes away or turns off, blue what moves. A click applies the event to the map and shows the result; a second click undoes it.