BTD6 Tech Wiki57.4RU

Sanctuary

Expert. Layout, paths, obstacles and map mechanics.

Sanctuary

Expertdifficulty
yeswater
shared fieldco-op split
7paths
0obstacles

Layout

no placinglandlandlandlandlandlandwaterwatertracktrackno placingno placingPathEntranceLPathEntranceRPathExit1PathExit2PathExit3PathExit4PathBoss

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
PathEntranceL233activeentry–
PathEntranceR233activeentry–
PathExit1219activeentry in Reverse mode–
PathExit2109activeentry in Reverse mode–
PathExit3109activeentry in Reverse mode–
PathExit4219activeentry in Reverse mode–
PathBoss453activebosses only, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Mechanics

WhenWhat happensOnceWhere
round startmoves a platformnoon the map
round startmoves a platformnoon the map
round startmoves a platformnoon the map
round startmoves a platformnoon the map
round startmoves a platformnoon the map
round startmoves a platformnoon the map
round startmoves a platformnoon the map
round startmoves a platformnoon the map

Map events from its model: condition and actions. Hover or click a row to see it on the map: yellow where it fires (a click, an obstacle), green what appears or turns on, red what goes away or turns off, blue what moves. A click applies the event to the map and shows the result; a second click undoes it.