BTD6 Tech Wiki57.4RU

Polyphemus

Intermediate. Layout, paths, obstacles and map mechanics.

Polyphemus

Intermediatedifficulty
yeswater
shared fieldco-op split
2paths
9obstacles

obstacles grow back

Layout

waterlandwatertracktrackno placingno placingno placing, blocks line of sightno placingno placing, blocks line of sightno placing, blocks line of sightno placingno placing, blocks line of sightno placing, blocks line of sightno placingno placing, blocks line of sightno placing, blocks line of sightno placingno placing, blocks line of sightno placing, blocks line of sightno placingno placing, blocks line of sightno placing, blocks line of sightno placingno placing, blocks line of sightno placing, blocks line of sightno placingno placing, blocks line of sightno placing, blocks line of sightno placingno placing, blocks line of sightno placing, blocks line of sightobstacle 1: 500 $, click to removeno placingobstacle 2: 500 $, click to removeno placingobstacle 3: 500 $, click to removeno placingobstacle 4: 500 $, click to removeno placingobstacle 5: 1 000 $, click to removeno placingobstacle 6: 500 $, click to removeno placingobstacle 7: 500 $, click to removeno placingobstacle 8: 500 $, click to removeno placingobstacle 9: 500 $, click to removeno placingPathStandard / PathBossPathStandard (1)

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
PathStandard
PathBoss
1 003activeentry, also in Reverse mode; bosses only, also in Reverse mode–
PathStandard (1)1 003activeentry, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Obstacles

ObstaclePrice
1500 $
2500 $
3500 $
4500 $
51 000 $
6500 $
7500 $
8500 $
9500 $

Total: 5 000 $, prices on Easy.

Mechanics

WhenWhat happensOnceWhere
map createdruns map actionsno–
every 10 rounds or loaded with a regrown obstacleruns map actionsno–
repeats or loaded with a regrown obstacleruns map actionsno–
obstacle removed 1removes an areayeson the map
obstacle removed 2removes an areayeson the map
obstacle removed 3removes an areayeson the map
obstacle removed 4removes an areayeson the map
obstacle removed 6removes an areayeson the map
obstacle removed 7removes an areayeson the map
obstacle removed 8removes an areayeson the map
obstacle removed 9removes an areayeson the map

Map events from its model: condition and actions. Hover or click a row to see it on the map: yellow where it fires (a click, an obstacle), green what appears or turns on, red what goes away or turns off, blue what moves. A click applies the event to the map and shows the result; a second click undoes it.