BTD6 Tech Wiki57.4RU

One Two Tree

Beginner. Layout, paths, obstacles and map mechanics.

One Two Tree

OneTwoTree
Beginnerdifficulty
yeswater
shared fieldco-op split
1paths
0obstacles

Layout

no placinglandlandlandlandland, disabledwater, disabledland, disabledlandland, disabledland, disabledland, disabledland, disabledland, disabledland, disabledland, disabledland, disabledwater, disabledland, disabledland, disabledland, disabledland, disabledland, disabledland, disabledland, disabledland, disabledland, disabledland, disabledland, disabledland, disabledland, disabledland, disabledland, disabledtrackno placingno placingno placingno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightPath

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
Path1 330activeentry, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Mechanics

WhenWhat happensOnceWhere
after round 14creates an area, removes an areayeson the map
after round 23creates an area, removes an areayeson the map
after round 57creates an area, removes an areayeson the map
after round 1removes an area, creates an areayeson the map
after round 58creates an area, removes an area, creates an areayeson the map
after round 24creates an area, removes an areayeson the map
after round 15creates an area, removes an areayeson the map
after round 17creates an area, removes an areayeson the map
after round 26creates an area, removes an areayeson the map
after round 70creates an area, removes an areayeson the map
after round 3creates an area, removes an areayeson the map
after round 4creates an area, removes an areayeson the map
after round 71creates an area, removes an areayeson the map
after round 27creates an area, removes an area, creates an areayeson the map
after round 18creates an area, removes an areayeson the map
after round 20creates an area, removes an area, creates an areayeson the map
after round 54creates an area, removes an areayeson the map
after round 75creates an area, removes an areayeson the map
after round 6creates an area, removes an areayeson the map
after round 7creates an area, removes an area, creates an areayeson the map
after round 76creates an area, removes an areayeson the map
after round 55creates an area, removes an areayeson the map
after round 22creates an area, removes an areayeson the map

Map events from its model: condition and actions. Hover or click a row to see it on the map: yellow where it fires (a click, an obstacle), green what appears or turns on, red what goes away or turns off, blue what moves. A click applies the event to the map and shows the result; a second click undoes it.