One Two Tree
Beginner. Layout, paths, obstacles and map mechanics.
One Two Tree
OneTwoTreeLayout
The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.
Paths
| Path | Length | At start | Who enters | When it changes |
|---|---|---|---|---|
Path | 1 330 | active | entry, also in Reverse mode | – |
Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.
Mechanics
| When | What happens | Once | Where |
|---|---|---|---|
| after round 14 | creates an area, removes an area | yes | on the map |
| after round 23 | creates an area, removes an area | yes | on the map |
| after round 57 | creates an area, removes an area | yes | on the map |
| after round 1 | removes an area, creates an area | yes | on the map |
| after round 58 | creates an area, removes an area, creates an area | yes | on the map |
| after round 24 | creates an area, removes an area | yes | on the map |
| after round 15 | creates an area, removes an area | yes | on the map |
| after round 17 | creates an area, removes an area | yes | on the map |
| after round 26 | creates an area, removes an area | yes | on the map |
| after round 70 | creates an area, removes an area | yes | on the map |
| after round 3 | creates an area, removes an area | yes | on the map |
| after round 4 | creates an area, removes an area | yes | on the map |
| after round 71 | creates an area, removes an area | yes | on the map |
| after round 27 | creates an area, removes an area, creates an area | yes | on the map |
| after round 18 | creates an area, removes an area | yes | on the map |
| after round 20 | creates an area, removes an area, creates an area | yes | on the map |
| after round 54 | creates an area, removes an area | yes | on the map |
| after round 75 | creates an area, removes an area | yes | on the map |
| after round 6 | creates an area, removes an area | yes | on the map |
| after round 7 | creates an area, removes an area, creates an area | yes | on the map |
| after round 76 | creates an area, removes an area | yes | on the map |
| after round 55 | creates an area, removes an area | yes | on the map |
| after round 22 | creates an area, removes an area | yes | on the map |
Map events from its model: condition and actions. Hover or click a row to see it on the map: yellow where it fires (a click, an obstacle), green what appears or turns on, red what goes away or turns off, blue what moves. A click applies the event to the map and shows the result; a second click undoes it.