BTD6 Tech Wiki57.4RU

Mesa

Advanced. Layout, paths, obstacles and map mechanics.

Mesa

Advanceddifficulty
nowater
diagonalco-op split
2paths
3obstacles

Layout

landland, blocks line of sightland, blocks line of sightland, blocks line of sightland, blocks line of sightland, blocks line of sightland, blocks line of sightland, blocks line of sightlandlandtracktrackno placingno placing, blocks line of sightno placingno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placingno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placingno placing, blocks line of sightno placing, blocks line of sightobstacle 1: 500 $, click to removeno placingobstacle 2: 500 $, click to removeno placingobstacle 3: 500 $, click to removeno placingPath 1 / PathBossPath 2

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
Path 1
PathBoss
606activeentry, also in Reverse mode; bosses only, also in Reverse mode–
Path 2534activeentry, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Obstacles

ObstaclePrice
1500 $
2500 $
3500 $

Total: 1 500 $, prices on Easy.

Mechanics

WhenWhat happensOnceWhere
obstacle removed 1turns on an obstacleyeson the map
obstacle removed 2turns on an obstacleyeson the map
obstacle removed 3turns on an obstacleyeson the map

Map events from its model: condition and actions. Hover or click a row to see it on the map: yellow where it fires (a click, an obstacle), green what appears or turns on, red what goes away or turns off, blue what moves. A click applies the event to the map and shows the result; a second click undoes it.