BTD6 Tech Wiki57.4RU

Lotus Island

Beginner. Layout, paths, obstacles and map mechanics.

Lotus Island

LotusIsland
Beginnerdifficulty
yeswater
shared fieldco-op split
1paths
0obstacles

Layout

waterlandlandlandlandlandlandlandlandlandlandland, blocks line of sighttrackno placing, blocks line of sightno placingno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightPath

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
Path1 109activeentry, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Mechanics

WhenWhat happensOnceWhere
object clickedfires a projectile, turns on a map event, turns on a map eventnoon the map
every 180 sturns on a map event, turns on a map eventno–
object clickedfires a projectile, turns on a map event, turns on a map eventnoon the map
every 180 sturns on a map event, turns on a map eventno–
object clickedfires a projectile, turns on a map event, turns on a map eventnoon the map
every 180 sturns on a map event, turns on a map eventno–
object clickedfires a projectile, turns on a map event, turns on a map eventnoon the map
every 180 sturns on a map event, turns on a map eventno–
object clickedfires a projectile, turns on a map event, turns on a map eventnoon the map
every 180 sturns on a map event, turns on a map eventno–
tower in an areachanges a timer, changes a timer, changes a timer, changes a timer, changes a timeryeson the map
tower in an areachanges the projectile, changes the projectile, changes the projectile, changes the projectile, changes the projectileyeson the map

Map events from its model: condition and actions. Hover or click a row to see it on the map: yellow where it fires (a click, an obstacle), green what appears or turns on, red what goes away or turns off, blue what moves. A click applies the event to the map and shows the result; a second click undoes it.