BTD6 Tech Wiki57.4RU

Erosion

Advanced. Layout, paths, obstacles and map mechanics.

Erosion

Advanceddifficulty
yeswater
shared fieldco-op split
6paths
0obstacles

Layout

waterlandlandlandlandlandlandlandlandlandlandlandlandlandlandlandtracktracktracktracktracktrackno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingPath1Path2Path3 / PathBossPath4Path5Path6

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
Path1381activeentry, alternates by round, also in Reverse mode–
Path2378activeentry, alternates by round, also in Reverse mode–
Path3
PathBoss
531activeentry, alternates by round, also in Reverse mode; bosses only, also in Reverse mode–
Path4496activeentry, alternates by round, also in Reverse mode–
Path5400activeentry, alternates by round, also in Reverse mode–
Path6321activeentry, alternates by round, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Mechanics

WhenWhat happensOnceWhere
after round 17runs map actionsyes–
after round 35runs map actionsyes–
after round 53runs map actionsyes–
after round 71runs map actionsyes–
after round 89runs map actionsyes–

Map events from its model: condition and actions. Hover or click a row to see it on the map: yellow where it fires (a click, an obstacle), green what appears or turns on, red what goes away or turns off, blue what moves. A click applies the event to the map and shows the result; a second click undoes it.