BTD6 Tech Wiki57.4RU

Dark Dungeons

Expert. Layout, paths, obstacles and map mechanics.

Dark Dungeons

DarkDungeons
Expertdifficulty
yeswater
shared fieldco-op split
5paths
0obstacles

Layout

landlandwatertracktracktracktracktracktrackno placingno placingno placingno placingno placingno placingno placingno placingno placingno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placingPathLeftPathMiddlePathRightPathMiddleMoabPathTopMoab

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
PathLeft430activebloons except MOABs, also in Reverse mode–
PathMiddle336activebloons except MOABs, also in Reverse mode–
PathRight393activebloons except MOABs, also in Reverse mode–
PathMiddleMoab326activeMOABs only, also in Reverse mode–
PathTopMoab505activeMOABs only, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Mechanics

WhenWhat happensOnceWhere
object clickedfires a projectile, DarkDungeonsFireTriggerAction, turns on a map event, turns on a map eventnoon the map
every 60 sturns on a map event, turns on a map eventno–
object clickedfires a projectile, DarkDungeonsFireTriggerAction, turns on a map event, turns on a map eventnoon the map
every 60 sturns on a map event, turns on a map eventno–

Map events from its model: condition and actions. Hover or click a row to see it on the map: yellow where it fires (a click, an obstacle), green what appears or turns on, red what goes away or turns off, blue what moves. A click applies the event to the map and shows the result; a second click undoes it.