BTD6 Tech Wiki57.4RU

Castle Revenge

Advanced. Layout, paths, obstacles and map mechanics.

Castle Revenge

CastleRevenge
Advanceddifficulty
yeswater
shared fieldco-op split
9paths
0obstacles

obstacles grow back

Layout

no placinglandlandwatertracktrackno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placingno placingno placingPathEntrance1PathEntrance2PathEntrance3PathEntrance4PathEntranceMoabTopPathEntranceMoabBottomPathExitTopPathExitBottomPathBoss

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
PathEntrance1184activebloons except MOABs–
PathEntrance2258activebloons except MOABs–
PathEntrance3192activebloons except MOABs–
PathEntrance4269activebloons except MOABs–
PathEntranceMoabTop163activeMOABs only–
PathEntranceMoabBottom157activeMOABs only–
PathExitTop494activebloons except MOABs in Reverse mode–
PathExitBottom487activebloons except MOABs in Reverse mode–
PathBoss658activebosses only, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Mechanics

WhenWhat happensOnceWhere
map createdruns map actionsno–
every 75 s or loaded with a regrown obstacleruns map actionsno–
repeatsruns map actionsno–

Map events from its model: condition and actions. Hover or click a row to see it on the map: yellow where it fires (a click, an obstacle), green what appears or turns on, red what goes away or turns off, blue what moves. A click applies the event to the map and shows the result; a second click undoes it.