Balance
Intermediate. Layout, paths, obstacles and map mechanics.
Balance
Intermediatedifficulty
yeswater
shared fieldco-op split
13paths
0obstacles
Layout
The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.
Paths
| Path | Length | At start | Who enters | When it changes |
|---|---|---|---|---|
PathRHStart | 123 | active | entry | – |
PathRHSplit1 | 662 | active | – | – |
PathRHSplit2 | 631 | active | – | – |
PathRHSplit3 | 667 | active | – | – |
PathRHSplit4 | 633 | active | – | – |
PathRHEnd | 113 | active | entry in Reverse mode | – |
PathLHStart | 113 | active | entry | – |
PathLHSplit1 | 667 | active | – | – |
PathLHSplit2 | 633 | active | – | – |
PathLHSplit3 | 662 | active | – | – |
PathLHSplit4 | 631 | active | – | – |
PathLHEnd | 123 | active | entry in Reverse mode | – |
PathBoss | 899 | active | bosses only, also in Reverse mode | – |
Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.