Ancient Portal
Intermediate. Layout, paths, obstacles and map mechanics.
Ancient Portal
AncientPortalobstacles grow back
Layout
The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.
Paths
| Path | Length | At start | Who enters | When it changes |
|---|---|---|---|---|
PathTopL | 322 | active | entry | – |
PathLeft | 391 | off | entry, switchable fork in Reverse mode | – |
PathRight | 267 | active | entry, switchable fork in Reverse mode | – |
PathBoss | 661 | off | bosses only | – |
Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.
Mechanics
| When | What happens | Once | Where |
|---|---|---|---|
| bloons popped | runs map actions | no | on the map |
| bloons popped | runs map actions | no | on the map |
| bloons popped | runs map actions | no | on the map |
| bloons popped | runs map actions | no | on the map |
| bloons popped | runs map actions | no | on the map |
| object clicked | runs map actions | no | on the map |
| map created | runs map actions | no | – |
| loaded with a regrown obstacle or repeats | runs map actions | no | – |
| every 10 s | runs map actions | no | – |
| every 10 s | runs map actions | no | – |
| loaded with a regrown obstacle or repeats | runs map actions | no | – |
Map events from its model: condition and actions. Hover or click a row to see it on the map: yellow where it fires (a click, an obstacle), green what appears or turns on, red what goes away or turns off, blue what moves. A click applies the event to the map and shows the result; a second click undoes it.