BTD6 Tech Wiki57.4RU

Adora's Temple

Intermediate. Layout, paths, obstacles and map mechanics.

Adora's Temple

AdorasTemple
Intermediatedifficulty
yeswater
horizontalco-op split
4paths
0obstacles

Layout

landwaterwaterwaterwaterland, blocks line of sightland, blocks line of sightland, blocks line of sighttracktracktracktracktrackno placingno placingno placingPath1Path2Path3Path4 / PathBoss

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
Path11 273activeentry, alternates by round, also in Reverse mode–
Path21 273activeentry, alternates by round, also in Reverse mode–
Path31 153activeentry, alternates by round, also in Reverse mode–
Path4
PathBoss
1 153activeentry, alternates by round, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.