Wizard Monkey
Magic
Wizard Monkey
WizardMonkeyUpgrades
Path 1
1. Guided Magic$175total $175Magic shots last longer and seek out the Bloons, even behind cover.
2. Arcane Blast$450total $625Bigger, more powerful magic blasts pop through 2 layers of Bloon.
3. Arcane Mastery$1 450total $2 075Faster attacks with increased range, damage, and popping power.
4. Arcane Spike$10 000total $12 075Faster firing magic does huge damage to most Bloon types, especially to MOABs.
5. Archmage$32 000total $44 075A true master of magical wizardry. Attacks faster and does more damage to MOAB-class Bloons.
Path 2
1. Fireball$300total $300Every few seconds casts an explosive fireball spell.
2. Wall of Fire$800total $1 100Creates a super hot wall of fire across the track to roast the Bloons as they pass.
3. Dragon's Breath$3 300total $4 400Spews endless flames at nearby Bloons and enhances Fireball and Wall of Fire.
4. Summon Phoenix$6 000total $10 400Summon Phoenix ability: Powerful phoenix wreaks Bloon havoc for 20 seconds.
5. Wizard Lord Phoenix$50 000total $60 400Wizard Lord becomes a master of the flame, turning into a super powerful Lava Phoenix for a short time.
Path 3
1. Intense Magic$300total $300More powerful magic shots move faster and can pop more Bloons.
2. Monkey Sense$300total $600Increases range slightly and allows the Wizard to hit Camo Bloons.
3. Shimmer$1 500total $2 100Gains a dark magic attack that periodically reveals location of all nearby Camo Bloons permanently.
4. Necromancer: Unpopped Army$2 800total $4 900Reanimate recently popped enemies as servants that can destroy Bloons of any type.
5. Prince of Darkness$26 500total $31 400Reanimate even more powerful Bloon servants to obliterate the enemy and enhances all other Necromancers.
Paragon
Magus Perfectus$800 000Only the most perfect Wizard can channel the ancient powers of the beyond.
Abilities
| Ability | From | Cooldown | Effect | Description |
|---|---|---|---|---|
| 0-4-0: Summon Phoenix | 45 s | – | Summon Phoenix Ability: Powerful phoenix wreaks bloon havoc for 20 seconds. | |
| 0-5-0: Wizard Lord Phoenix | 45 s | – | Wizard Lord becomes a master of the flame, turning into a super powerful Lava Phoenix for a short time. | |
| Paragon: Magus Perfectus | 90 s | – | Arcane Metamorphosis Ability: [insert text] | |
| Paragon: Magus Perfectus | 40 s | – | Phoenix Rebirth Ability: [insert text] |
Crosspath
Pick the path tiers like in the game. Shown: the cost with all upgrades, attacks, cooldown, damage and pierce of every projectile, nested ones included (explosions, fragments).
Numbers by tier
| Tier | Range | Cooldown, s | Damage per shot | Pierce | Rough DPS | Cannot pop |
|---|---|---|---|---|---|---|
| 000 | 40 | 1.1 | 1 | 3 | 0.9091 | Lead Purple Glass |
| 100 | 40 | 1.1 | 1 | 3 | 0.9091 | Lead Purple Glass |
| 200 | 40 | 1.1 | 2 | 3 | 1.8182 | Lead Purple Glass |
| 300 | 60 | 0.55 | 3 | 7 | 5.4545 | Lead Purple Glass |
| 400 | 60 | 0.275 | 6 | 7 | 21.8182 | Purple Glass |
| 500 | 60 | 0.1375 | 8 | 11 | 58.1818 | Purple Glass |
| 010 | 40 | 1.1 | 1 | 3 | 0.9091 | Lead Purple Glass |
| 020 | 40 | 1.1 | 1 | 3 | 0.9091 | Lead Purple Glass |
| 030 | 40 | 0.135 | 2 | 3 | 14.8148 | Purple Glass |
| 040 | 40 | 0.1 | 5 | 8 | 50 | Purple Glass |
| 050 | 40 | 1 | 400 | 300 | 400 | – |
| 001 | 40 | 1.1 | 1 | 8 | 0.9091 | Lead Purple Glass |
| 002 | 50 | 1.1 | 1 | 8 | 0.9091 | Lead Purple Glass |
| 003 | 60 | 1.1 | 1 | 8 | 0.9091 | Lead Purple Glass |
| 004 | 60 | 1.5 | 2 | 1 | 1.3333 | – |
| 005 | 80 | 3 | 40 | 20 | 13.3333 | – |
| Paragon | 80 | 0.1 | 1 000 | 100 | 10 000 | – |
Knowledge
| Knowledge | Effect | Works from |
|---|---|---|
| Hot Magic | All Magic type towers can pop Frozen Bloons. | placement |
| Lingering Magic | Longer projectile lifespan for Wizard Monkey, Super Monkey, Skywarden, and Druid. | placement |
| Magic Tricks | Guided Magic and Intense Magic cost 25 less. | placement |
| Flame Jet | Dragon's Breath flame projectiles move much faster. | 0-3-0 |
| Arcane Impale | Arcane Spike does extra damage to MOAB-Class and Ceramic Bloons. | 4-0-0 |
Plus the ones every tower gets:
From game data: the tower model names the knowledge, or the knowledge names the tower or one of its upgrades. "Works from" lists the first tiers whose model has it.