BTD6 Tech Wiki57.4RU

#Ouch

Expert. Layout, paths, obstacles and map mechanics.

#Ouch

#ouch
Expertdifficulty
yeswater
shared fieldco-op split
4paths
1obstacles

Layout

landtracktracktracktrackobstacle 1: 1 000 $, click to removewaterPath1Path2Path3 / PathBossPath4

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
Path1500activeentry, also in Reverse mode–
Path2502activeentry, also in Reverse mode–
Path3
PathBoss
576activeentry, also in Reverse mode; bosses only, also in Reverse mode–
Path4580activeentry, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Obstacles

ObstaclePrice
11 000 $

Total: 1 000 $, prices on Easy.