BTD6 Tech Wiki57.4RU

Water Park

Intermediate. Layout, paths, obstacles and map mechanics.

Water Park

WaterPark
Intermediatedifficulty
yeswater
shared fieldco-op split
2paths
0obstacles

Layout

landlandlandlandlandwaterwaterlandlandlandlandlandlandtracktrackno placing, blocks line of sightno placingno placingno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightPath1Path2

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
Path1920activeentry, alternates by round, also in Reverse mode–
Path2690activeentry, alternates by round, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.