BTD6 Tech Wiki57.4RU

Tricky Tracks

Expert. Layout, paths, obstacles and map mechanics.

Tricky Tracks

TrickyTracks
Expertdifficulty
nowater
shared fieldco-op split
6paths
0obstacles

Layout

landlandlandlandlandlandlandlandlandlandtracktracktrackno placing, blocks line of sightno placingno placing, blocks line of sightno placingno placing, blocks line of sightno placingno placing, blocks line of sightno placingno placing, blocks line of sightno placingno placingno placingPath 1Path 2 / BossPathPath 3Path 4Path 5Path 6

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
Path 1467activeentry, also in Reverse mode–
Path 2
BossPath
479activeentry, also in Reverse mode; bosses only, also in Reverse mode–
Path 3360activeentry, also in Reverse mode–
Path 4386activeentry, also in Reverse mode–
Path 5380activeentry, also in Reverse mode–
Path 6369activeentry, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.