BTD6 Tech Wiki57.4RU

Spring Spring

Intermediate. Layout, paths, obstacles and map mechanics.

Spring Spring

SpringSpring
Intermediatedifficulty
yeswater
horizontalco-op split
2paths
0obstacles

Layout

waterlandlandlandlandlandlandlandlandlandtracktrackno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightPath1 / PathBossPath2

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
Path1
PathBoss
1 082activeentry, also in Reverse mode; bosses only, also in Reverse mode–
Path21 079activeentry, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.