BTD6 Tech Wiki57.4RU

Quad

Expert. Layout, paths, obstacles and map mechanics.

Quad

Expertdifficulty
yeswater
shared fieldco-op split
4paths
4obstacles

Layout

landwatertracktracktracktrackno placingno placingno placingno placingobstacle 1: 1 500 $, click to removeno placingno placingno placingno placing, blocks line of sightobstacle 2: 1 500 $, click to removeno placing, blocks line of sightno placingno placingno placingobstacle 3: 1 500 $, click to removeno placing, blocks line of sightno placingno placingno placingobstacle 4: 1 500 $, click to removeno placing, blocks line of sightno placingno placingno placingLefttoRight / PathBossRighttoLeftBottomtoTopTopToBottom

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
LefttoRight
PathBoss
690activeentry, also in Reverse mode; bosses only, also in Reverse mode–
RighttoLeft702activeentry, also in Reverse mode–
BottomtoTop691activeentry, also in Reverse mode–
TopToBottom712activeentry, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Obstacles

ObstaclePrice
11 500 $
21 500 $
31 500 $
41 500 $

Total: 6 000 $, prices on Easy.