BTD6 Tech Wiki57.4RU

Peninsula

Advanced. Layout, paths, obstacles and map mechanics.

Peninsula

Advanceddifficulty
yeswater
shared fieldco-op split
1paths
3obstacles

Layout

waterlandlandtrackno placingno placingno placingno placingno placingno placingno placingno placingno placing, blocks line of sightobstacle 1: 500 $, click to removeno placingobstacle 2: 500 $, click to removeno placingobstacle 3: 500 $, click to removeno placingPath

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
Path706activeentry, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Obstacles

ObstaclePrice
1500 $
2500 $
3500 $

Total: 1 500 $, prices on Easy.