BTD6 Tech Wiki57.4RU

Pat's Pond

Advanced. Layout, paths, obstacles and map mechanics.

Pat's Pond

PatsPond
Advanceddifficulty
yeswater
horizontalco-op split
2paths
4obstacles

Layout

landwatertracktrackno placing, blocks line of sightno placing, blocks line of sightno placingno placingno placingno placingobstacle 1: 500 $, click to removeno placingno placing, blocks line of sightobstacle 2: 500 $, click to removeno placing, blocks line of sightno placingobstacle 3: 500 $, click to removeno placing, blocks line of sightno placingobstacle 4: 500 $, click to removeno placing, blocks line of sightno placingTopPath / PathBossBottomPath

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
TopPath
PathBoss
780activeentry, also in Reverse mode; bosses only, also in Reverse mode–
BottomPath812activeentry, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Obstacles

ObstaclePrice
1500 $
2500 $
3500 $
4500 $

Total: 2 000 $, prices on Easy.