Pat's Pond
Advanced. Layout, paths, obstacles and map mechanics.
Pat's Pond
PatsPondAdvanceddifficulty
yeswater
horizontalco-op split
2paths
4obstacles
Layout
The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.
Paths
| Path | Length | At start | Who enters | When it changes |
|---|---|---|---|---|
TopPath | 780 | active | entry, also in Reverse mode; bosses only, also in Reverse mode | – |
BottomPath | 812 | active | entry, also in Reverse mode | – |
Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.
Obstacles
| Obstacle | Price |
|---|---|
| 1 | 500 $ |
| 2 | 500 $ |
| 3 | 500 $ |
| 4 | 500 $ |
Total: 2 000 $, prices on Easy.