Advanced. Layout, paths, obstacles and map mechanics.
Party Parade
PartyParade
Advanceddifficulty
nowater
verticalco-op split
2paths
0obstacles
Layout
The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.
Paths
Path
Length
At start
Who enters
When it changes
Path1 BossPath
413
active
entry, also in Reverse mode; bosses only, also in Reverse mode
–
Path2
413
active
entry, also in Reverse mode
–
Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.