Advanced. Layout, paths, obstacles and map mechanics.
High Finance
HighFinance
Advanceddifficulty
yeswater
verticalco-op split
2paths
15obstacles
Layout
The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.
Paths
Path
Length
At start
Who enters
When it changes
Path S PathBoss
1 153
active
entry, alternates by round, also in Reverse mode
–
Path U
831
active
entry, alternates by round, also in Reverse mode
–
Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.