BTD6 Tech Wiki57.4RU

Encrypted

Intermediate. Layout, paths, obstacles and map mechanics.

Encrypted

Intermediatedifficulty
yeswater
shared fieldco-op split
2paths
4obstacles

Layout

landwaterwaterland, disabledland, disabledland, disabledwater, disabledland, disabledlandlandlandlandlandtracktracktracktrackno placingno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingobstacle 1: 250 $, click to removeno placingobstacle 2: 250 $, click to removeno placingobstacle 3: 250 $, click to removeno placingobstacle 4: 250 $, click to removeno placingPathLH / PathBossPathLH (1)

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
PathLH
PathBoss
1 002activeentry, also in Reverse mode; bosses only, also in Reverse mode–
PathLH (1)1 002activeentry, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Obstacles

ObstaclePrice
1250 $
2250 $
3250 $
4250 $

Total: 1 000 $, prices on Easy.

Mechanics

WhenWhat happensOnceWhere
obstacle removed 1creates an area, removes an areayeson the map
obstacle removed 2creates an area, creates an area, removes an areayeson the map
obstacle removed 3creates an area, removes an areayeson the map
obstacle removed 4creates an area, removes an areayeson the map
EncryptedTriggerremoves an area, removes an area, removes an area, removes an area, removes an area, removes an area, places a toweryeson the map

Map events from its model: condition and actions. Hover or click a row to see it on the map: yellow where it fires (a click, an obstacle), green what appears or turns on, red what goes away or turns off, blue what moves. A click applies the event to the map and shows the result; a second click undoes it.