BTD6 Tech Wiki57.4RU

Dark Path

Advanced. Layout, paths, obstacles and map mechanics.

Dark Path

DarkPath
Advanceddifficulty
nowater
shared fieldco-op split
1paths
8obstacles

Layout

landlandlandlandlandtrackno placingno placingno placing, blocks line of sightno placing, blocks line of sightno placingno placingno placingno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placing, blocks line of sightno placingno placingno placingno placingno placingno placingno placingno placingno placingno placingno placing, blocks line of sightno placingno placing, blocks line of sightno placingno placing, blocks line of sightno placingno placing, blocks line of sightno placingno placing, blocks line of sightno placingno placing, blocks line of sightno placingno placing, blocks line of sightno placingno placing, blocks line of sightno placingobstacle 1: 1 000 $, click to removeno placing, disabledobstacle 2: 1 000 $, click to removeno placing, disabledobstacle 3: 500 $, click to removeno placing, disabledobstacle 4: 250 $, click to removeno placingobstacle 5: 1 000 $, click to removeno placing, disabledobstacle 6: 1 000 $, click to removeno placing, disabledobstacle 7: 500 $, click to removeno placing, disabledobstacle 8: 250 $, click to removeno placingPath

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
Path645activeentry, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Obstacles

ObstaclePrice
11 000 $
21 000 $
3500 $
4250 $
51 000 $
61 000 $
7500 $
8250 $

Total: 5 500 $, prices on Easy.

Mechanics

WhenWhat happensOnceWhere
map createdruns map actionsyes–
obstacle removed 1runs map actionsyeson the map
obstacle removed 2runs map actionsyeson the map
obstacle removed 3runs map actionsyeson the map
obstacle removed 4runs map actionsyeson the map
obstacle removed 5runs map actionsyeson the map
obstacle removed 6runs map actionsyeson the map
obstacle removed 7runs map actionsyeson the map
obstacle removed 8runs map actionsyeson the map

Map events from its model: condition and actions. Hover or click a row to see it on the map: yellow where it fires (a click, an obstacle), green what appears or turns on, red what goes away or turns off, blue what moves. A click applies the event to the map and shows the result; a second click undoes it.