Dark Castle
Expert. Layout, paths, obstacles and map mechanics.
Dark Castle
DarkCastleExpertdifficulty
yeswater
shared fieldco-op split
7paths
4obstacles
Layout
The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.
Paths
| Path | Length | At start | Who enters | When it changes |
|---|---|---|---|---|
Path1 | 302 | active | entry | – |
Path2 | 207 | active | entry | – |
Path3 | 206 | active | entry | – |
Path4 | 304 | active | entry | – |
PathMerge1 | 64 | active | – | – |
PathMerge2 | 233 | active | entry in Reverse mode | – |
PathBoss | 535 | active | bosses only, also in Reverse mode | – |
Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.
Obstacles
| Obstacle | Price |
|---|---|
| 1 | 1 000 $ |
| 2 | 1 000 $ |
| 3 | 1 000 $ |
| 4 | 1 000 $ |
Total: 4 000 $, prices on Easy.