BTD6 Tech Wiki57.4RU

Dark Castle

Expert. Layout, paths, obstacles and map mechanics.

Dark Castle

DarkCastle
Expertdifficulty
yeswater
shared fieldco-op split
7paths
4obstacles

Layout

landwaterlandland, blocks line of sighttrackno placing, blocks line of sightobstacle 1: 1 000 $, click to removeno placingno placing, blocks line of sightobstacle 2: 1 000 $, click to removeno placingno placing, blocks line of sightobstacle 3: 1 000 $, click to removeno placingno placing, blocks line of sightobstacle 4: 1 000 $, click to removeno placingno placing, blocks line of sightPath1Path2Path3Path4PathMerge1PathMerge2PathBoss

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
Path1302activeentry–
Path2207activeentry–
Path3206activeentry–
Path4304activeentry–
PathMerge164active––
PathMerge2233activeentry in Reverse mode–
PathBoss535activebosses only, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.

Obstacles

ObstaclePrice
11 000 $
21 000 $
31 000 $
41 000 $

Total: 4 000 $, prices on Easy.