BTD6 Tech Wiki57.4RU

Alpine Run

Beginner. Layout, paths, obstacles and map mechanics.

Alpine Run

AlpineRun
Beginnerdifficulty
nowater
horizontalco-op split
1paths
0obstacles

Layout

landtrackno placingno placingno placingno placingno placingno placingno placingPath

The map as loaded (sandbox, Easy), in game coordinates. Hover an area to see its type; click an obstacle to remove it with its areas. Dashed: the path is off at the start and a map mechanic turns it on. Purple dotted: a hidden path, not marked on the track in the game. Moving parts show where they were at load.

Paths

PathLengthAt startWho entersWhen it changes
Path1 390activeentry, also in Reverse mode–

Paths are named as in the game files. Length in game units. “Who enters”: which bloons the spawn point sends onto the path; the other paths continue the entry ones. Identical paths from several spawn points show as one row.