BTD6 Tech Wiki57.4EN

Силы

Силы и Powers Pro: урон, длительность, радиус, перезарядка.

Силы

Банановый фермер

BananaFarmer
Надоело собирать бананы? И ему надоело, но ему хотя бы платят! Фермер соберёт все бананы поблизости, так что вам не придётся этого делать.
50цена, MM
1за покупку
Все числовые параметры (31)
cost50
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen0
tower.cost0
tower.range60
tower.tier0
tower.towerSet64
tower.footprint.radius5
tower.bonusSelectionRadius0
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.CollectCashZoneModel.attractRange60
tower.CollectCashZoneModel.collectRange10
tower.CollectCashZoneModel.lerpMultiplier0.25
tower.CollectCashZoneModel.minEmitWaitTime0
tower.CollectCashZoneModel.minEmitWaitTimeFrames0
tower.CreateEffectOnSellModel.effectModel.scale1
tower.CreateEffectOnSellModel.effectModel.lifespan1
tower.CreateEffectOnSellModel.effectModel.fullscreen0
tower.PlayAnimationIndexModel.placeAnimation2
tower.PlayAnimationIndexModel.upgradeAnimation2
tower.radius5
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority0

Боевой кот!

BattleCat
Приведите Крингера из Masters of the Universe TM на поле боя Bloons! Активируйте превращение в Боевого кота на 4 раунда. Полностью усиленный Боевой кот наносит тяжелый урон шарам и также снимает камуфляж и иммунитет шаров.
0цена, MM
1за покупку
Все числовые параметры (204)
cost0
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen0
tower.cost0
tower.range26
tower.tier0
tower.towerSet64
tower.footprint.radius7
tower.bonusSelectionRadius0
tower.TargetType.intID0
tower.TargetType#2.intID1
tower.TargetType#3.intID2
tower.TargetType#4.intID3
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.CreateEffectOnPlaceModel.effectModel.scale1
tower.CreateEffectOnPlaceModel.effectModel.lifespan18
tower.CreateEffectOnPlaceModel.effectModel.fullscreen0
tower.CreateEffectOnSellModel.effectModel.scale1
tower.CreateEffectOnSellModel.effectModel.lifespan1
tower.CreateEffectOnSellModel.effectModel.fullscreen0
tower.PlayAnimationIndexModel.placeAnimation2
tower.PlayAnimationIndexModel.upgradeAnimation2
tower.AttackModel.WeaponModel.animation1
tower.AttackModel.WeaponModel.animationOffset0
tower.AttackModel.WeaponModel.animationOffsetFrames0
tower.AttackModel.WeaponModel.ejectX0
tower.AttackModel.WeaponModel.ejectY0
tower.AttackModel.WeaponModel.ejectZ0
tower.AttackModel.WeaponModel.projectile.maxPierce1
tower.AttackModel.WeaponModel.projectile.pierce1
tower.AttackModel.WeaponModel.projectile.scale1
tower.AttackModel.WeaponModel.projectile.AgeModel.rounds0
tower.AttackModel.WeaponModel.projectile.AgeModel.lifespan0.05
tower.AttackModel.WeaponModel.projectile.AgeModel.lifespanFrames0
tower.AttackModel.WeaponModel.projectile.AgeModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.ProjectileFilterModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.maxPierce0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.pierce20
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.scale1
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.DamageModel.damage2
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.DamageModel.maxDamage0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.DamageModel.immuneBloonProperties17
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.DamageModel.immuneBloonPropertiesOriginal17
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.DamageModel.CappedDamage2
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.DamageModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AgeModel.rounds0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AgeModel.lifespan0.05
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AgeModel.lifespanFrames0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AgeModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.ProjectileFilterModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.radius12
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.vsBlockerRadius0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.checkCollisionInterval0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.checkCollisionIntervalFrames0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.CappedPierce20
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.chance0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.CreateEffectOnContactModel.effectModel.scale1
tower.AttackModel.WeaponModel.projectile.CreateEffectOnContactModel.effectModel.lifespan1
tower.AttackModel.WeaponModel.projectile.CreateEffectOnContactModel.effectModel.fullscreen0
tower.AttackModel.WeaponModel.projectile.CreateEffectOnContactModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.radius1
tower.AttackModel.WeaponModel.projectile.vsBlockerRadius0
tower.AttackModel.WeaponModel.projectile.checkCollisionInterval0
tower.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.AttackModel.WeaponModel.projectile.CappedPierce1
tower.AttackModel.WeaponModel.rate1
tower.AttackModel.WeaponModel.rateFrames0
tower.AttackModel.WeaponModel.customStartCooldown0
tower.AttackModel.WeaponModel.customStartCooldownFrames0
tower.AttackModel.RotateToTargetModel.additionalRotation0
tower.AttackModel.range26
tower.AttackModel.offsetX0
tower.AttackModel.offsetY0
tower.AttackModel.offsetZ0
tower.AttackModel.framesBeforeRetarget0
tower.AttackModel.sharedGridRange0
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan5
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animation1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animationOffset0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animationOffsetFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectX0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectY0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectZ0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.maxPierce1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.pierce1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.scale1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.rounds0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.lifespan0.05
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.lifespanFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.collisionPass0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.ProjectileFilterModel.collisionPass0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.maxPierce0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.pierce20
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.scale1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.DamageModel.damage20
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.DamageModel.maxDamage0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.DamageModel.immuneBloonProperties0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.DamageModel.immuneBloonPropertiesOriginal0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.DamageModel.CappedDamage20
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.DamageModel.collisionPass0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AgeModel.rounds0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AgeModel.lifespan0.05
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AgeModel.lifespanFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AgeModel.collisionPass0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.ProjectileFilterModel.collisionPass0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.KnockbackModel.moabMultiplier10
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.KnockbackModel.heavyMultiplier10
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.KnockbackModel.lightMultiplier5
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.KnockbackModel.lifespan0.5
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.KnockbackModel.lifespanFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.KnockbackModel.collisionPass-1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.layers9 999 999
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.lifespan10
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.lifespanFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.DamageOverTimeModel.damage25
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.DamageOverTimeModel.payloadCount0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.DamageOverTimeModel.immuneBloonProperties0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.DamageOverTimeModel.immuneBloonPropertiesOriginal0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.DamageOverTimeModel.interval1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.DamageOverTimeModel.intervalFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.DamageOverTimeModel.displayLifetime0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.DamageOverTimeModel.initialDelay0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.DamageOverTimeModel.initialDelayFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.glueLevel0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.stackCount0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.chance0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.AddBehaviorToBloonModel.collisionPass1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.RemoveDamageTypeModifierModel.lifespan10
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.RemoveDamageTypeModifierModel.lifespanFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.RemoveDamageTypeModifierModel.layers9 999 999
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.RemoveDamageTypeModifierModel.bloonPropertiesToRemove0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.RemoveDamageTypeModifierModel.collisionPass0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.SlowModel.layers9 999 999
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.SlowModel.overlayLayer0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.SlowModel.glueLevel0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.SlowModel.lifespan10
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.SlowModel.lifespanFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.SlowModel.multiplier0.5
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.SlowModel.chance0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.SlowModel.collisionPass-1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.RemoveBloonModifiersModel.collisionPass-1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.CollideExtraPierceReductionModel.extraAmount2
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.CollideExtraPierceReductionModel.collisionPass-1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.CollideExtraPierceReductionModel#2.extraAmount4
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.CollideExtraPierceReductionModel#2.collisionPass-1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.radius18
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.vsBlockerRadius0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.checkCollisionInterval0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.checkCollisionIntervalFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.projectile.CappedPierce20
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.chance0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateProjectileOnContactModel.collisionPass0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateEffectOnContactModel.effectModel.scale1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateEffectOnContactModel.effectModel.lifespan1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateEffectOnContactModel.effectModel.fullscreen0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CreateEffectOnContactModel.collisionPass0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.radius8
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.vsBlockerRadius0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.checkCollisionInterval0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CappedPierce1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.rate1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.rateFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.customStartCooldown0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.customStartCooldownFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.RotateToTargetModel.additionalRotation0
tower.AbilityModel.ActivateAttackModel.AttackModel.range26
tower.AbilityModel.ActivateAttackModel.AttackModel.offsetX0
tower.AbilityModel.ActivateAttackModel.AttackModel.offsetY0
tower.AbilityModel.ActivateAttackModel.AttackModel.offsetZ0
tower.AbilityModel.ActivateAttackModel.AttackModel.framesBeforeRetarget0
tower.AbilityModel.ActivateAttackModel.AttackModel.sharedGridRange0
tower.AbilityModel.ActivateAttackModel.lifespan9 999 999
tower.AbilityModel.ActivateAttackModel.lifespanFrames0
tower.AbilityModel.ExpireTowerAfterAbilityModel.timeFrames599 999 940
tower.AbilityModel.ExpireTowerAfterAbilityModel.rounds4
tower.AbilityModel.ExpireTowerAfterAbilityModel.effectModel.scale1
tower.AbilityModel.ExpireTowerAfterAbilityModel.effectModel.lifespan5
tower.AbilityModel.ExpireTowerAfterAbilityModel.effectModel.fullscreen0
tower.AbilityModel.livesCost0
tower.AbilityModel.maxActivationsPerRound1
tower.AbilityModel.maxActivationsPerGame0
tower.AbilityModel.animation-1
tower.AbilityModel.additionalCharges0
tower.AbilityModel.rechargeMonkeyMoneyCost0
tower.AbilityModel.cooldownSpeedScale0
tower.AbilityModel.animationOffset1
tower.AbilityModel.animationOffsetFrames0
tower.AbilityModel.cooldown9 999 999
tower.AbilityModel.cooldownFrames0
tower.radius7
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority1 001

Камуфлированная ловушка

CamoTrap
Продвинутые обезьяньи технологии в действии: ловушка снимает камуфляж с первых {0} шаров, которые дотронутся до нее. Две камо-ловушки с каждой покупкой.
50цена, MM
2за покупку
Все числовые параметры (24)
cost50
CamoTrapModel.projectileModel.maxPierce0
CamoTrapModel.projectileModel.pierce500
CamoTrapModel.projectileModel.scale1
CamoTrapModel.projectileModel.AgeModel.rounds9 999 999
CamoTrapModel.projectileModel.AgeModel.lifespan9 999 999
CamoTrapModel.projectileModel.AgeModel.lifespanFrames0
CamoTrapModel.projectileModel.AgeModel.collisionPass0
CamoTrapModel.projectileModel.ProjectileFilterModel.collisionPass0
CamoTrapModel.projectileModel.RemoveBloonModifiersModel.collisionPass-1
CamoTrapModel.projectileModel.AnimateOnCollideModel.animationState1
CamoTrapModel.projectileModel.AnimateOnCollideModel.collisionPass0
CamoTrapModel.projectileModel.PowerProjectileModel.collisionPass0
CamoTrapModel.projectileModel.radius14
CamoTrapModel.projectileModel.vsBlockerRadius0
CamoTrapModel.projectileModel.checkCollisionInterval0
CamoTrapModel.projectileModel.checkCollisionIntervalFrames0
CamoTrapModel.projectileModel.CappedPierce500
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen0
linkedToAchievement0
quantity2
orderPriority0

Пополнение счёта

CashDrop
Срочно нужны деньги? Дайте обезьянам команду пристрелить одного из этих денежных мешков!
200цена, MM
1за покупку
Все числовые параметры (29)
cost200
CashDropModel.projectileModel.maxPierce0
CashDropModel.projectileModel.pierce9 999 999
CashDropModel.projectileModel.scale1
CashDropModel.projectileModel.PickupModel.collectRadius100
CashDropModel.projectileModel.PickupModel.delay1
CashDropModel.projectileModel.PickupModel.delayFrames0
CashDropModel.projectileModel.PickupModel.collisionPass0
CashDropModel.projectileModel.CashModel.minimum2 500
CashDropModel.projectileModel.CashModel.maximum2 500
CashDropModel.projectileModel.CashModel.bonusMultiplier0
CashDropModel.projectileModel.CashModel.salvage1
CashDropModel.projectileModel.CashModel.emittedByCashEarnedMultiplier1
CashDropModel.projectileModel.CashModel.collisionPass0
CashDropModel.projectileModel.AgeModel.rounds9 999 999
CashDropModel.projectileModel.AgeModel.lifespan15
CashDropModel.projectileModel.AgeModel.lifespanFrames0
CashDropModel.projectileModel.AgeModel.collisionPass0
CashDropModel.projectileModel.CreateTextEffectModel.lifespan1
CashDropModel.projectileModel.CreateTextEffectModel.collisionPass0
CashDropModel.projectileModel.ProjectileFilterModel.collisionPass0
CashDropModel.projectileModel.radius2
CashDropModel.projectileModel.vsBlockerRadius0
CashDropModel.projectileModel.checkCollisionInterval0
CashDropModel.projectileModel.checkCollisionIntervalFrames0
CashDropModel.projectileModel.CappedPierce9 999 999
linkedToAchievement0
quantity1
orderPriority0

Пещерная обезьяна

CaveMonkey
Пещерная обезьяна бьет шар дубиной. Шар пугается и останавливается.
150цена, MM
1за покупку
Все числовые параметры (104)
cost150
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen0
tower.cost0
tower.range24
tower.tier0
tower.towerSet64
tower.footprint.radius7
tower.bonusSelectionRadius0
tower.TargetType.intID0
tower.TargetType#2.intID1
tower.TargetType#3.intID2
tower.TargetType#4.intID3
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.CreateEffectOnPlaceModel.effectModel.scale1
tower.CreateEffectOnPlaceModel.effectModel.lifespan18
tower.CreateEffectOnPlaceModel.effectModel.fullscreen0
tower.CreateEffectOnSellModel.effectModel.scale1
tower.CreateEffectOnSellModel.effectModel.lifespan1
tower.CreateEffectOnSellModel.effectModel.fullscreen0
tower.PlayAnimationIndexModel.placeAnimation2
tower.PlayAnimationIndexModel.upgradeAnimation2
tower.AttackModel.WeaponModel.animation1
tower.AttackModel.WeaponModel.animationOffset0
tower.AttackModel.WeaponModel.animationOffsetFrames0
tower.AttackModel.WeaponModel.ejectX-1.09
tower.AttackModel.WeaponModel.ejectY19.97
tower.AttackModel.WeaponModel.ejectZ8.7
tower.AttackModel.WeaponModel.projectile.maxPierce1
tower.AttackModel.WeaponModel.projectile.pierce1
tower.AttackModel.WeaponModel.projectile.scale1
tower.AttackModel.WeaponModel.projectile.AgeModel.rounds0
tower.AttackModel.WeaponModel.projectile.AgeModel.lifespan0.05
tower.AttackModel.WeaponModel.projectile.AgeModel.lifespanFrames0
tower.AttackModel.WeaponModel.projectile.AgeModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.ProjectileFilterModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.maxPierce0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.pierce5
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.scale1
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.DamageModel.damage1
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.DamageModel.maxDamage0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.DamageModel.immuneBloonProperties0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.DamageModel.immuneBloonPropertiesOriginal0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.DamageModel.CappedDamage1
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.DamageModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.AgeModel.rounds0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.AgeModel.lifespan0.05
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.AgeModel.lifespanFrames0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.AgeModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.ProjectileFilterModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.CreateEffectOnExhaustFractionModel.lifespan1
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.CreateEffectOnExhaustFractionModel.fullscreen0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.CreateEffectOnExhaustFractionModel.fraction0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.CreateEffectOnExhaustFractionModel.durationFraction0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.CreateEffectOnExhaustFractionModel.effectModel.scale1
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.CreateEffectOnExhaustFractionModel.effectModel.lifespan1
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.CreateEffectOnExhaustFractionModel.effectModel.fullscreen0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.CreateEffectOnExhaustFractionModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.SlowModel.layers9 999 999
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.SlowModel.overlayLayer0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.SlowModel.glueLevel0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.SlowModel.lifespan1
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.SlowModel.lifespanFrames0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.SlowModel.multiplier0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.SlowModel.chance0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.SlowModel.collisionPass-1
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.SlowModifierForTagModel.slowMultiplier0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.SlowModifierForTagModel.lifespanOverride0.25
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.SlowModifierForTagModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.radius8
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.vsBlockerRadius0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.checkCollisionInterval0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.checkCollisionIntervalFrames0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.projectile.CappedPierce5
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.fraction0
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.durationfraction-1
tower.AttackModel.WeaponModel.projectile.CreateProjectileOnExhaustFractionModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.radius8
tower.AttackModel.WeaponModel.projectile.vsBlockerRadius0
tower.AttackModel.WeaponModel.projectile.checkCollisionInterval0
tower.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.AttackModel.WeaponModel.projectile.CappedPierce1
tower.AttackModel.WeaponModel.rate1.1
tower.AttackModel.WeaponModel.rateFrames0
tower.AttackModel.WeaponModel.customStartCooldown0
tower.AttackModel.WeaponModel.customStartCooldownFrames0
tower.AttackModel.RotateToTargetModel.additionalRotation0
tower.AttackModel.range24
tower.AttackModel.offsetX0
tower.AttackModel.offsetY0
tower.AttackModel.offsetZ0
tower.AttackModel.framesBeforeRetarget0
tower.AttackModel.sharedGridRange0
tower.radius7
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement155
quantity1
orderPriority0

Остановка времени

DartTime
Если иногда все начинает происходить слишком быстро, используйте остановку времени, чтобы ненадолго включить паузу и вы могли сосредоточиться на управлении обезьянами.
50цена, MM
1за покупку
Все числовые параметры (10)
cost50
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan10
CreateEffectOnPowerModel.effectModel.fullscreen1
DartTimeModel.bloonSpeed0.3
DartTimeModel.towerAttackSpeed0.7
DartTimeModel.duration10
linkedToAchievement0
quantity1
orderPriority0

DungeonStatue

50цена, MM
1за покупку
Все числовые параметры (230)
cost50
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen0
tower.cost0
tower.range50
tower.tier0
tower.towerSet64
tower.footprint.radius0
tower.bonusSelectionRadius0
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.CreateEffectOnPlaceModel.effectModel.scale1
tower.CreateEffectOnPlaceModel.effectModel.lifespan18
tower.CreateEffectOnPlaceModel.effectModel.fullscreen0
tower.PlayAnimationIndexModel.placeAnimation-1
tower.PlayAnimationIndexModel.upgradeAnimation-1
tower.AttackModel.WeaponModel.animation1
tower.AttackModel.WeaponModel.animationOffset0
tower.AttackModel.WeaponModel.animationOffsetFrames0
tower.AttackModel.WeaponModel.ejectX0
tower.AttackModel.WeaponModel.ejectY-9.2
tower.AttackModel.WeaponModel.ejectZ22.1
tower.AttackModel.WeaponModel.projectile.maxPierce0
tower.AttackModel.WeaponModel.projectile.pierce9 999 999
tower.AttackModel.WeaponModel.projectile.scale1
tower.AttackModel.WeaponModel.projectile.AgeModel.rounds9 999 999
tower.AttackModel.WeaponModel.projectile.AgeModel.lifespan9 999 999
tower.AttackModel.WeaponModel.projectile.AgeModel.lifespanFrames0
tower.AttackModel.WeaponModel.projectile.AgeModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.TravelStraitModel.speed24
tower.AttackModel.WeaponModel.projectile.TravelStraitModel.speedFrames0
tower.AttackModel.WeaponModel.projectile.TravelStraitModel.lifespan416 667
tower.AttackModel.WeaponModel.projectile.TravelStraitModel.lifespanFrames0
tower.AttackModel.WeaponModel.projectile.TravelStraitModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.DamageModel.damage50
tower.AttackModel.WeaponModel.projectile.DamageModel.maxDamage0
tower.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonProperties72
tower.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonPropertiesOriginal72
tower.AttackModel.WeaponModel.projectile.DamageModel.CappedDamage50
tower.AttackModel.WeaponModel.projectile.DamageModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.DamageModifierForTagModel.damageMultiplier1
tower.AttackModel.WeaponModel.projectile.DamageModifierForTagModel.damageAddative50
tower.AttackModel.WeaponModel.projectile.DamageModifierForTagModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.maxTargetRange99 999
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.rotation9
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.minimumSpeed70
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.maximumSpeed220
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.acceleration20
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.accelerateInAngle10
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.startDeceleratingIfAngleGreaterThan25
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.orbitSpeed5
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.orbitDistance35
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.orbitTolerance20
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.searchDelayFrames0
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.searchDelay0.1
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.minimumSpeedFrames0
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.maximumSpeedFrames0
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.accelerationFrames0
tower.AttackModel.WeaponModel.projectile.TrackTargetOrOrbitTowerModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.ClearHitBloonsModel.interval1
tower.AttackModel.WeaponModel.projectile.ClearHitBloonsModel.intervalFrames0
tower.AttackModel.WeaponModel.projectile.ClearHitBloonsModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.UpgradeableProjectileModel.cost50 000
tower.AttackModel.WeaponModel.projectile.UpgradeableProjectileModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.radius8
tower.AttackModel.WeaponModel.projectile.vsBlockerRadius0
tower.AttackModel.WeaponModel.projectile.checkCollisionInterval0
tower.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.AttackModel.WeaponModel.projectile.CappedPierce9 999 999
tower.AttackModel.WeaponModel.LimitProjectileModel.limit1
tower.AttackModel.WeaponModel.LimitProjectileModel.delayInFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.maxPierce0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.pierce9 999 999
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.scale1
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.AgeModel.rounds9 999 999
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.AgeModel.lifespan9 999 999
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.AgeModel.lifespanFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.AgeModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TravelStraitModel.speed24
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TravelStraitModel.speedFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TravelStraitModel.lifespan416 667
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TravelStraitModel.lifespanFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TravelStraitModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.DamageModel.damage50
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.DamageModel.maxDamage0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.DamageModel.immuneBloonProperties72
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.DamageModel.immuneBloonPropertiesOriginal72
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.DamageModel.CappedDamage50
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.DamageModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.DamageModifierForTagModel.damageMultiplier1
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.DamageModifierForTagModel.damageAddative50
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.DamageModifierForTagModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.maxTargetRange99 999
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.rotation9
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.minimumSpeed70
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.maximumSpeed220
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.acceleration20
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.accelerateInAngle10
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.startDeceleratingIfAngleGreaterThan25
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.orbitSpeed5
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.orbitDistance35
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.orbitTolerance20
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.searchDelayFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.searchDelay0.1
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.minimumSpeedFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.maximumSpeedFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.accelerationFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.TrackTargetOrOrbitTowerModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.ClearHitBloonsModel.interval1
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.ClearHitBloonsModel.intervalFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.ClearHitBloonsModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.UpgradeableProjectileModel.cost50 000
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.UpgradeableProjectileModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.radius8
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.vsBlockerRadius0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.checkCollisionInterval0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.checkCollisionIntervalFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel.CappedPierce9 999 999
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.maxPierce0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.pierce9 999 999
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.scale1
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.AgeModel.rounds9 999 999
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.AgeModel.lifespan9 999 999
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.AgeModel.lifespanFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.AgeModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TravelStraitModel.speed30
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TravelStraitModel.speedFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TravelStraitModel.lifespan333 333
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TravelStraitModel.lifespanFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TravelStraitModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.DamageModel.damage100
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.DamageModel.maxDamage0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.DamageModel.immuneBloonProperties72
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.DamageModel.immuneBloonPropertiesOriginal72
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.DamageModel.CappedDamage100
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.DamageModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.DamageModifierForTagModel.damageMultiplier1
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.DamageModifierForTagModel.damageAddative150
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.DamageModifierForTagModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.maxTargetRange99 999
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.rotation9
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.minimumSpeed70
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.maximumSpeed220
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.acceleration20
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.accelerateInAngle10
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.startDeceleratingIfAngleGreaterThan25
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.orbitSpeed5
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.orbitDistance35
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.orbitTolerance20
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.searchDelayFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.searchDelay0.1
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.minimumSpeedFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.maximumSpeedFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.accelerationFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.TrackTargetOrOrbitTowerModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.ClearHitBloonsModel.interval1
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.ClearHitBloonsModel.intervalFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.ClearHitBloonsModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.UpgradeableProjectileModel.cost100 000
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.UpgradeableProjectileModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.radius8
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.vsBlockerRadius0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.checkCollisionInterval0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.checkCollisionIntervalFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#2.CappedPierce9 999 999
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.maxPierce0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.pierce9 999 999
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.scale1
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.AgeModel.rounds9 999 999
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.AgeModel.lifespan9 999 999
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.AgeModel.lifespanFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.AgeModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TravelStraitModel.speed36
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TravelStraitModel.speedFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TravelStraitModel.lifespan277 778
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TravelStraitModel.lifespanFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TravelStraitModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.DamageModel.damage150
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.DamageModel.maxDamage0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.DamageModel.immuneBloonProperties72
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.DamageModel.immuneBloonPropertiesOriginal72
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.DamageModel.CappedDamage150
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.DamageModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.DamageModifierForTagModel.damageMultiplier1
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.DamageModifierForTagModel.damageAddative350
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.DamageModifierForTagModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.maxTargetRange99 999
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.rotation9
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.minimumSpeed70
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.maximumSpeed220
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.acceleration20
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.accelerateInAngle10
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.startDeceleratingIfAngleGreaterThan25
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.orbitSpeed5
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.orbitDistance35
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.orbitTolerance20
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.searchDelayFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.searchDelay0.1
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.minimumSpeedFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.maximumSpeedFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.accelerationFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.TrackTargetOrOrbitTowerModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.ClearHitBloonsModel.interval1
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.ClearHitBloonsModel.intervalFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.ClearHitBloonsModel.collisionPass0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.radius8
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.vsBlockerRadius0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.checkCollisionInterval0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.checkCollisionIntervalFrames0
tower.AttackModel.WeaponModel.HasUpgradeableProjectilesModel.ProjectileModel#3.CappedPierce9 999 999
tower.AttackModel.WeaponModel.rate1
tower.AttackModel.WeaponModel.rateFrames0
tower.AttackModel.WeaponModel.customStartCooldown0
tower.AttackModel.WeaponModel.customStartCooldownFrames0
tower.AttackModel.range9 999 999
tower.AttackModel.offsetX0
tower.AttackModel.offsetY0
tower.AttackModel.offsetZ0
tower.AttackModel.framesBeforeRetarget0
tower.AttackModel.sharedGridRange0
tower.radius0
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority0

Энергетический тотем

EnergisingTotem
Давайте зарядимся! Этот тотем повышает на 25% скорость атаки всех обезьян в радиусе его действия. Он длится 5 раундов и его можно перезарядить.
80цена, MM
1за покупку
Все числовые параметры (52)
cost80
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen0
tower.cost0
tower.range54
tower.tier0
tower.towerSet64
tower.footprint.radius5
tower.bonusSelectionRadius0
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.RateSupportModel.multiplier0.75
tower.RateSupportModel.priority0
tower.RateSupportModel.customRadius0
tower.RateSupportModel.maxStackSize0
tower.EnergisingTotemBehaviorModel.rounds5
tower.EnergisingTotemBehaviorModel.monkeyMoneyCost20
tower.EnergisingTotemBehaviorModel.EffectModel.scale1
tower.EnergisingTotemBehaviorModel.EffectModel.lifespan5
tower.EnergisingTotemBehaviorModel.EffectModel.fullscreen0
tower.EnergisingTotemBehaviorModel.EffectModel#2.scale1
tower.EnergisingTotemBehaviorModel.EffectModel#2.lifespan5
tower.EnergisingTotemBehaviorModel.EffectModel#2.fullscreen0
tower.EnergisingTotemBehaviorModel.EffectModel#3.scale1
tower.EnergisingTotemBehaviorModel.EffectModel#3.lifespan5
tower.EnergisingTotemBehaviorModel.EffectModel#3.fullscreen0
tower.EnergisingTotemBehaviorModel.EffectModel#4.scale1
tower.EnergisingTotemBehaviorModel.EffectModel#4.lifespan5
tower.EnergisingTotemBehaviorModel.EffectModel#4.fullscreen0
tower.EnergisingTotemBehaviorModel.EffectModel#5.scale1
tower.EnergisingTotemBehaviorModel.EffectModel#5.lifespan5
tower.EnergisingTotemBehaviorModel.EffectModel#5.fullscreen0
tower.EnergisingTotemBehaviorModel.EffectModel#6.scale1
tower.EnergisingTotemBehaviorModel.EffectModel#6.lifespan0
tower.EnergisingTotemBehaviorModel.EffectModel#6.fullscreen0
tower.CreateEffectOnSellModel.effectModel.scale1
tower.CreateEffectOnSellModel.effectModel.lifespan1
tower.CreateEffectOnSellModel.effectModel.fullscreen0
tower.PlayAnimationIndexModel.placeAnimation1
tower.PlayAnimationIndexModel.upgradeAnimation1
tower.MutationImunityTowerModel.effectScale0
tower.MutationImunityTowerModel.durationScale0
tower.radius5
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority0

Клеевая ловушка

GlueTrap
Эта липкая ловушка замедляет первые {0} шаров, которые проходят по ней, а потом исчезает. Две липкие ловушки с каждой покупкой.
50цена, MM
2за покупку
Все числовые параметры (43)
cost50
GlueTrapModel.projectileModel.maxPierce0
GlueTrapModel.projectileModel.pierce300
GlueTrapModel.projectileModel.scale1
GlueTrapModel.projectileModel.AgeModel.rounds9 999 999
GlueTrapModel.projectileModel.AgeModel.lifespan9 999 999
GlueTrapModel.projectileModel.AgeModel.lifespanFrames0
GlueTrapModel.projectileModel.AgeModel.collisionPass0
GlueTrapModel.projectileModel.SlowModel.layers9 999 999
GlueTrapModel.projectileModel.SlowModel.overlayLayer0
GlueTrapModel.projectileModel.SlowModel.glueLevel0
GlueTrapModel.projectileModel.SlowModel.lifespan30
GlueTrapModel.projectileModel.SlowModel.lifespanFrames0
GlueTrapModel.projectileModel.SlowModel.multiplier0.5
GlueTrapModel.projectileModel.SlowModel.chance0
GlueTrapModel.projectileModel.SlowModel.collisionPass-1
GlueTrapModel.projectileModel.ClearHitBloonsModel.interval0.05
GlueTrapModel.projectileModel.ClearHitBloonsModel.intervalFrames0
GlueTrapModel.projectileModel.ClearHitBloonsModel.collisionPass0
GlueTrapModel.projectileModel.ProjectileFilterModel.collisionPass0
GlueTrapModel.projectileModel.CollideExtraPierceReductionModel.extraAmount9
GlueTrapModel.projectileModel.CollideExtraPierceReductionModel.collisionPass-1
GlueTrapModel.projectileModel.CollideExtraPierceReductionModel#2.extraAmount19
GlueTrapModel.projectileModel.CollideExtraPierceReductionModel#2.collisionPass-1
GlueTrapModel.projectileModel.CollideExtraPierceReductionModel#3.extraAmount19
GlueTrapModel.projectileModel.CollideExtraPierceReductionModel#3.collisionPass-1
GlueTrapModel.projectileModel.CollideExtraPierceReductionModel#4.extraAmount49
GlueTrapModel.projectileModel.CollideExtraPierceReductionModel#4.collisionPass-1
GlueTrapModel.projectileModel.CollideExtraPierceReductionModel#5.extraAmount99
GlueTrapModel.projectileModel.CollideExtraPierceReductionModel#5.collisionPass-1
GlueTrapModel.projectileModel.PowerProjectileModel.collisionPass0
GlueTrapModel.projectileModel.PowerProjectileModel#2.collisionPass0
GlueTrapModel.projectileModel.radius14
GlueTrapModel.projectileModel.vsBlockerRadius0
GlueTrapModel.projectileModel.checkCollisionInterval0
GlueTrapModel.projectileModel.checkCollisionIntervalFrames0
GlueTrapModel.projectileModel.CappedPierce300
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen0
linkedToAchievement0
quantity2
orderPriority0

Зелье Здоровья

HealthPotion
Восстановите 100 жизней.
200цена, MM
1за покупку
Все числовые параметры (8)
cost200
HealthPotionModel.healAmount100
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan2
CreateEffectOnPowerModel.effectModel.fullscreen1
linkedToAchievement0
quantity1
orderPriority10 000

Мина MOAB

MoabMine
Мощная мина, которая детонирует, как только засекает присутствие шаров класса MOAB, и наносит огромный урон. Сдетонирует на 10 целях, потом пропадет.
50цена, MM
1за покупку
Все числовые параметры (40)
cost50
MoabMineModel.projectileModel.maxPierce10
MoabMineModel.projectileModel.pierce10
MoabMineModel.projectileModel.scale1
MoabMineModel.projectileModel.AgeModel.rounds9 999 999
MoabMineModel.projectileModel.AgeModel.lifespan9 999 999
MoabMineModel.projectileModel.AgeModel.lifespanFrames0
MoabMineModel.projectileModel.AgeModel.collisionPass0
MoabMineModel.projectileModel.DamageModel.damage5 000
MoabMineModel.projectileModel.DamageModel.maxDamage0
MoabMineModel.projectileModel.DamageModel.immuneBloonProperties0
MoabMineModel.projectileModel.DamageModel.immuneBloonPropertiesOriginal0
MoabMineModel.projectileModel.DamageModel.CappedDamage5 000
MoabMineModel.projectileModel.DamageModel.collisionPass0
MoabMineModel.projectileModel.ProjectileFilterModel.collisionPass0
MoabMineModel.projectileModel.CreateEffectOnContactModel.effectModel.scale1
MoabMineModel.projectileModel.CreateEffectOnContactModel.effectModel.lifespan2
MoabMineModel.projectileModel.CreateEffectOnContactModel.effectModel.fullscreen0
MoabMineModel.projectileModel.CreateEffectOnContactModel.collisionPass0
MoabMineModel.projectileModel.PowerProjectileModel.collisionPass0
MoabMineModel.projectileModel.ClearHitBloonsModel.interval1
MoabMineModel.projectileModel.ClearHitBloonsModel.intervalFrames0
MoabMineModel.projectileModel.ClearHitBloonsModel.collisionPass0
MoabMineModel.projectileModel.DamageModifierForTagModel.damageMultiplier1
MoabMineModel.projectileModel.DamageModifierForTagModel.damageAddative-4 500
MoabMineModel.projectileModel.DamageModifierForTagModel.collisionPass0
MoabMineModel.projectileModel.DamageModifierForTagModel#2.damageMultiplier1
MoabMineModel.projectileModel.DamageModifierForTagModel#2.damageAddative700
MoabMineModel.projectileModel.DamageModifierForTagModel#2.collisionPass0
MoabMineModel.projectileModel.radius14
MoabMineModel.projectileModel.vsBlockerRadius0
MoabMineModel.projectileModel.checkCollisionInterval0
MoabMineModel.projectileModel.checkCollisionIntervalFrames0
MoabMineModel.projectileModel.CappedPierce10
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen0
linkedToAchievement0
quantity1
orderPriority0

Усиление обезьян

MonkeyBoost
Доведём цифру до максимума! Все башни атакуют вдвое быстрее в течение {0} сек.
100цена, MM
1за покупку
Все числовые параметры (10)
cost100
MonkeyBoostModel.rateScale0.5
MonkeyBoostModel.duration15
MonkeyBoostModel.durationFrames0
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan15
CreateEffectOnPowerModel.effectModel.fullscreen1
linkedToAchievement0
quantity1
orderPriority0

Понтон

Pontoon
Понтон позволит разместить на воде практически любую наземную башню! Размести понтон на воде и поставь на него наземную башню.
50цена, MM
1за покупку
Все числовые параметры (28)
cost50
tower.cost0
tower.range20
tower.tier0
tower.towerSet64
tower.footprint.xWidth27
tower.footprint.yWidth27
tower.bonusSelectionRadius0
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.AddMakeshiftAreaModel.newAreaType2
tower.AddMakeshiftAreaModel.renderHeightOffset0
tower.CreateEffectOnSellModel.effectModel.scale1
tower.CreateEffectOnSellModel.effectModel.lifespan1
tower.CreateEffectOnSellModel.effectModel.fullscreen0
tower.RectangleFootprintModel.xWidth27
tower.RectangleFootprintModel.yWidth27
tower.PlayAnimationIndexModel.placeAnimation1
tower.PlayAnimationIndexModel.upgradeAnimation1
tower.radius9
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority0

Переносное озеро

PortableLake
Нет места для лодки? Умные обезьянки могут разместить на земле переносное озеро, в которое может высадиться любой водный боец.
50цена, MM
1за покупку
Все числовые параметры (25)
cost50
tower.cost0
tower.range24
tower.tier0
tower.towerSet64
tower.footprint.radius19
tower.bonusSelectionRadius0
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.AddMakeshiftAreaModel.newAreaType1
tower.AddMakeshiftAreaModel.renderHeightOffset0
tower.CreateEffectOnSellModel.effectModel.scale1
tower.CreateEffectOnSellModel.effectModel.lifespan1
tower.CreateEffectOnSellModel.effectModel.fullscreen0
tower.PlayAnimationIndexModel.placeAnimation1
tower.PlayAnimationIndexModel.upgradeAnimation1
tower.radius19
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority0

Дорожные шипы

RoadSpikes
Огромная куча дорожных шипов, готовых расстелиться в нужный момент! 5 куч дорожных шипов с каждой покупкой.
50цена, MM
5за покупку
Все числовые параметры (31)
cost50
RoadSpikesModel.projectileModel.maxPierce0
RoadSpikesModel.projectileModel.pierce20
RoadSpikesModel.projectileModel.scale1
RoadSpikesModel.projectileModel.AgeModel.rounds9 999 999
RoadSpikesModel.projectileModel.AgeModel.lifespan9 999 999
RoadSpikesModel.projectileModel.AgeModel.lifespanFrames0
RoadSpikesModel.projectileModel.AgeModel.collisionPass0
RoadSpikesModel.projectileModel.ProjectileFilterModel.collisionPass0
RoadSpikesModel.projectileModel.DamageModel.damage1
RoadSpikesModel.projectileModel.DamageModel.maxDamage0
RoadSpikesModel.projectileModel.DamageModel.immuneBloonProperties0
RoadSpikesModel.projectileModel.DamageModel.immuneBloonPropertiesOriginal0
RoadSpikesModel.projectileModel.DamageModel.CappedDamage1
RoadSpikesModel.projectileModel.DamageModel.collisionPass0
RoadSpikesModel.projectileModel.ClearHitBloonsModel.interval0.001
RoadSpikesModel.projectileModel.ClearHitBloonsModel.intervalFrames0
RoadSpikesModel.projectileModel.ClearHitBloonsModel.collisionPass0
RoadSpikesModel.projectileModel.SetSpriteFromPierceModel.collisionPass0
RoadSpikesModel.projectileModel.PowerProjectileModel.collisionPass0
RoadSpikesModel.projectileModel.radius6
RoadSpikesModel.projectileModel.vsBlockerRadius0
RoadSpikesModel.projectileModel.checkCollisionInterval0
RoadSpikesModel.projectileModel.checkCollisionIntervalFrames0
RoadSpikesModel.projectileModel.CappedPierce20
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen0
linkedToAchievement0
quantity5
orderPriority0

Защитный меч

SheRa
Призвать меч Ши-Ра, чтобы поразить шары с невероятной мощью. Уменьшает время перезарядки способностей Ши-Ра и Хи-Мэна.
0цена, MM
1за покупку
Все числовые параметры (262)
cost0
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan2
CreateEffectOnPowerModel.effectModel.fullscreen1
tower.cost0
tower.range0
tower.tier0
tower.towerSet64
tower.footprint.radius0
tower.bonusSelectionRadius0
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.CreateEffectOnPlaceModel.effectModel.scale1
tower.CreateEffectOnPlaceModel.effectModel.lifespan18
tower.CreateEffectOnPlaceModel.effectModel.fullscreen0
tower.PlayAnimationIndexModel.placeAnimation2
tower.PlayAnimationIndexModel.upgradeAnimation2
tower.TowerExpireModel.lifespan60
tower.TowerExpireModel.lifespanFrames0
tower.TowerExpireModel.rounds9 999 999
tower.CreateEffectOnExpireModel.effectModel.scale1
tower.CreateEffectOnExpireModel.effectModel.lifespan2
tower.CreateEffectOnExpireModel.effectModel.fullscreen0
tower.CircleFootprintModel.radius0
tower.AttackModel.WeaponModel.animation1
tower.AttackModel.WeaponModel.animationOffset0
tower.AttackModel.WeaponModel.animationOffsetFrames0
tower.AttackModel.WeaponModel.emission.displayLength86.8324
tower.AttackModel.WeaponModel.emission.displayLifetime0.07
tower.AttackModel.WeaponModel.emission.effectAtEndModel.scale1
tower.AttackModel.WeaponModel.emission.effectAtEndModel.lifespan9 999 999
tower.AttackModel.WeaponModel.emission.effectAtEndModel.fullscreen0
tower.AttackModel.WeaponModel.emission.effectAtEndRate0.07
tower.AttackModel.WeaponModel.emission.effectAtEndRateFrames0
tower.AttackModel.WeaponModel.emission.lengthSpeed0
tower.AttackModel.WeaponModel.emission.lengthPerFrame0
tower.AttackModel.WeaponModel.emission.maxCollisionEffects0
tower.AttackModel.WeaponModel.emission.emitFromTargetLength0
tower.AttackModel.WeaponModel.ejectX0
tower.AttackModel.WeaponModel.ejectY0
tower.AttackModel.WeaponModel.ejectZ0
tower.AttackModel.WeaponModel.projectile.maxPierce0
tower.AttackModel.WeaponModel.projectile.pierce8
tower.AttackModel.WeaponModel.projectile.scale1
tower.AttackModel.WeaponModel.projectile.DamageModel.damage3
tower.AttackModel.WeaponModel.projectile.DamageModel.maxDamage0
tower.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonProperties0
tower.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonPropertiesOriginal0
tower.AttackModel.WeaponModel.projectile.DamageModel.CappedDamage3
tower.AttackModel.WeaponModel.projectile.DamageModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.AgeModel.rounds0
tower.AttackModel.WeaponModel.projectile.AgeModel.lifespan0.05
tower.AttackModel.WeaponModel.projectile.AgeModel.lifespanFrames0
tower.AttackModel.WeaponModel.projectile.AgeModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.radius1
tower.AttackModel.WeaponModel.projectile.vsBlockerRadius0
tower.AttackModel.WeaponModel.projectile.checkCollisionInterval0
tower.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.AttackModel.WeaponModel.projectile.CappedPierce8
tower.AttackModel.WeaponModel.rate0.05
tower.AttackModel.WeaponModel.rateFrames0
tower.AttackModel.WeaponModel.customStartCooldown0
tower.AttackModel.WeaponModel.customStartCooldownFrames0
tower.AttackModel.range2 000
tower.AttackModel.offsetX0
tower.AttackModel.offsetY0
tower.AttackModel.offsetZ0
tower.AttackModel.framesBeforeRetarget0
tower.AttackModel.sharedGridRange0
tower.AttackModel#2.WeaponModel.animation1
tower.AttackModel#2.WeaponModel.animationOffset0
tower.AttackModel#2.WeaponModel.animationOffsetFrames0
tower.AttackModel#2.WeaponModel.emission.displayLength86.8324
tower.AttackModel#2.WeaponModel.emission.displayLifetime0.07
tower.AttackModel#2.WeaponModel.emission.effectAtEndModel.scale1
tower.AttackModel#2.WeaponModel.emission.effectAtEndModel.lifespan9 999 999
tower.AttackModel#2.WeaponModel.emission.effectAtEndModel.fullscreen0
tower.AttackModel#2.WeaponModel.emission.effectAtEndRate0.07
tower.AttackModel#2.WeaponModel.emission.effectAtEndRateFrames0
tower.AttackModel#2.WeaponModel.emission.lengthSpeed0
tower.AttackModel#2.WeaponModel.emission.lengthPerFrame0
tower.AttackModel#2.WeaponModel.emission.maxCollisionEffects0
tower.AttackModel#2.WeaponModel.emission.emitFromTargetLength0
tower.AttackModel#2.WeaponModel.ejectX0
tower.AttackModel#2.WeaponModel.ejectY0
tower.AttackModel#2.WeaponModel.ejectZ0
tower.AttackModel#2.WeaponModel.projectile.maxPierce0
tower.AttackModel#2.WeaponModel.projectile.pierce8
tower.AttackModel#2.WeaponModel.projectile.scale1
tower.AttackModel#2.WeaponModel.projectile.DamageModel.damage3
tower.AttackModel#2.WeaponModel.projectile.DamageModel.maxDamage0
tower.AttackModel#2.WeaponModel.projectile.DamageModel.immuneBloonProperties0
tower.AttackModel#2.WeaponModel.projectile.DamageModel.immuneBloonPropertiesOriginal0
tower.AttackModel#2.WeaponModel.projectile.DamageModel.CappedDamage3
tower.AttackModel#2.WeaponModel.projectile.DamageModel.collisionPass0
tower.AttackModel#2.WeaponModel.projectile.AgeModel.rounds0
tower.AttackModel#2.WeaponModel.projectile.AgeModel.lifespan0.05
tower.AttackModel#2.WeaponModel.projectile.AgeModel.lifespanFrames0
tower.AttackModel#2.WeaponModel.projectile.AgeModel.collisionPass0
tower.AttackModel#2.WeaponModel.projectile.radius1
tower.AttackModel#2.WeaponModel.projectile.vsBlockerRadius0
tower.AttackModel#2.WeaponModel.projectile.checkCollisionInterval0
tower.AttackModel#2.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.AttackModel#2.WeaponModel.projectile.CappedPierce8
tower.AttackModel#2.WeaponModel.rate0.05
tower.AttackModel#2.WeaponModel.rateFrames0
tower.AttackModel#2.WeaponModel.customStartCooldown0
tower.AttackModel#2.WeaponModel.customStartCooldownFrames0
tower.AttackModel#2.range2 000
tower.AttackModel#2.offsetX0
tower.AttackModel#2.offsetY0
tower.AttackModel#2.offsetZ0
tower.AttackModel#2.framesBeforeRetarget0
tower.AttackModel#2.sharedGridRange0
tower.AttackModel#3.WeaponModel.animation1
tower.AttackModel#3.WeaponModel.animationOffset0
tower.AttackModel#3.WeaponModel.animationOffsetFrames0
tower.AttackModel#3.WeaponModel.emission.displayLength86.8324
tower.AttackModel#3.WeaponModel.emission.displayLifetime0.07
tower.AttackModel#3.WeaponModel.emission.effectAtEndModel.scale1
tower.AttackModel#3.WeaponModel.emission.effectAtEndModel.lifespan9 999 999
tower.AttackModel#3.WeaponModel.emission.effectAtEndModel.fullscreen0
tower.AttackModel#3.WeaponModel.emission.effectAtEndRate0.07
tower.AttackModel#3.WeaponModel.emission.effectAtEndRateFrames0
tower.AttackModel#3.WeaponModel.emission.lengthSpeed0
tower.AttackModel#3.WeaponModel.emission.lengthPerFrame0
tower.AttackModel#3.WeaponModel.emission.maxCollisionEffects0
tower.AttackModel#3.WeaponModel.emission.emitFromTargetLength0
tower.AttackModel#3.WeaponModel.ejectX0
tower.AttackModel#3.WeaponModel.ejectY0
tower.AttackModel#3.WeaponModel.ejectZ0
tower.AttackModel#3.WeaponModel.projectile.maxPierce0
tower.AttackModel#3.WeaponModel.projectile.pierce8
tower.AttackModel#3.WeaponModel.projectile.scale1
tower.AttackModel#3.WeaponModel.projectile.DamageModel.damage3
tower.AttackModel#3.WeaponModel.projectile.DamageModel.maxDamage0
tower.AttackModel#3.WeaponModel.projectile.DamageModel.immuneBloonProperties0
tower.AttackModel#3.WeaponModel.projectile.DamageModel.immuneBloonPropertiesOriginal0
tower.AttackModel#3.WeaponModel.projectile.DamageModel.CappedDamage3
tower.AttackModel#3.WeaponModel.projectile.DamageModel.collisionPass0
tower.AttackModel#3.WeaponModel.projectile.AgeModel.rounds0
tower.AttackModel#3.WeaponModel.projectile.AgeModel.lifespan0.05
tower.AttackModel#3.WeaponModel.projectile.AgeModel.lifespanFrames0
tower.AttackModel#3.WeaponModel.projectile.AgeModel.collisionPass0
tower.AttackModel#3.WeaponModel.projectile.radius1
tower.AttackModel#3.WeaponModel.projectile.vsBlockerRadius0
tower.AttackModel#3.WeaponModel.projectile.checkCollisionInterval0
tower.AttackModel#3.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.AttackModel#3.WeaponModel.projectile.CappedPierce8
tower.AttackModel#3.WeaponModel.rate0.05
tower.AttackModel#3.WeaponModel.rateFrames0
tower.AttackModel#3.WeaponModel.customStartCooldown0
tower.AttackModel#3.WeaponModel.customStartCooldownFrames0
tower.AttackModel#3.range2 000
tower.AttackModel#3.offsetX0
tower.AttackModel#3.offsetY0
tower.AttackModel#3.offsetZ0
tower.AttackModel#3.framesBeforeRetarget0
tower.AttackModel#3.sharedGridRange0
tower.AttackModel#4.WeaponModel.animation1
tower.AttackModel#4.WeaponModel.animationOffset0
tower.AttackModel#4.WeaponModel.animationOffsetFrames0
tower.AttackModel#4.WeaponModel.emission.displayLength86.8324
tower.AttackModel#4.WeaponModel.emission.displayLifetime0.07
tower.AttackModel#4.WeaponModel.emission.effectAtEndModel.scale1
tower.AttackModel#4.WeaponModel.emission.effectAtEndModel.lifespan9 999 999
tower.AttackModel#4.WeaponModel.emission.effectAtEndModel.fullscreen0
tower.AttackModel#4.WeaponModel.emission.effectAtEndRate0.07
tower.AttackModel#4.WeaponModel.emission.effectAtEndRateFrames0
tower.AttackModel#4.WeaponModel.emission.lengthSpeed0
tower.AttackModel#4.WeaponModel.emission.lengthPerFrame0
tower.AttackModel#4.WeaponModel.emission.maxCollisionEffects0
tower.AttackModel#4.WeaponModel.emission.emitFromTargetLength0
tower.AttackModel#4.WeaponModel.ejectX0
tower.AttackModel#4.WeaponModel.ejectY0
tower.AttackModel#4.WeaponModel.ejectZ0
tower.AttackModel#4.WeaponModel.projectile.maxPierce0
tower.AttackModel#4.WeaponModel.projectile.pierce8
tower.AttackModel#4.WeaponModel.projectile.scale1
tower.AttackModel#4.WeaponModel.projectile.DamageModel.damage3
tower.AttackModel#4.WeaponModel.projectile.DamageModel.maxDamage0
tower.AttackModel#4.WeaponModel.projectile.DamageModel.immuneBloonProperties0
tower.AttackModel#4.WeaponModel.projectile.DamageModel.immuneBloonPropertiesOriginal0
tower.AttackModel#4.WeaponModel.projectile.DamageModel.CappedDamage3
tower.AttackModel#4.WeaponModel.projectile.DamageModel.collisionPass0
tower.AttackModel#4.WeaponModel.projectile.AgeModel.rounds0
tower.AttackModel#4.WeaponModel.projectile.AgeModel.lifespan0.05
tower.AttackModel#4.WeaponModel.projectile.AgeModel.lifespanFrames0
tower.AttackModel#4.WeaponModel.projectile.AgeModel.collisionPass0
tower.AttackModel#4.WeaponModel.projectile.radius1
tower.AttackModel#4.WeaponModel.projectile.vsBlockerRadius0
tower.AttackModel#4.WeaponModel.projectile.checkCollisionInterval0
tower.AttackModel#4.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.AttackModel#4.WeaponModel.projectile.CappedPierce8
tower.AttackModel#4.WeaponModel.rate0.05
tower.AttackModel#4.WeaponModel.rateFrames0
tower.AttackModel#4.WeaponModel.customStartCooldown0
tower.AttackModel#4.WeaponModel.customStartCooldownFrames0
tower.AttackModel#4.range2 000
tower.AttackModel#4.offsetX0
tower.AttackModel#4.offsetY0
tower.AttackModel#4.offsetZ0
tower.AttackModel#4.framesBeforeRetarget0
tower.AttackModel#4.sharedGridRange0
tower.AttackModel#5.WeaponModel.animation1
tower.AttackModel#5.WeaponModel.animationOffset0
tower.AttackModel#5.WeaponModel.animationOffsetFrames0
tower.AttackModel#5.WeaponModel.emission.displayLength86.8324
tower.AttackModel#5.WeaponModel.emission.displayLifetime0.07
tower.AttackModel#5.WeaponModel.emission.effectAtEndModel.scale1
tower.AttackModel#5.WeaponModel.emission.effectAtEndModel.lifespan9 999 999
tower.AttackModel#5.WeaponModel.emission.effectAtEndModel.fullscreen0
tower.AttackModel#5.WeaponModel.emission.effectAtEndRate0.07
tower.AttackModel#5.WeaponModel.emission.effectAtEndRateFrames0
tower.AttackModel#5.WeaponModel.emission.lengthSpeed0
tower.AttackModel#5.WeaponModel.emission.lengthPerFrame0
tower.AttackModel#5.WeaponModel.emission.maxCollisionEffects0
tower.AttackModel#5.WeaponModel.emission.emitFromTargetLength0
tower.AttackModel#5.WeaponModel.ejectX0
tower.AttackModel#5.WeaponModel.ejectY0
tower.AttackModel#5.WeaponModel.ejectZ0
tower.AttackModel#5.WeaponModel.projectile.maxPierce0
tower.AttackModel#5.WeaponModel.projectile.pierce8
tower.AttackModel#5.WeaponModel.projectile.scale1
tower.AttackModel#5.WeaponModel.projectile.DamageModel.damage3
tower.AttackModel#5.WeaponModel.projectile.DamageModel.maxDamage0
tower.AttackModel#5.WeaponModel.projectile.DamageModel.immuneBloonProperties0
tower.AttackModel#5.WeaponModel.projectile.DamageModel.immuneBloonPropertiesOriginal0
tower.AttackModel#5.WeaponModel.projectile.DamageModel.CappedDamage3
tower.AttackModel#5.WeaponModel.projectile.DamageModel.collisionPass0
tower.AttackModel#5.WeaponModel.projectile.AgeModel.rounds0
tower.AttackModel#5.WeaponModel.projectile.AgeModel.lifespan0.05
tower.AttackModel#5.WeaponModel.projectile.AgeModel.lifespanFrames0
tower.AttackModel#5.WeaponModel.projectile.AgeModel.collisionPass0
tower.AttackModel#5.WeaponModel.projectile.radius1
tower.AttackModel#5.WeaponModel.projectile.vsBlockerRadius0
tower.AttackModel#5.WeaponModel.projectile.checkCollisionInterval0
tower.AttackModel#5.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.AttackModel#5.WeaponModel.projectile.CappedPierce8
tower.AttackModel#5.WeaponModel.rate0.05
tower.AttackModel#5.WeaponModel.rateFrames0
tower.AttackModel#5.WeaponModel.customStartCooldown0
tower.AttackModel#5.WeaponModel.customStartCooldownFrames0
tower.AttackModel#5.range2 000
tower.AttackModel#5.offsetX0
tower.AttackModel#5.offsetY0
tower.AttackModel#5.offsetZ0
tower.AttackModel#5.framesBeforeRetarget0
tower.AttackModel#5.sharedGridRange0
tower.AbilityCooldownScaleSupportModel.abilityCooldownSpeedScale1.25
tower.AbilityCooldownScaleSupportModel.mutatorPriority1
tower.AbilityCooldownScaleSupportModel.customRadius0
tower.AbilityCooldownScaleSupportModel.maxStackSize0
tower.radius5
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority1 002

Посох Хаоса

Skeletor
Вызовите Посох Хаоса Скелетора из Masters of the Universe TM, чтобы бросать Tek Bombs на экран, ошеломляя и нанося урон шарам, в то время как Скелетор забирает деньги у шаров.
0цена, MM
1за покупку
Все числовые параметры (230)
cost0
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1.5
CreateEffectOnPowerModel.effectModel.fullscreen1
tower.cost0
tower.range0
tower.tier0
tower.towerSet64
tower.footprint.radius0
tower.bonusSelectionRadius0
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.CreateEffectOnPlaceModel.effectModel.scale1
tower.CreateEffectOnPlaceModel.effectModel.lifespan-1
tower.CreateEffectOnPlaceModel.effectModel.fullscreen0
tower.PlayAnimationIndexModel.placeAnimation2
tower.PlayAnimationIndexModel.upgradeAnimation2
tower.TowerExpireModel.lifespan20
tower.TowerExpireModel.lifespanFrames0
tower.TowerExpireModel.rounds9 999 999
tower.CreateEffectOnExpireModel.effectModel.scale1
tower.CreateEffectOnExpireModel.effectModel.lifespan2
tower.CreateEffectOnExpireModel.effectModel.fullscreen0
tower.CircleFootprintModel.radius0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.animation-1
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.animationOffset0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.animationOffsetFrames0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.ejectX0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.ejectY0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.ejectZ0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.maxPierce1
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.pierce1
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.scale1
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.ProjectileFilterModel.collisionPass0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.AgeModel.rounds9 999 999
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.AgeModel.lifespan0.7
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.AgeModel.lifespanFrames0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.AgeModel.collisionPass0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.maxPierce0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.pierce5 000
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.scale1
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.ProjectileFilterModel.collisionPass0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.AgeModel.rounds0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.AgeModel.lifespan0.05
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.AgeModel.lifespanFrames0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.AgeModel.collisionPass0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.SlowModel.layers9 999 999
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.SlowModel.overlayLayer0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.SlowModel.glueLevel0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.SlowModel.lifespan4
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.SlowModel.lifespanFrames0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.SlowModel.multiplier0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.SlowModel.chance0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.SlowModel.collisionPass-1
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.radius9 999 999
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.vsBlockerRadius0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.checkCollisionInterval0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.checkCollisionIntervalFrames0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.CappedPierce5 000
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.collisionPass0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.radius1
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.vsBlockerRadius0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.checkCollisionInterval0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CappedPierce1
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.rate99 999
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.rateFrames0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.customStartCooldown0
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tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.range0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.offsetX0
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tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.framesBeforeRetarget0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.AttackAirUnitModel.sharedGridRange0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.lifespan0
tower.ActivateAbilityAfterIntervalModel.abilityModel.ActivateAttackModel.lifespanFrames0
tower.ActivateAbilityAfterIntervalModel.abilityModel.CreateEffectOnAbilityModel.effectModel.scale1
tower.ActivateAbilityAfterIntervalModel.abilityModel.CreateEffectOnAbilityModel.effectModel.lifespan5
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tower.ActivateAbilityAfterIntervalModel.abilityModel.CreateEffectOnAbilityModel#2.effectModel.scale1
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tower.ActivateAbilityAfterIntervalModel.abilityModel.CreateEffectOnAbilityModel#2.effectModel.fullscreen1
tower.ActivateAbilityAfterIntervalModel.abilityModel.livesCost0
tower.ActivateAbilityAfterIntervalModel.abilityModel.maxActivationsPerRound-1
tower.ActivateAbilityAfterIntervalModel.abilityModel.maxActivationsPerGame3
tower.ActivateAbilityAfterIntervalModel.abilityModel.animation-1
tower.ActivateAbilityAfterIntervalModel.abilityModel.additionalCharges0
tower.ActivateAbilityAfterIntervalModel.abilityModel.rechargeMonkeyMoneyCost0
tower.ActivateAbilityAfterIntervalModel.abilityModel.cooldownSpeedScale0
tower.ActivateAbilityAfterIntervalModel.abilityModel.animationOffset0
tower.ActivateAbilityAfterIntervalModel.abilityModel.animationOffsetFrames0
tower.ActivateAbilityAfterIntervalModel.abilityModel.cooldown3
tower.ActivateAbilityAfterIntervalModel.abilityModel.cooldownFrames0
tower.ActivateAbilityAfterIntervalModel.interval3
tower.ActivateAbilityAfterIntervalModel.intervalFrames0
tower.AttackModel.WeaponModel.animation-1
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tower.AttackModel.WeaponModel.animationOffsetFrames0
tower.AttackModel.WeaponModel.ejectX0
tower.AttackModel.WeaponModel.ejectY0
tower.AttackModel.WeaponModel.ejectZ0
tower.AttackModel.WeaponModel.projectile.maxPierce0
tower.AttackModel.WeaponModel.projectile.pierce9 999 999
tower.AttackModel.WeaponModel.projectile.scale1
tower.AttackModel.WeaponModel.projectile.JungleVineEffectModel.fullscreen0
tower.AttackModel.WeaponModel.projectile.JungleVineEffectModel.destroyAfterPopTime1.4
tower.AttackModel.WeaponModel.projectile.JungleVineEffectModel.ageingDestroyModel.time1.4
tower.AttackModel.WeaponModel.projectile.JungleVineEffectModel.ageingDestroyModel.timeFrames0
tower.AttackModel.WeaponModel.projectile.JungleVineEffectModel.collisionPass-1
tower.AttackModel.WeaponModel.projectile.CollideOnlyWithTargetModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.DamageModel.damage9 999 999
tower.AttackModel.WeaponModel.projectile.DamageModel.maxDamage0
tower.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonProperties0
tower.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonPropertiesOriginal0
tower.AttackModel.WeaponModel.projectile.DamageModel.CappedDamage9 999 999
tower.AttackModel.WeaponModel.projectile.DamageModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.InstantModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.AgeModel.rounds0
tower.AttackModel.WeaponModel.projectile.AgeModel.lifespan0.1
tower.AttackModel.WeaponModel.projectile.AgeModel.lifespanFrames0
tower.AttackModel.WeaponModel.projectile.AgeModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.AddCashOnProjectileExpireModel.cashToAdd150
tower.AttackModel.WeaponModel.projectile.AddCashOnProjectileExpireModel.textLifeSpan1
tower.AttackModel.WeaponModel.projectile.AddCashOnProjectileExpireModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.CreateEffectOnExhaustedModel.effectModel.scale1
tower.AttackModel.WeaponModel.projectile.CreateEffectOnExhaustedModel.effectModel.lifespan2
tower.AttackModel.WeaponModel.projectile.CreateEffectOnExhaustedModel.effectModel.fullscreen0
tower.AttackModel.WeaponModel.projectile.CreateEffectOnExhaustedModel.lifespan1
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tower.AttackModel.WeaponModel.projectile.CreateEffectOnExhaustedModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.radius4
tower.AttackModel.WeaponModel.projectile.vsBlockerRadius0
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tower.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.AttackModel.WeaponModel.projectile.CappedPierce9 999 999
tower.AttackModel.WeaponModel.EjectEffectModel.effectModel.scale1
tower.AttackModel.WeaponModel.EjectEffectModel.effectModel.lifespan1
tower.AttackModel.WeaponModel.EjectEffectModel.effectModel.fullscreen0
tower.AttackModel.WeaponModel.EjectEffectModel.lifespan1
tower.AttackModel.WeaponModel.EjectEffectModel.fullscreen0
tower.AttackModel.WeaponModel.rate0.5
tower.AttackModel.WeaponModel.rateFrames0
tower.AttackModel.WeaponModel.customStartCooldown0
tower.AttackModel.WeaponModel.customStartCooldownFrames0
tower.AttackModel.range9 999 999
tower.AttackModel.offsetX61.1
tower.AttackModel.offsetY300
tower.AttackModel.offsetZ-795.5
tower.AttackModel.framesBeforeRetarget0
tower.AttackModel.sharedGridRange0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.animation-1
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tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.scale1
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tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.AgeModel.lifespan0.7
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tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.pierce5 000
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.scale1
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tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.SlowModel.lifespanFrames0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.SlowModel.multiplier0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.SlowModel.chance0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.SlowModel.collisionPass-1
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.radius9 999 999
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.vsBlockerRadius0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.checkCollisionInterval0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.checkCollisionIntervalFrames0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.projectile.CappedPierce5 000
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CreateProjectileOnExpireModel.collisionPass0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.radius1
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.vsBlockerRadius0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.checkCollisionInterval0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.projectile.CappedPierce1
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.rate99 999
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.rateFrames0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.customStartCooldown0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.WeaponModel.customStartCooldownFrames0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.range0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.offsetX0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.offsetY0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.offsetZ0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.framesBeforeRetarget0
tower.AbilityModel.ActivateAttackModel.AttackAirUnitModel.sharedGridRange0
tower.AbilityModel.ActivateAttackModel.lifespan0
tower.AbilityModel.ActivateAttackModel.lifespanFrames0
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan5
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
tower.AbilityModel.CreateEffectOnAbilityModel#2.effectModel.scale1
tower.AbilityModel.CreateEffectOnAbilityModel#2.effectModel.lifespan3.5
tower.AbilityModel.CreateEffectOnAbilityModel#2.effectModel.fullscreen1
tower.AbilityModel.livesCost0
tower.AbilityModel.maxActivationsPerRound-1
tower.AbilityModel.maxActivationsPerGame3
tower.AbilityModel.animation-1
tower.AbilityModel.additionalCharges0
tower.AbilityModel.rechargeMonkeyMoneyCost0
tower.AbilityModel.cooldownSpeedScale0
tower.AbilityModel.animationOffset0
tower.AbilityModel.animationOffsetFrames0
tower.AbilityModel.cooldown3
tower.AbilityModel.cooldownFrames0
tower.radius0
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority1 001

SpookyCreature

50цена, MM
1за покупку
Все числовые параметры (128)
cost50
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen0
tower.cost0
tower.range24
tower.tier0
tower.towerSet64
tower.footprint.radius7
tower.bonusSelectionRadius0
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.CreateEffectOnPlaceModel.effectModel.scale1
tower.CreateEffectOnPlaceModel.effectModel.lifespan18
tower.CreateEffectOnPlaceModel.effectModel.fullscreen0
tower.PlayAnimationIndexModel.placeAnimation2
tower.PlayAnimationIndexModel.upgradeAnimation2
tower.CircleFootprintModel.radius7
tower.AttackModel.WeaponModel.animation1
tower.AttackModel.WeaponModel.animationOffset0
tower.AttackModel.WeaponModel.animationOffsetFrames0
tower.AttackModel.WeaponModel.emission.EmissionRotationOffTowerDirectionModel.offsetRotation0
tower.AttackModel.WeaponModel.ejectX-1.09
tower.AttackModel.WeaponModel.ejectY19.97
tower.AttackModel.WeaponModel.ejectZ8.7
tower.AttackModel.WeaponModel.projectile.maxPierce0
tower.AttackModel.WeaponModel.projectile.pierce9 999 999
tower.AttackModel.WeaponModel.projectile.scale1
tower.AttackModel.WeaponModel.projectile.ProjectileFilterModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.MoabTakedownModel.speed150
tower.AttackModel.WeaponModel.projectile.MoabTakedownModel.speedFrames0
tower.AttackModel.WeaponModel.projectile.MoabTakedownModel.multiplier2
tower.AttackModel.WeaponModel.projectile.MoabTakedownModel.additive0
tower.AttackModel.WeaponModel.projectile.MoabTakedownModel.increaseWorthTextEffectModel.lifespan2
tower.AttackModel.WeaponModel.projectile.MoabTakedownModel.destroyBloonRadius6
tower.AttackModel.WeaponModel.projectile.MoabTakedownModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.CreateRopeEffectModel.spriteSpacing12
tower.AttackModel.WeaponModel.projectile.CreateRopeEffectModel.spriteOffset12
tower.AttackModel.WeaponModel.projectile.CreateRopeEffectModel.spriteRadius8
tower.AttackModel.WeaponModel.projectile.CreateRopeEffectModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.TravelTowardsEmitTowerModel.lifespan6.66667
tower.AttackModel.WeaponModel.projectile.TravelTowardsEmitTowerModel.lifespanFrames0
tower.AttackModel.WeaponModel.projectile.TravelTowardsEmitTowerModel.range1 000
tower.AttackModel.WeaponModel.projectile.TravelTowardsEmitTowerModel.speed150
tower.AttackModel.WeaponModel.projectile.TravelTowardsEmitTowerModel.speedFrames0
tower.AttackModel.WeaponModel.projectile.TravelTowardsEmitTowerModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.CreateEffectOnExpireModel.lifespan4
tower.AttackModel.WeaponModel.projectile.CreateEffectOnExpireModel.fullscreen0
tower.AttackModel.WeaponModel.projectile.CreateEffectOnExpireModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.CreateEffectOnContactModel.effectModel.scale1
tower.AttackModel.WeaponModel.projectile.CreateEffectOnContactModel.effectModel.lifespan2
tower.AttackModel.WeaponModel.projectile.CreateEffectOnContactModel.effectModel.fullscreen0
tower.AttackModel.WeaponModel.projectile.CreateEffectOnContactModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.LinearTravelModel.speed2 000
tower.AttackModel.WeaponModel.projectile.LinearTravelModel.speedFrames0
tower.AttackModel.WeaponModel.projectile.LinearTravelModel.lifespan9 999 999
tower.AttackModel.WeaponModel.projectile.LinearTravelModel.lifespanFrames0
tower.AttackModel.WeaponModel.projectile.LinearTravelModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.radius4
tower.AttackModel.WeaponModel.projectile.vsBlockerRadius0
tower.AttackModel.WeaponModel.projectile.checkCollisionInterval0
tower.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.AttackModel.WeaponModel.projectile.CappedPierce9 999 999
tower.AttackModel.WeaponModel.rate1.7
tower.AttackModel.WeaponModel.rateFrames0
tower.AttackModel.WeaponModel.customStartCooldown0
tower.AttackModel.WeaponModel.customStartCooldownFrames0
tower.AttackModel.TargetGrapplableModel.grappleEmissionModel.EmissionRotationOffTowerDirectionModel.offsetRotation0
tower.AttackModel.TargetGrapplableModel.hooks3
tower.AttackModel.TargetGrapplableModel.zomgHooksRequired2
tower.AttackModel.TargetGrapplableModel.badHooksRequired9 999 999
tower.AttackModel.range9 999 999
tower.AttackModel.targetProvider.grappleEmissionModel.EmissionRotationOffTowerDirectionModel.offsetRotation0
tower.AttackModel.targetProvider.hooks3
tower.AttackModel.targetProvider.zomgHooksRequired2
tower.AttackModel.targetProvider.badHooksRequired9 999 999
tower.AttackModel.offsetX-0.299988
tower.AttackModel.offsetY0
tower.AttackModel.offsetZ-1 300.1
tower.AttackModel.framesBeforeRetarget0
tower.AttackModel.sharedGridRange0
tower.AttackModel#2.WeaponModel.animation-1
tower.AttackModel#2.WeaponModel.animationOffset0
tower.AttackModel#2.WeaponModel.animationOffsetFrames0
tower.AttackModel#2.WeaponModel.ejectX0
tower.AttackModel#2.WeaponModel.ejectY0
tower.AttackModel#2.WeaponModel.ejectZ0
tower.AttackModel#2.WeaponModel.projectile.maxPierce0
tower.AttackModel#2.WeaponModel.projectile.pierce120
tower.AttackModel#2.WeaponModel.projectile.scale1
tower.AttackModel#2.WeaponModel.projectile.AgeModel.rounds0
tower.AttackModel#2.WeaponModel.projectile.AgeModel.lifespan0.05
tower.AttackModel#2.WeaponModel.projectile.AgeModel.lifespanFrames0
tower.AttackModel#2.WeaponModel.projectile.AgeModel.collisionPass0
tower.AttackModel#2.WeaponModel.projectile.ProjectileFilterModel.collisionPass0
tower.AttackModel#2.WeaponModel.projectile.DamageModel.damage2
tower.AttackModel#2.WeaponModel.projectile.DamageModel.maxDamage0
tower.AttackModel#2.WeaponModel.projectile.DamageModel.immuneBloonProperties0
tower.AttackModel#2.WeaponModel.projectile.DamageModel.immuneBloonPropertiesOriginal0
tower.AttackModel#2.WeaponModel.projectile.DamageModel.CappedDamage2
tower.AttackModel#2.WeaponModel.projectile.DamageModel.collisionPass0
tower.AttackModel#2.WeaponModel.projectile.DamageModifierForTagModel.damageMultiplier1
tower.AttackModel#2.WeaponModel.projectile.DamageModifierForTagModel.damageAddative5
tower.AttackModel#2.WeaponModel.projectile.DamageModifierForTagModel.collisionPass0
tower.AttackModel#2.WeaponModel.projectile.radius50
tower.AttackModel#2.WeaponModel.projectile.vsBlockerRadius0
tower.AttackModel#2.WeaponModel.projectile.checkCollisionInterval0
tower.AttackModel#2.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.AttackModel#2.WeaponModel.projectile.CappedPierce120
tower.AttackModel#2.WeaponModel.rate0.1
tower.AttackModel#2.WeaponModel.rateFrames0
tower.AttackModel#2.WeaponModel.customStartCooldown0
tower.AttackModel#2.WeaponModel.customStartCooldownFrames0
tower.AttackModel#2.range50
tower.AttackModel#2.offsetX-365.8
tower.AttackModel#2.offsetY300
tower.AttackModel#2.offsetZ-635.5
tower.AttackModel#2.framesBeforeRetarget0
tower.AttackModel#2.sharedGridRange0
tower.radius7
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority0

Банановое Печенье

StaminaPotion
Восстановите 25% выносливости для всего вашего отряда.
200цена, MM
1за покупку
Все числовые параметры (9)
cost200
StaminaPotionModel.staminaAmount500
StaminaPotionModel.staminaMaxPercent0.8
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan2
CreateEffectOnPowerModel.effectModel.fullscreen1
linkedToAchievement0
quantity1
orderPriority10 000

Маяк Суперобезьяны

SuperMonkeyBeaconPower
Размещаемый маяк с долго восстанавливающейся способностью «Маячный шторм».
400цена, MM
1за покупку
Все числовые параметры (1013)
TowerModel.cost0
TowerModel.range20
TowerModel.tier0
TowerModel.towerSet64
TowerModel.footprint.radius5
TowerModel.bonusSelectionRadius0
TowerModel.animationSpeed1
TowerModel.sellbackModifierAdd0
TowerModel.displayScale1
TowerModel.frontierId-1
TowerModel.towerSize0
TowerModel.CreateEffectOnSellModel.effectModel.scale1
TowerModel.CreateEffectOnSellModel.effectModel.lifespan1
TowerModel.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel.PlayAnimationIndexModel.placeAnimation4
TowerModel.PlayAnimationIndexModel.upgradeAnimation5
TowerModel.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animation-1
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animationOffset0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animationOffsetFrames0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectX0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectY0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectZ0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.maxPierce0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.pierce9 999 999
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.scale1
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.damage2 000
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.maxDamage0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonProperties0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonPropertiesOriginal0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.CappedDamage2 000
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.collisionPass0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.rounds0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.lifespan0.1
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.lifespanFrames0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.collisionPass0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.radius2 000
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.vsBlockerRadius0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.checkCollisionInterval0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CappedPierce9 999 999
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.rate99 999
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.rateFrames0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.customStartCooldown0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.customStartCooldownFrames0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.range400
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.offsetX0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.offsetY0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.offsetZ0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.framesBeforeRetarget0
TowerModel.AbilityModel.ActivateAttackModel.AttackModel.sharedGridRange0
TowerModel.AbilityModel.ActivateAttackModel.lifespan0
TowerModel.AbilityModel.ActivateAttackModel.lifespanFrames0
TowerModel.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan5
TowerModel.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen1
TowerModel.AbilityModel.livesCost0
TowerModel.AbilityModel.maxActivationsPerRound9 999 999
TowerModel.AbilityModel.maxActivationsPerGame0
TowerModel.AbilityModel.animation1
TowerModel.AbilityModel.additionalCharges0
TowerModel.AbilityModel.rechargeMonkeyMoneyCost0
TowerModel.AbilityModel.cooldownSpeedScale0
TowerModel.AbilityModel.animationOffset0.05
TowerModel.AbilityModel.animationOffsetFrames0
TowerModel.AbilityModel.cooldown120
TowerModel.AbilityModel.cooldownFrames0
TowerModel.radius5
TowerModel.cachedThrowMarkerHeight0
TowerModel.RadiusSquared0
TowerModel#2.cost0
TowerModel#2.range20
TowerModel#2.tier1
TowerModel#2.towerSet64
TowerModel#2.footprint.radius5
TowerModel#2.bonusSelectionRadius0
TowerModel#2.animationSpeed1
TowerModel#2.sellbackModifierAdd0
TowerModel#2.displayScale1
TowerModel#2.frontierId-1
TowerModel#2.towerSize0
TowerModel#2.CreateEffectOnSellModel.effectModel.scale1
TowerModel#2.CreateEffectOnSellModel.effectModel.lifespan1
TowerModel#2.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#2.PlayAnimationIndexModel.placeAnimation4
TowerModel#2.PlayAnimationIndexModel.upgradeAnimation5
TowerModel#2.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#2.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#2.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animation-1
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animationOffset0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animationOffsetFrames0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectX0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectY0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectZ0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.maxPierce0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.pierce9 999 999
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.scale1
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.damage2 000
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.maxDamage0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonProperties0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonPropertiesOriginal0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.CappedDamage2 000
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.collisionPass0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.rounds0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.lifespan0.1
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.lifespanFrames0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.collisionPass0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.radius2 000
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.vsBlockerRadius0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.checkCollisionInterval0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CappedPierce9 999 999
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.rate99 999
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.rateFrames0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.customStartCooldown0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.customStartCooldownFrames0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.range400
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.offsetX0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.offsetY0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.offsetZ0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.framesBeforeRetarget0
TowerModel#2.AbilityModel.ActivateAttackModel.AttackModel.sharedGridRange0
TowerModel#2.AbilityModel.ActivateAttackModel.lifespan0
TowerModel#2.AbilityModel.ActivateAttackModel.lifespanFrames0
TowerModel#2.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#2.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan5
TowerModel#2.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen1
TowerModel#2.AbilityModel.livesCost0
TowerModel#2.AbilityModel.maxActivationsPerRound9 999 999
TowerModel#2.AbilityModel.maxActivationsPerGame0
TowerModel#2.AbilityModel.animation1
TowerModel#2.AbilityModel.additionalCharges4
TowerModel#2.AbilityModel.rechargeMonkeyMoneyCost200
TowerModel#2.AbilityModel.cooldownSpeedScale0
TowerModel#2.AbilityModel.animationOffset0.05
TowerModel#2.AbilityModel.animationOffsetFrames0
TowerModel#2.AbilityModel.cooldown120
TowerModel#2.AbilityModel.cooldownFrames0
TowerModel#2.radius5
TowerModel#2.cachedThrowMarkerHeight0
TowerModel#2.RadiusSquared0
TowerModel#3.cost0
TowerModel#3.range20
TowerModel#3.tier2
TowerModel#3.towerSet64
TowerModel#3.footprint.radius5
TowerModel#3.bonusSelectionRadius0
TowerModel#3.animationSpeed1
TowerModel#3.sellbackModifierAdd0
TowerModel#3.displayScale1
TowerModel#3.frontierId-1
TowerModel#3.towerSize0
TowerModel#3.CreateEffectOnSellModel.effectModel.scale1
TowerModel#3.CreateEffectOnSellModel.effectModel.lifespan1
TowerModel#3.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#3.PlayAnimationIndexModel.placeAnimation4
TowerModel#3.PlayAnimationIndexModel.upgradeAnimation5
TowerModel#3.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#3.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#3.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#3.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animation-1
TowerModel#3.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animationOffset0
TowerModel#3.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animationOffsetFrames0
TowerModel#3.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectX0
TowerModel#3.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectY0
TowerModel#3.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectZ0
TowerModel#3.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.maxPierce0
TowerModel#3.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.pierce9 999 999
TowerModel#3.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.scale1
TowerModel#3.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.damage2 000
TowerModel#3.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.maxDamage0
TowerModel#3.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonProperties0
TowerModel#3.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonPropertiesOriginal0
TowerModel#3.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.CappedDamage2 000
TowerModel#3.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.collisionPass0
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TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.SlowModel.multiplier0
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.SlowModel.chance0
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.SlowModel.collisionPass-1
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.radius2 000
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.vsBlockerRadius0
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.checkCollisionInterval0
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.checkCollisionIntervalFrames0
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.CappedPierce9 999 999
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.rate99 999
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.rateFrames0
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.customStartCooldown0
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.customStartCooldownFrames0
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.range400
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.offsetX0
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.offsetY0
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.offsetZ0
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.framesBeforeRetarget0
TowerModel#9.AbilityModel.ActivateAttackModel.AttackModel.sharedGridRange0
TowerModel#9.AbilityModel.ActivateAttackModel.lifespan0
TowerModel#9.AbilityModel.ActivateAttackModel.lifespanFrames0
TowerModel#9.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#9.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan5
TowerModel#9.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen1
TowerModel#9.AbilityModel.livesCost0
TowerModel#9.AbilityModel.maxActivationsPerRound9 999 999
TowerModel#9.AbilityModel.maxActivationsPerGame0
TowerModel#9.AbilityModel.animation1
TowerModel#9.AbilityModel.additionalCharges0
TowerModel#9.AbilityModel.rechargeMonkeyMoneyCost0
TowerModel#9.AbilityModel.cooldownSpeedScale0
TowerModel#9.AbilityModel.animationOffset0.05
TowerModel#9.AbilityModel.animationOffsetFrames0
TowerModel#9.AbilityModel.cooldown120
TowerModel#9.AbilityModel.cooldownFrames0
TowerModel#9.radius5
TowerModel#9.cachedThrowMarkerHeight0
TowerModel#9.RadiusSquared0
TowerModel#10.cost0
TowerModel#10.range20
TowerModel#10.tier3
TowerModel#10.towerSet64
TowerModel#10.footprint.radius5
TowerModel#10.bonusSelectionRadius0
TowerModel#10.animationSpeed1
TowerModel#10.sellbackModifierAdd0
TowerModel#10.displayScale1
TowerModel#10.frontierId-1
TowerModel#10.towerSize0
TowerModel#10.CreateEffectOnSellModel.effectModel.scale1
TowerModel#10.CreateEffectOnSellModel.effectModel.lifespan1
TowerModel#10.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#10.PlayAnimationIndexModel.placeAnimation4
TowerModel#10.PlayAnimationIndexModel.upgradeAnimation5
TowerModel#10.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#10.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#10.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animation-1
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animationOffset0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animationOffsetFrames0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectX0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectY0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectZ0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.maxPierce0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.pierce9 999 999
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.scale1
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.damage3 000
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.maxDamage0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonProperties0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonPropertiesOriginal0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.CappedDamage3 000
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.collisionPass0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.rounds0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.lifespan0.1
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.lifespanFrames0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.collisionPass0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageUpPerAbilityActivateModifierModel.collisionPass0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.radius2 000
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.vsBlockerRadius0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.checkCollisionInterval0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CappedPierce9 999 999
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.DamageUpPerAbilityActivateModel.percentPerAbility0.25
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.DamageUpPerAbilityActivateModel.activationMax150
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.rate99 999
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.rateFrames0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.customStartCooldown0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.customStartCooldownFrames0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.animation-1
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.animationOffset0.05
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.animationOffsetFrames0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.ejectX0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.ejectY0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.ejectZ0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.maxPierce0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.pierce9 999 999
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.scale1
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.AgeModel.rounds0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.AgeModel.lifespan0.1
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.AgeModel.lifespanFrames0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.AgeModel.collisionPass0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.SlowModel.layers9 999 999
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.SlowModel.overlayLayer0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.SlowModel.glueLevel0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.SlowModel.lifespan10
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.SlowModel.lifespanFrames0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.SlowModel.multiplier0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.SlowModel.chance0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.SlowModel.collisionPass-1
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.radius2 000
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.vsBlockerRadius0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.checkCollisionInterval0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.checkCollisionIntervalFrames0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.projectile.CappedPierce9 999 999
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.rate99 999
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.rateFrames0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.customStartCooldown0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel#2.customStartCooldownFrames0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.range400
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.offsetX0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.offsetY0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.offsetZ0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.framesBeforeRetarget0
TowerModel#10.AbilityModel.ActivateAttackModel.AttackModel.sharedGridRange0
TowerModel#10.AbilityModel.ActivateAttackModel.lifespan0
TowerModel#10.AbilityModel.ActivateAttackModel.lifespanFrames0
TowerModel#10.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#10.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan5
TowerModel#10.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen1
TowerModel#10.AbilityModel.livesCost0
TowerModel#10.AbilityModel.maxActivationsPerRound9 999 999
TowerModel#10.AbilityModel.maxActivationsPerGame0
TowerModel#10.AbilityModel.animation1
TowerModel#10.AbilityModel.additionalCharges0
TowerModel#10.AbilityModel.rechargeMonkeyMoneyCost0
TowerModel#10.AbilityModel.cooldownSpeedScale0
TowerModel#10.AbilityModel.animationOffset0.05
TowerModel#10.AbilityModel.animationOffsetFrames0
TowerModel#10.AbilityModel.cooldown120
TowerModel#10.AbilityModel.cooldownFrames0
TowerModel#10.radius5
TowerModel#10.cachedThrowMarkerHeight0
TowerModel#10.RadiusSquared0
cost400
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen0
tower.cost0
tower.range20
tower.tier0
tower.towerSet64
tower.footprint.radius5
tower.bonusSelectionRadius0
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.CreateEffectOnSellModel.effectModel.scale1
tower.CreateEffectOnSellModel.effectModel.lifespan1
tower.CreateEffectOnSellModel.effectModel.fullscreen0
tower.PlayAnimationIndexModel.placeAnimation4
tower.PlayAnimationIndexModel.upgradeAnimation5
tower.CreateEffectOnUpgradeModel.effectModel.scale1
tower.CreateEffectOnUpgradeModel.effectModel.lifespan6
tower.CreateEffectOnUpgradeModel.effectModel.fullscreen0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animation-1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animationOffset0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.animationOffsetFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectX0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectY0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.ejectZ0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.maxPierce0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.pierce9 999 999
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.scale1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.damage2 000
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.maxDamage0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonProperties0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonPropertiesOriginal0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.CappedDamage2 000
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.DamageModel.collisionPass0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.rounds0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.lifespan0.1
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.lifespanFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.AgeModel.collisionPass0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.radius2 000
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.vsBlockerRadius0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.checkCollisionInterval0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.projectile.CappedPierce9 999 999
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.rate99 999
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.rateFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.customStartCooldown0
tower.AbilityModel.ActivateAttackModel.AttackModel.WeaponModel.customStartCooldownFrames0
tower.AbilityModel.ActivateAttackModel.AttackModel.range400
tower.AbilityModel.ActivateAttackModel.AttackModel.offsetX0
tower.AbilityModel.ActivateAttackModel.AttackModel.offsetY0
tower.AbilityModel.ActivateAttackModel.AttackModel.offsetZ0
tower.AbilityModel.ActivateAttackModel.AttackModel.framesBeforeRetarget0
tower.AbilityModel.ActivateAttackModel.AttackModel.sharedGridRange0
tower.AbilityModel.ActivateAttackModel.lifespan0
tower.AbilityModel.ActivateAttackModel.lifespanFrames0
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan5
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen1
tower.AbilityModel.livesCost0
tower.AbilityModel.maxActivationsPerRound9 999 999
tower.AbilityModel.maxActivationsPerGame0
tower.AbilityModel.animation1
tower.AbilityModel.additionalCharges0
tower.AbilityModel.rechargeMonkeyMoneyCost0
tower.AbilityModel.cooldownSpeedScale0
tower.AbilityModel.animationOffset0.05
tower.AbilityModel.animationOffsetFrames0
tower.AbilityModel.cooldown120
tower.AbilityModel.cooldownFrames0
tower.radius5
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority100

Удар супер-обезьян

SuperMonkeyStorm
Это птица? Это самолёт? Это эскадрилья летающих суперобезьян с лазерами, уничтожающими все обычные шары на экране и наносящими шарам MOAB серьёзные повреждения.
100цена, MM
1за покупку
Все числовые параметры (8)
cost100
DamageAllModel.amount4 000
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan5
CreateEffectOnPowerModel.effectModel.fullscreen1
linkedToAchievement0
quantity1
orderPriority0

Меч силы

SwordOfPower
Меч Силы Хи-мена падает с неба, периодически излучая всплеск энергии, чтобы пробивать шары и создавать щит маны. Хи-мен и Ши-Ра атакуют быстрее, пока Меч Силы активен.
0цена, MM
1за покупку
Все числовые параметры (78)
cost0
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan2
CreateEffectOnPowerModel.effectModel.fullscreen1
tower.cost0
tower.range100
tower.tier0
tower.towerSet64
tower.footprint.radius5
tower.bonusSelectionRadius0
tower.TargetType.intID2
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.TowerExpireModel.lifespan30
tower.TowerExpireModel.lifespanFrames0
tower.TowerExpireModel.rounds9 999 999
tower.GainShieldOnAttackModel.shieldAmount10
tower.GainShieldOnAttackModel.maxShield9 999 999
tower.GainShieldOnAttackModel.bonusInitialShield30
tower.PlayAnimationIndexModel.placeAnimation2
tower.PlayAnimationIndexModel.upgradeAnimation2
tower.CreateEffectOnSellModel.effectModel.scale1
tower.CreateEffectOnSellModel.effectModel.lifespan1
tower.CreateEffectOnSellModel.effectModel.fullscreen0
tower.AttackModel.WeaponModel.animation1
tower.AttackModel.WeaponModel.animationOffset0
tower.AttackModel.WeaponModel.animationOffsetFrames0
tower.AttackModel.WeaponModel.ejectX3.1
tower.AttackModel.WeaponModel.ejectY-5.8
tower.AttackModel.WeaponModel.ejectZ5.5
tower.AttackModel.WeaponModel.projectile.maxPierce0
tower.AttackModel.WeaponModel.projectile.pierce500
tower.AttackModel.WeaponModel.projectile.scale1
tower.AttackModel.WeaponModel.projectile.DamageModel.damage20
tower.AttackModel.WeaponModel.projectile.DamageModel.maxDamage-1
tower.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonProperties0
tower.AttackModel.WeaponModel.projectile.DamageModel.immuneBloonPropertiesOriginal0
tower.AttackModel.WeaponModel.projectile.DamageModel.CappedDamage20
tower.AttackModel.WeaponModel.projectile.DamageModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.AgeModel.rounds0
tower.AttackModel.WeaponModel.projectile.AgeModel.lifespan1.5
tower.AttackModel.WeaponModel.projectile.AgeModel.lifespanFrames0
tower.AttackModel.WeaponModel.projectile.AgeModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.ProjectileFilterModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.WindModel.distanceMin200
tower.AttackModel.WeaponModel.projectile.WindModel.distanceMax400
tower.AttackModel.WeaponModel.projectile.WindModel.chance100
tower.AttackModel.WeaponModel.projectile.WindModel.distanceScaleForTags0.5
tower.AttackModel.WeaponModel.projectile.WindModel.speedMultiplier3
tower.AttackModel.WeaponModel.projectile.WindModel.collisionPass0
tower.AttackModel.WeaponModel.projectile.radius100
tower.AttackModel.WeaponModel.projectile.vsBlockerRadius0
tower.AttackModel.WeaponModel.projectile.checkCollisionInterval0
tower.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
tower.AttackModel.WeaponModel.projectile.CappedPierce500
tower.AttackModel.WeaponModel.rate5
tower.AttackModel.WeaponModel.rateFrames0
tower.AttackModel.WeaponModel.customStartCooldown0
tower.AttackModel.WeaponModel.customStartCooldownFrames0
tower.AttackModel.range2 000
tower.AttackModel.offsetX0
tower.AttackModel.offsetY0
tower.AttackModel.offsetZ0
tower.AttackModel.framesBeforeRetarget0
tower.AttackModel.sharedGridRange0
tower.RateSupportModel.multiplier0.75
tower.RateSupportModel.priority0
tower.RateSupportModel.customRadius0
tower.RateSupportModel.maxStackSize0
tower.radius5
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority1 003

Техбот

TechBot
Техбот может активировать способности для вас, как только они становятся максимально эффективными.
50цена, MM
1за покупку
Все числовые параметры (92)
cost50
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen0
tower.cost0
tower.range20
tower.tier0
tower.towerSet64
tower.footprint.radius5
tower.bonusSelectionRadius0
tower.TargetType.intID-1
tower.TargetType#2.intID-1
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.CreateEffectOnSellModel.effectModel.scale1
tower.CreateEffectOnSellModel.effectModel.lifespan1
tower.CreateEffectOnSellModel.effectModel.fullscreen0
tower.PlayAnimationIndexModel.placeAnimation3
tower.PlayAnimationIndexModel.upgradeAnimation3
tower.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.scale1
tower.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.lifespan0.5
tower.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.fullscreen0
tower.AbilityModel.TechBotLinkModel.lineDotOffset6
tower.AbilityModel.TechBotLinkModel.lineDotSpacing9
tower.AbilityModel.TechBotLinkModel.activateAnimationState2
tower.AbilityModel.TechBotLinkModel.linkAnimationState1
tower.AbilityModel.TechBotLinkModel.idleAnimationState4
tower.AbilityModel.TechBotLinkModel.travelEffectModel.scale1
tower.AbilityModel.TechBotLinkModel.travelEffectModel.lifespan9 999 999
tower.AbilityModel.TechBotLinkModel.travelEffectModel.fullscreen0
tower.AbilityModel.TechBotLinkModel.travelEffectSpeed300
tower.AbilityModel.TechBotLinkModel.linkedTowerMax1
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan2
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
tower.AbilityModel.livesCost0
tower.AbilityModel.maxActivationsPerRound-1
tower.AbilityModel.maxActivationsPerGame0
tower.AbilityModel.animation1
tower.AbilityModel.additionalCharges0
tower.AbilityModel.rechargeMonkeyMoneyCost0
tower.AbilityModel.cooldownSpeedScale0
tower.AbilityModel.animationOffset0
tower.AbilityModel.animationOffsetFrames0
tower.AbilityModel.cooldown-1
tower.AbilityModel.cooldownFrames0
tower.AbilityModel#2.livesCost0
tower.AbilityModel#2.maxActivationsPerRound-1
tower.AbilityModel#2.maxActivationsPerGame0
tower.AbilityModel#2.animation-1
tower.AbilityModel#2.additionalCharges0
tower.AbilityModel#2.rechargeMonkeyMoneyCost0
tower.AbilityModel#2.cooldownSpeedScale0
tower.AbilityModel#2.animationOffset0
tower.AbilityModel#2.animationOffsetFrames0
tower.AbilityModel#2.cooldown-1
tower.AbilityModel#2.cooldownFrames0
tower.AbilityModel#3.AmbushTechModel.radius40
tower.AbilityModel#3.livesCost0
tower.AbilityModel#3.maxActivationsPerRound-1
tower.AbilityModel#3.maxActivationsPerGame0
tower.AbilityModel#3.animation-1
tower.AbilityModel#3.additionalCharges0
tower.AbilityModel#3.rechargeMonkeyMoneyCost0
tower.AbilityModel#3.cooldownSpeedScale0
tower.AbilityModel#3.animationOffset0
tower.AbilityModel#3.animationOffsetFrames0
tower.AbilityModel#3.cooldown-1
tower.AbilityModel#3.cooldownFrames0
tower.AttackModel.AmbushPointsSettingModel.pointSwitchDistance0
tower.AttackModel.AmbushPointsSettingModel.pointSwitchDistanceSquared0
tower.AttackModel.AmbushPointsSettingModel.minimumPointDistance0
tower.AttackModel.AmbushPointsSettingModel.minimumPointDistanceSquared0
tower.AttackModel.AmbushPointsSettingModel.dotSpacing0
tower.AttackModel.AmbushPointsSettingModel.dotOffset0
tower.AttackModel.AmbushPointsSettingModel.lineDelay0
tower.AttackModel.AmbushPointsSettingModel.lineDelayFrames0
tower.AttackModel.range0
tower.AttackModel.offsetX0
tower.AttackModel.offsetY0
tower.AttackModel.offsetZ0
tower.AttackModel.framesBeforeRetarget0
tower.AttackModel.sharedGridRange0
tower.radius5
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority0

Тех Бот Прайм

TechBotPrimePower
Йооооо, Тех-бот получил обновления!
150цена, MM
1за покупку
Все числовые параметры (1056)
TowerModel.cost0
TowerModel.range28
TowerModel.tier0
TowerModel.towerSet64
TowerModel.footprint.radius5
TowerModel.bonusSelectionRadius0
TowerModel.TargetType.intID-1
TowerModel.TargetType#2.intID-1
TowerModel.animationSpeed1
TowerModel.sellbackModifierAdd0
TowerModel.displayScale1
TowerModel.frontierId-1
TowerModel.towerSize0
TowerModel.CreateEffectOnSellModel.effectModel.scale1
TowerModel.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel.PlayAnimationIndexModel.placeAnimation3
TowerModel.PlayAnimationIndexModel.upgradeAnimation5
TowerModel.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.scale1
TowerModel.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.lifespan0.5
TowerModel.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.fullscreen0
TowerModel.AbilityModel.TechBotLinkModel.lineDotOffset6
TowerModel.AbilityModel.TechBotLinkModel.lineDotSpacing9
TowerModel.AbilityModel.TechBotLinkModel.activateAnimationState2
TowerModel.AbilityModel.TechBotLinkModel.linkAnimationState1
TowerModel.AbilityModel.TechBotLinkModel.idleAnimationState4
TowerModel.AbilityModel.TechBotLinkModel.travelEffectModel.scale1
TowerModel.AbilityModel.TechBotLinkModel.travelEffectModel.lifespan9 999 999
TowerModel.AbilityModel.TechBotLinkModel.travelEffectModel.fullscreen0
TowerModel.AbilityModel.TechBotLinkModel.travelEffectSpeed300
TowerModel.AbilityModel.TechBotLinkModel.linkedTowerMax1
TowerModel.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan2
TowerModel.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel.AbilityModel.livesCost0
TowerModel.AbilityModel.maxActivationsPerRound-1
TowerModel.AbilityModel.maxActivationsPerGame0
TowerModel.AbilityModel.animation1
TowerModel.AbilityModel.additionalCharges0
TowerModel.AbilityModel.rechargeMonkeyMoneyCost0
TowerModel.AbilityModel.cooldownSpeedScale0
TowerModel.AbilityModel.animationOffset0
TowerModel.AbilityModel.animationOffsetFrames0
TowerModel.AbilityModel.cooldown-1
TowerModel.AbilityModel.cooldownFrames0
TowerModel.AbilityModel#2.livesCost0
TowerModel.AbilityModel#2.maxActivationsPerRound-1
TowerModel.AbilityModel#2.maxActivationsPerGame0
TowerModel.AbilityModel#2.animation4
TowerModel.AbilityModel#2.additionalCharges0
TowerModel.AbilityModel#2.rechargeMonkeyMoneyCost0
TowerModel.AbilityModel#2.cooldownSpeedScale0
TowerModel.AbilityModel#2.animationOffset0
TowerModel.AbilityModel#2.animationOffsetFrames0
TowerModel.AbilityModel#2.cooldown-1
TowerModel.AbilityModel#2.cooldownFrames0
TowerModel.AbilityModel#3.AmbushTechModel.radius40
TowerModel.AbilityModel#3.livesCost0
TowerModel.AbilityModel#3.maxActivationsPerRound-1
TowerModel.AbilityModel#3.maxActivationsPerGame0
TowerModel.AbilityModel#3.animation-1
TowerModel.AbilityModel#3.additionalCharges0
TowerModel.AbilityModel#3.rechargeMonkeyMoneyCost0
TowerModel.AbilityModel#3.cooldownSpeedScale0
TowerModel.AbilityModel#3.animationOffset0
TowerModel.AbilityModel#3.animationOffsetFrames0
TowerModel.AbilityModel#3.cooldown-1
TowerModel.AbilityModel#3.cooldownFrames0
TowerModel.AttackModel.AmbushPointsSettingModel.pointSwitchDistance1
TowerModel.AttackModel.AmbushPointsSettingModel.pointSwitchDistanceSquared1
TowerModel.AttackModel.AmbushPointsSettingModel.minimumPointDistance1
TowerModel.AttackModel.AmbushPointsSettingModel.minimumPointDistanceSquared1
TowerModel.AttackModel.AmbushPointsSettingModel.dotSpacing1
TowerModel.AttackModel.AmbushPointsSettingModel.dotOffset1
TowerModel.AttackModel.AmbushPointsSettingModel.lineDelay1
TowerModel.AttackModel.AmbushPointsSettingModel.lineDelayFrames0
TowerModel.AttackModel.range0
TowerModel.AttackModel.offsetX0
TowerModel.AttackModel.offsetY0
TowerModel.AttackModel.offsetZ0
TowerModel.AttackModel.framesBeforeRetarget0
TowerModel.AttackModel.sharedGridRange0
TowerModel.radius5
TowerModel.cachedThrowMarkerHeight0
TowerModel.RadiusSquared0
TowerModel#2.cost0
TowerModel#2.range28
TowerModel#2.tier1
TowerModel#2.towerSet64
TowerModel#2.footprint.radius5
TowerModel#2.bonusSelectionRadius0
TowerModel#2.TargetType.intID-1
TowerModel#2.TargetType#2.intID-1
TowerModel#2.animationSpeed1
TowerModel#2.sellbackModifierAdd0
TowerModel#2.displayScale1
TowerModel#2.frontierId-1
TowerModel#2.towerSize0
TowerModel#2.CreateEffectOnSellModel.effectModel.scale1
TowerModel#2.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#2.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#2.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#2.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#2.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#2.PlayAnimationIndexModel.placeAnimation3
TowerModel#2.PlayAnimationIndexModel.upgradeAnimation5
TowerModel#2.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#2.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#2.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#2.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.scale1
TowerModel#2.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.lifespan0.5
TowerModel#2.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.fullscreen0
TowerModel#2.AbilityModel.TechBotLinkModel.lineDotOffset6
TowerModel#2.AbilityModel.TechBotLinkModel.lineDotSpacing9
TowerModel#2.AbilityModel.TechBotLinkModel.activateAnimationState2
TowerModel#2.AbilityModel.TechBotLinkModel.linkAnimationState1
TowerModel#2.AbilityModel.TechBotLinkModel.idleAnimationState4
TowerModel#2.AbilityModel.TechBotLinkModel.travelEffectModel.scale1
TowerModel#2.AbilityModel.TechBotLinkModel.travelEffectModel.lifespan9 999 999
TowerModel#2.AbilityModel.TechBotLinkModel.travelEffectModel.fullscreen0
TowerModel#2.AbilityModel.TechBotLinkModel.travelEffectSpeed300
TowerModel#2.AbilityModel.TechBotLinkModel.linkedTowerMax1
TowerModel#2.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#2.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan2
TowerModel#2.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel#2.AbilityModel.TechLinkAbilityProjectileDamageModel.abilityDamageModifier1.5
TowerModel#2.AbilityModel.TechLinkAbilityProjectileDamageModel.mutatorPriority1
TowerModel#2.AbilityModel.livesCost0
TowerModel#2.AbilityModel.maxActivationsPerRound-1
TowerModel#2.AbilityModel.maxActivationsPerGame0
TowerModel#2.AbilityModel.animation1
TowerModel#2.AbilityModel.additionalCharges0
TowerModel#2.AbilityModel.rechargeMonkeyMoneyCost0
TowerModel#2.AbilityModel.cooldownSpeedScale0
TowerModel#2.AbilityModel.animationOffset0
TowerModel#2.AbilityModel.animationOffsetFrames0
TowerModel#2.AbilityModel.cooldown-1
TowerModel#2.AbilityModel.cooldownFrames0
TowerModel#2.AbilityModel#2.livesCost0
TowerModel#2.AbilityModel#2.maxActivationsPerRound-1
TowerModel#2.AbilityModel#2.maxActivationsPerGame0
TowerModel#2.AbilityModel#2.animation4
TowerModel#2.AbilityModel#2.additionalCharges0
TowerModel#2.AbilityModel#2.rechargeMonkeyMoneyCost0
TowerModel#2.AbilityModel#2.cooldownSpeedScale0
TowerModel#2.AbilityModel#2.animationOffset0
TowerModel#2.AbilityModel#2.animationOffsetFrames0
TowerModel#2.AbilityModel#2.cooldown-1
TowerModel#2.AbilityModel#2.cooldownFrames0
TowerModel#2.AbilityModel#3.AmbushTechModel.radius40
TowerModel#2.AbilityModel#3.livesCost0
TowerModel#2.AbilityModel#3.maxActivationsPerRound-1
TowerModel#2.AbilityModel#3.maxActivationsPerGame0
TowerModel#2.AbilityModel#3.animation-1
TowerModel#2.AbilityModel#3.additionalCharges0
TowerModel#2.AbilityModel#3.rechargeMonkeyMoneyCost0
TowerModel#2.AbilityModel#3.cooldownSpeedScale0
TowerModel#2.AbilityModel#3.animationOffset0
TowerModel#2.AbilityModel#3.animationOffsetFrames0
TowerModel#2.AbilityModel#3.cooldown-1
TowerModel#2.AbilityModel#3.cooldownFrames0
TowerModel#2.AttackModel.AmbushPointsSettingModel.pointSwitchDistance1
TowerModel#2.AttackModel.AmbushPointsSettingModel.pointSwitchDistanceSquared1
TowerModel#2.AttackModel.AmbushPointsSettingModel.minimumPointDistance1
TowerModel#2.AttackModel.AmbushPointsSettingModel.minimumPointDistanceSquared1
TowerModel#2.AttackModel.AmbushPointsSettingModel.dotSpacing1
TowerModel#2.AttackModel.AmbushPointsSettingModel.dotOffset1
TowerModel#2.AttackModel.AmbushPointsSettingModel.lineDelay1
TowerModel#2.AttackModel.AmbushPointsSettingModel.lineDelayFrames0
TowerModel#2.AttackModel.range0
TowerModel#2.AttackModel.offsetX0
TowerModel#2.AttackModel.offsetY0
TowerModel#2.AttackModel.offsetZ0
TowerModel#2.AttackModel.framesBeforeRetarget0
TowerModel#2.AttackModel.sharedGridRange0
TowerModel#2.radius5
TowerModel#2.cachedThrowMarkerHeight0
TowerModel#2.RadiusSquared0
TowerModel#3.cost0
TowerModel#3.range28
TowerModel#3.tier2
TowerModel#3.towerSet64
TowerModel#3.footprint.radius5
TowerModel#3.bonusSelectionRadius0
TowerModel#3.TargetType.intID-1
TowerModel#3.TargetType#2.intID-1
TowerModel#3.animationSpeed1
TowerModel#3.sellbackModifierAdd0
TowerModel#3.displayScale1
TowerModel#3.frontierId-1
TowerModel#3.towerSize0
TowerModel#3.CreateEffectOnSellModel.effectModel.scale1
TowerModel#3.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#3.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#3.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#3.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#3.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#3.PlayAnimationIndexModel.placeAnimation3
TowerModel#3.PlayAnimationIndexModel.upgradeAnimation5
TowerModel#3.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#3.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#3.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#3.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.scale1
TowerModel#3.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.lifespan0.5
TowerModel#3.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.fullscreen0
TowerModel#3.AbilityModel.TechBotLinkModel.lineDotOffset6
TowerModel#3.AbilityModel.TechBotLinkModel.lineDotSpacing9
TowerModel#3.AbilityModel.TechBotLinkModel.activateAnimationState2
TowerModel#3.AbilityModel.TechBotLinkModel.linkAnimationState1
TowerModel#3.AbilityModel.TechBotLinkModel.idleAnimationState4
TowerModel#3.AbilityModel.TechBotLinkModel.travelEffectModel.scale1
TowerModel#3.AbilityModel.TechBotLinkModel.travelEffectModel.lifespan9 999 999
TowerModel#3.AbilityModel.TechBotLinkModel.travelEffectModel.fullscreen0
TowerModel#3.AbilityModel.TechBotLinkModel.travelEffectSpeed300
TowerModel#3.AbilityModel.TechBotLinkModel.linkedTowerMax1
TowerModel#3.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#3.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan2
TowerModel#3.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel#3.AbilityModel.TechLinkAbilityProjectileDamageModel.abilityDamageModifier1.2
TowerModel#3.AbilityModel.TechLinkAbilityProjectileDamageModel.mutatorPriority1
TowerModel#3.AbilityModel.livesCost0
TowerModel#3.AbilityModel.maxActivationsPerRound-1
TowerModel#3.AbilityModel.maxActivationsPerGame0
TowerModel#3.AbilityModel.animation1
TowerModel#3.AbilityModel.additionalCharges0
TowerModel#3.AbilityModel.rechargeMonkeyMoneyCost0
TowerModel#3.AbilityModel.cooldownSpeedScale0
TowerModel#3.AbilityModel.animationOffset0
TowerModel#3.AbilityModel.animationOffsetFrames0
TowerModel#3.AbilityModel.cooldown-1
TowerModel#3.AbilityModel.cooldownFrames0
TowerModel#3.AbilityModel#2.livesCost0
TowerModel#3.AbilityModel#2.maxActivationsPerRound-1
TowerModel#3.AbilityModel#2.maxActivationsPerGame0
TowerModel#3.AbilityModel#2.animation4
TowerModel#3.AbilityModel#2.additionalCharges0
TowerModel#3.AbilityModel#2.rechargeMonkeyMoneyCost0
TowerModel#3.AbilityModel#2.cooldownSpeedScale0
TowerModel#3.AbilityModel#2.animationOffset0
TowerModel#3.AbilityModel#2.animationOffsetFrames0
TowerModel#3.AbilityModel#2.cooldown-1
TowerModel#3.AbilityModel#2.cooldownFrames0
TowerModel#3.AbilityModel#3.AmbushTechModel.radius40
TowerModel#3.AbilityModel#3.livesCost0
TowerModel#3.AbilityModel#3.maxActivationsPerRound-1
TowerModel#3.AbilityModel#3.maxActivationsPerGame0
TowerModel#3.AbilityModel#3.animation-1
TowerModel#3.AbilityModel#3.additionalCharges0
TowerModel#3.AbilityModel#3.rechargeMonkeyMoneyCost0
TowerModel#3.AbilityModel#3.cooldownSpeedScale0
TowerModel#3.AbilityModel#3.animationOffset0
TowerModel#3.AbilityModel#3.animationOffsetFrames0
TowerModel#3.AbilityModel#3.cooldown-1
TowerModel#3.AbilityModel#3.cooldownFrames0
TowerModel#3.AttackModel.AmbushPointsSettingModel.pointSwitchDistance1
TowerModel#3.AttackModel.AmbushPointsSettingModel.pointSwitchDistanceSquared1
TowerModel#3.AttackModel.AmbushPointsSettingModel.minimumPointDistance1
TowerModel#3.AttackModel.AmbushPointsSettingModel.minimumPointDistanceSquared1
TowerModel#3.AttackModel.AmbushPointsSettingModel.dotSpacing1
TowerModel#3.AttackModel.AmbushPointsSettingModel.dotOffset1
TowerModel#3.AttackModel.AmbushPointsSettingModel.lineDelay1
TowerModel#3.AttackModel.AmbushPointsSettingModel.lineDelayFrames0
TowerModel#3.AttackModel.range0
TowerModel#3.AttackModel.offsetX0
TowerModel#3.AttackModel.offsetY0
TowerModel#3.AttackModel.offsetZ0
TowerModel#3.AttackModel.framesBeforeRetarget0
TowerModel#3.AttackModel.sharedGridRange0
TowerModel#3.radius5
TowerModel#3.cachedThrowMarkerHeight0
TowerModel#3.RadiusSquared0
TowerModel#4.cost0
TowerModel#4.range28
TowerModel#4.tier3
TowerModel#4.towerSet64
TowerModel#4.footprint.radius5
TowerModel#4.bonusSelectionRadius0
TowerModel#4.TargetType.intID-1
TowerModel#4.TargetType#2.intID-1
TowerModel#4.animationSpeed1
TowerModel#4.sellbackModifierAdd0
TowerModel#4.displayScale1
TowerModel#4.frontierId-1
TowerModel#4.towerSize0
TowerModel#4.CreateEffectOnSellModel.effectModel.scale1
TowerModel#4.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#4.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#4.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#4.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#4.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#4.PlayAnimationIndexModel.placeAnimation3
TowerModel#4.PlayAnimationIndexModel.upgradeAnimation5
TowerModel#4.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#4.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#4.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#4.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.scale1
TowerModel#4.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.lifespan0.5
TowerModel#4.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.fullscreen0
TowerModel#4.AbilityModel.TechBotLinkModel.lineDotOffset6
TowerModel#4.AbilityModel.TechBotLinkModel.lineDotSpacing9
TowerModel#4.AbilityModel.TechBotLinkModel.activateAnimationState2
TowerModel#4.AbilityModel.TechBotLinkModel.linkAnimationState1
TowerModel#4.AbilityModel.TechBotLinkModel.idleAnimationState4
TowerModel#4.AbilityModel.TechBotLinkModel.travelEffectModel.scale1
TowerModel#4.AbilityModel.TechBotLinkModel.travelEffectModel.lifespan9 999 999
TowerModel#4.AbilityModel.TechBotLinkModel.travelEffectModel.fullscreen0
TowerModel#4.AbilityModel.TechBotLinkModel.travelEffectSpeed300
TowerModel#4.AbilityModel.TechBotLinkModel.linkedTowerMax1
TowerModel#4.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#4.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan2
TowerModel#4.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel#4.AbilityModel.TechLinkAbilityProjectileDamageModel.abilityDamageModifier1.2
TowerModel#4.AbilityModel.TechLinkAbilityProjectileDamageModel.mutatorPriority1
TowerModel#4.AbilityModel.TechLinkActivateTowerDamageModel.abilityDamageModifier2
TowerModel#4.AbilityModel.TechLinkActivateTowerDamageModel.lifespan0
TowerModel#4.AbilityModel.TechLinkActivateTowerDamageModel.lifespanFrames0
TowerModel#4.AbilityModel.TechLinkActivateTowerDamageModel.mutatorPriority-99
TowerModel#4.AbilityModel.livesCost0
TowerModel#4.AbilityModel.maxActivationsPerRound-1
TowerModel#4.AbilityModel.maxActivationsPerGame0
TowerModel#4.AbilityModel.animation1
TowerModel#4.AbilityModel.additionalCharges0
TowerModel#4.AbilityModel.rechargeMonkeyMoneyCost0
TowerModel#4.AbilityModel.cooldownSpeedScale0
TowerModel#4.AbilityModel.animationOffset0
TowerModel#4.AbilityModel.animationOffsetFrames0
TowerModel#4.AbilityModel.cooldown-1
TowerModel#4.AbilityModel.cooldownFrames0
TowerModel#4.AbilityModel#2.livesCost0
TowerModel#4.AbilityModel#2.maxActivationsPerRound-1
TowerModel#4.AbilityModel#2.maxActivationsPerGame0
TowerModel#4.AbilityModel#2.animation4
TowerModel#4.AbilityModel#2.additionalCharges0
TowerModel#4.AbilityModel#2.rechargeMonkeyMoneyCost0
TowerModel#4.AbilityModel#2.cooldownSpeedScale0
TowerModel#4.AbilityModel#2.animationOffset0
TowerModel#4.AbilityModel#2.animationOffsetFrames0
TowerModel#4.AbilityModel#2.cooldown-1
TowerModel#4.AbilityModel#2.cooldownFrames0
TowerModel#4.AbilityModel#3.AmbushTechModel.radius40
TowerModel#4.AbilityModel#3.livesCost0
TowerModel#4.AbilityModel#3.maxActivationsPerRound-1
TowerModel#4.AbilityModel#3.maxActivationsPerGame0
TowerModel#4.AbilityModel#3.animation-1
TowerModel#4.AbilityModel#3.additionalCharges0
TowerModel#4.AbilityModel#3.rechargeMonkeyMoneyCost0
TowerModel#4.AbilityModel#3.cooldownSpeedScale0
TowerModel#4.AbilityModel#3.animationOffset0
TowerModel#4.AbilityModel#3.animationOffsetFrames0
TowerModel#4.AbilityModel#3.cooldown-1
TowerModel#4.AbilityModel#3.cooldownFrames0
TowerModel#4.AttackModel.AmbushPointsSettingModel.pointSwitchDistance1
TowerModel#4.AttackModel.AmbushPointsSettingModel.pointSwitchDistanceSquared1
TowerModel#4.AttackModel.AmbushPointsSettingModel.minimumPointDistance1
TowerModel#4.AttackModel.AmbushPointsSettingModel.minimumPointDistanceSquared1
TowerModel#4.AttackModel.AmbushPointsSettingModel.dotSpacing1
TowerModel#4.AttackModel.AmbushPointsSettingModel.dotOffset1
TowerModel#4.AttackModel.AmbushPointsSettingModel.lineDelay1
TowerModel#4.AttackModel.AmbushPointsSettingModel.lineDelayFrames0
TowerModel#4.AttackModel.range0
TowerModel#4.AttackModel.offsetX0
TowerModel#4.AttackModel.offsetY0
TowerModel#4.AttackModel.offsetZ0
TowerModel#4.AttackModel.framesBeforeRetarget0
TowerModel#4.AttackModel.sharedGridRange0
TowerModel#4.radius5
TowerModel#4.cachedThrowMarkerHeight0
TowerModel#4.RadiusSquared0
TowerModel#5.cost0
TowerModel#5.range28
TowerModel#5.tier1
TowerModel#5.towerSet64
TowerModel#5.footprint.radius5
TowerModel#5.bonusSelectionRadius0
TowerModel#5.TargetType.intID-1
TowerModel#5.TargetType#2.intID-1
TowerModel#5.animationSpeed1
TowerModel#5.sellbackModifierAdd0
TowerModel#5.displayScale1
TowerModel#5.frontierId-1
TowerModel#5.towerSize0
TowerModel#5.CreateEffectOnSellModel.effectModel.scale1
TowerModel#5.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#5.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#5.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#5.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#5.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#5.PlayAnimationIndexModel.placeAnimation3
TowerModel#5.PlayAnimationIndexModel.upgradeAnimation5
TowerModel#5.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#5.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#5.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#5.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.scale1
TowerModel#5.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.lifespan0.5
TowerModel#5.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.fullscreen0
TowerModel#5.AbilityModel.TechBotLinkModel.lineDotOffset6
TowerModel#5.AbilityModel.TechBotLinkModel.lineDotSpacing9
TowerModel#5.AbilityModel.TechBotLinkModel.activateAnimationState2
TowerModel#5.AbilityModel.TechBotLinkModel.linkAnimationState1
TowerModel#5.AbilityModel.TechBotLinkModel.idleAnimationState4
TowerModel#5.AbilityModel.TechBotLinkModel.travelEffectModel.scale1
TowerModel#5.AbilityModel.TechBotLinkModel.travelEffectModel.lifespan9 999 999
TowerModel#5.AbilityModel.TechBotLinkModel.travelEffectModel.fullscreen0
TowerModel#5.AbilityModel.TechBotLinkModel.travelEffectSpeed300
TowerModel#5.AbilityModel.TechBotLinkModel.linkedTowerMax3
TowerModel#5.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#5.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan2
TowerModel#5.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel#5.AbilityModel.livesCost0
TowerModel#5.AbilityModel.maxActivationsPerRound-1
TowerModel#5.AbilityModel.maxActivationsPerGame0
TowerModel#5.AbilityModel.animation1
TowerModel#5.AbilityModel.additionalCharges0
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TowerModel#9.AbilityModel.cooldownFrames0
TowerModel#9.AbilityModel#2.livesCost0
TowerModel#9.AbilityModel#2.maxActivationsPerRound-1
TowerModel#9.AbilityModel#2.maxActivationsPerGame0
TowerModel#9.AbilityModel#2.animation4
TowerModel#9.AbilityModel#2.additionalCharges0
TowerModel#9.AbilityModel#2.rechargeMonkeyMoneyCost0
TowerModel#9.AbilityModel#2.cooldownSpeedScale0
TowerModel#9.AbilityModel#2.animationOffset0
TowerModel#9.AbilityModel#2.animationOffsetFrames0
TowerModel#9.AbilityModel#2.cooldown-1
TowerModel#9.AbilityModel#2.cooldownFrames0
TowerModel#9.radius5
TowerModel#9.cachedThrowMarkerHeight0
TowerModel#9.RadiusSquared0
TowerModel#10.cost0
TowerModel#10.range28
TowerModel#10.tier3
TowerModel#10.towerSet64
TowerModel#10.footprint.radius5
TowerModel#10.bonusSelectionRadius0
TowerModel#10.animationSpeed1
TowerModel#10.sellbackModifierAdd0
TowerModel#10.displayScale1
TowerModel#10.frontierId-1
TowerModel#10.towerSize0
TowerModel#10.CreateEffectOnSellModel.effectModel.scale1
TowerModel#10.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#10.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#10.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#10.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#10.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#10.PlayAnimationIndexModel.placeAnimation3
TowerModel#10.PlayAnimationIndexModel.upgradeAnimation5
TowerModel#10.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#10.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#10.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#10.TechAmbushBotSpawnerModel.tower.cost0
TowerModel#10.TechAmbushBotSpawnerModel.tower.range40
TowerModel#10.TechAmbushBotSpawnerModel.tower.tier0
TowerModel#10.TechAmbushBotSpawnerModel.tower.towerSet8
TowerModel#10.TechAmbushBotSpawnerModel.tower.footprint.radius0
TowerModel#10.TechAmbushBotSpawnerModel.tower.bonusSelectionRadius0
TowerModel#10.TechAmbushBotSpawnerModel.tower.animationSpeed1
TowerModel#10.TechAmbushBotSpawnerModel.tower.sellbackModifierAdd0
TowerModel#10.TechAmbushBotSpawnerModel.tower.displayScale1
TowerModel#10.TechAmbushBotSpawnerModel.tower.frontierId-1
TowerModel#10.TechAmbushBotSpawnerModel.tower.towerSize0
TowerModel#10.TechAmbushBotSpawnerModel.tower.PlayAnimationIndexModel.placeAnimation2
TowerModel#10.TechAmbushBotSpawnerModel.tower.PlayAnimationIndexModel.upgradeAnimation-1
TowerModel#10.TechAmbushBotSpawnerModel.tower.AbilityModel.AmbushTechModel.radius40
TowerModel#10.TechAmbushBotSpawnerModel.tower.AbilityModel.livesCost0
TowerModel#10.TechAmbushBotSpawnerModel.tower.AbilityModel.maxActivationsPerRound-1
TowerModel#10.TechAmbushBotSpawnerModel.tower.AbilityModel.maxActivationsPerGame0
TowerModel#10.TechAmbushBotSpawnerModel.tower.AbilityModel.animation1
TowerModel#10.TechAmbushBotSpawnerModel.tower.AbilityModel.additionalCharges0
TowerModel#10.TechAmbushBotSpawnerModel.tower.AbilityModel.rechargeMonkeyMoneyCost0
TowerModel#10.TechAmbushBotSpawnerModel.tower.AbilityModel.cooldownSpeedScale0
TowerModel#10.TechAmbushBotSpawnerModel.tower.AbilityModel.animationOffset0
TowerModel#10.TechAmbushBotSpawnerModel.tower.AbilityModel.animationOffsetFrames0
TowerModel#10.TechAmbushBotSpawnerModel.tower.AbilityModel.cooldown-1
TowerModel#10.TechAmbushBotSpawnerModel.tower.AbilityModel.cooldownFrames0
TowerModel#10.TechAmbushBotSpawnerModel.tower.radius0
TowerModel#10.TechAmbushBotSpawnerModel.tower.cachedThrowMarkerHeight0
TowerModel#10.TechAmbushBotSpawnerModel.tower.RadiusSquared0
TowerModel#10.TechAmbushBotSpawnerModel.spawnCooldown0
TowerModel#10.TechAmbushBotSpawnerModel.towerLimit6
TowerModel#10.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.scale1
TowerModel#10.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.lifespan0.5
TowerModel#10.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.fullscreen0
TowerModel#10.AbilityModel.TechBotLinkModel.lineDotOffset6
TowerModel#10.AbilityModel.TechBotLinkModel.lineDotSpacing9
TowerModel#10.AbilityModel.TechBotLinkModel.activateAnimationState2
TowerModel#10.AbilityModel.TechBotLinkModel.linkAnimationState1
TowerModel#10.AbilityModel.TechBotLinkModel.idleAnimationState4
TowerModel#10.AbilityModel.TechBotLinkModel.travelEffectModel.scale1
TowerModel#10.AbilityModel.TechBotLinkModel.travelEffectModel.lifespan9 999 999
TowerModel#10.AbilityModel.TechBotLinkModel.travelEffectModel.fullscreen0
TowerModel#10.AbilityModel.TechBotLinkModel.travelEffectSpeed300
TowerModel#10.AbilityModel.TechBotLinkModel.linkedTowerMax1
TowerModel#10.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#10.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan2
TowerModel#10.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel#10.AbilityModel.TechLinkCooldownScaleModel.abilityCooldownSpeedScale1.25
TowerModel#10.AbilityModel.TechLinkCooldownScaleModel.mutatorPriority1
TowerModel#10.AbilityModel.livesCost0
TowerModel#10.AbilityModel.maxActivationsPerRound-1
TowerModel#10.AbilityModel.maxActivationsPerGame0
TowerModel#10.AbilityModel.animation1
TowerModel#10.AbilityModel.additionalCharges0
TowerModel#10.AbilityModel.rechargeMonkeyMoneyCost0
TowerModel#10.AbilityModel.cooldownSpeedScale0
TowerModel#10.AbilityModel.animationOffset0
TowerModel#10.AbilityModel.animationOffsetFrames0
TowerModel#10.AbilityModel.cooldown-1
TowerModel#10.AbilityModel.cooldownFrames0
TowerModel#10.AbilityModel#2.livesCost0
TowerModel#10.AbilityModel#2.maxActivationsPerRound-1
TowerModel#10.AbilityModel#2.maxActivationsPerGame0
TowerModel#10.AbilityModel#2.animation4
TowerModel#10.AbilityModel#2.additionalCharges0
TowerModel#10.AbilityModel#2.rechargeMonkeyMoneyCost0
TowerModel#10.AbilityModel#2.cooldownSpeedScale0
TowerModel#10.AbilityModel#2.animationOffset0
TowerModel#10.AbilityModel#2.animationOffsetFrames0
TowerModel#10.AbilityModel#2.cooldown-1
TowerModel#10.AbilityModel#2.cooldownFrames0
TowerModel#10.AbilityModel#3.TechLinkActivateRadiusModel.cooldownReductionTimer10
TowerModel#10.AbilityModel#3.TechLinkActivateRadiusModel.cooldownReductionFrames0
TowerModel#10.AbilityModel#3.TechLinkActivateRadiusModel.cooldownReductionChance25
TowerModel#10.AbilityModel#3.TechLinkActivateRadiusModel.cooldownReductionAmount10
TowerModel#10.AbilityModel#3.TechLinkActivateRadiusModel.cooldownReduceCountFrames0
TowerModel#10.AbilityModel#3.TechLinkActivateRadiusModel.towersSkipCooldownPercent25
TowerModel#10.AbilityModel#3.livesCost0
TowerModel#10.AbilityModel#3.maxActivationsPerRound-1
TowerModel#10.AbilityModel#3.maxActivationsPerGame0
TowerModel#10.AbilityModel#3.animation-1
TowerModel#10.AbilityModel#3.additionalCharges0
TowerModel#10.AbilityModel#3.rechargeMonkeyMoneyCost0
TowerModel#10.AbilityModel#3.cooldownSpeedScale0
TowerModel#10.AbilityModel#3.animationOffset0
TowerModel#10.AbilityModel#3.animationOffsetFrames0
TowerModel#10.AbilityModel#3.cooldown120
TowerModel#10.AbilityModel#3.cooldownFrames0
TowerModel#10.radius5
TowerModel#10.cachedThrowMarkerHeight0
TowerModel#10.RadiusSquared0
cost150
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen1
tower.cost0
tower.range28
tower.tier0
tower.towerSet64
tower.footprint.radius5
tower.bonusSelectionRadius0
tower.TargetType.intID-1
tower.TargetType#2.intID-1
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.CreateEffectOnSellModel.effectModel.scale1
tower.CreateEffectOnSellModel.effectModel.lifespan0
tower.CreateEffectOnSellModel.effectModel.fullscreen0
tower.CreateEffectOnPlaceModel.effectModel.scale1
tower.CreateEffectOnPlaceModel.effectModel.lifespan1
tower.CreateEffectOnPlaceModel.effectModel.fullscreen0
tower.PlayAnimationIndexModel.placeAnimation3
tower.PlayAnimationIndexModel.upgradeAnimation5
tower.CreateEffectOnUpgradeModel.effectModel.scale1
tower.CreateEffectOnUpgradeModel.effectModel.lifespan6
tower.CreateEffectOnUpgradeModel.effectModel.fullscreen0
tower.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.scale1
tower.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.lifespan0.5
tower.AbilityModel.TechBotLinkModel.activatedTowerAbilityEffectModel.fullscreen0
tower.AbilityModel.TechBotLinkModel.lineDotOffset6
tower.AbilityModel.TechBotLinkModel.lineDotSpacing9
tower.AbilityModel.TechBotLinkModel.activateAnimationState2
tower.AbilityModel.TechBotLinkModel.linkAnimationState1
tower.AbilityModel.TechBotLinkModel.idleAnimationState4
tower.AbilityModel.TechBotLinkModel.travelEffectModel.scale1
tower.AbilityModel.TechBotLinkModel.travelEffectModel.lifespan9 999 999
tower.AbilityModel.TechBotLinkModel.travelEffectModel.fullscreen0
tower.AbilityModel.TechBotLinkModel.travelEffectSpeed300
tower.AbilityModel.TechBotLinkModel.linkedTowerMax1
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan2
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
tower.AbilityModel.livesCost0
tower.AbilityModel.maxActivationsPerRound-1
tower.AbilityModel.maxActivationsPerGame0
tower.AbilityModel.animation1
tower.AbilityModel.additionalCharges0
tower.AbilityModel.rechargeMonkeyMoneyCost0
tower.AbilityModel.cooldownSpeedScale0
tower.AbilityModel.animationOffset0
tower.AbilityModel.animationOffsetFrames0
tower.AbilityModel.cooldown-1
tower.AbilityModel.cooldownFrames0
tower.AbilityModel#2.livesCost0
tower.AbilityModel#2.maxActivationsPerRound-1
tower.AbilityModel#2.maxActivationsPerGame0
tower.AbilityModel#2.animation4
tower.AbilityModel#2.additionalCharges0
tower.AbilityModel#2.rechargeMonkeyMoneyCost0
tower.AbilityModel#2.cooldownSpeedScale0
tower.AbilityModel#2.animationOffset0
tower.AbilityModel#2.animationOffsetFrames0
tower.AbilityModel#2.cooldown-1
tower.AbilityModel#2.cooldownFrames0
tower.AbilityModel#3.AmbushTechModel.radius40
tower.AbilityModel#3.livesCost0
tower.AbilityModel#3.maxActivationsPerRound-1
tower.AbilityModel#3.maxActivationsPerGame0
tower.AbilityModel#3.animation-1
tower.AbilityModel#3.additionalCharges0
tower.AbilityModel#3.rechargeMonkeyMoneyCost0
tower.AbilityModel#3.cooldownSpeedScale0
tower.AbilityModel#3.animationOffset0
tower.AbilityModel#3.animationOffsetFrames0
tower.AbilityModel#3.cooldown-1
tower.AbilityModel#3.cooldownFrames0
tower.AttackModel.AmbushPointsSettingModel.pointSwitchDistance1
tower.AttackModel.AmbushPointsSettingModel.pointSwitchDistanceSquared1
tower.AttackModel.AmbushPointsSettingModel.minimumPointDistance1
tower.AttackModel.AmbushPointsSettingModel.minimumPointDistanceSquared1
tower.AttackModel.AmbushPointsSettingModel.dotSpacing1
tower.AttackModel.AmbushPointsSettingModel.dotOffset1
tower.AttackModel.AmbushPointsSettingModel.lineDelay1
tower.AttackModel.AmbushPointsSettingModel.lineDelayFrames0
tower.AttackModel.range0
tower.AttackModel.offsetX0
tower.AttackModel.offsetY0
tower.AttackModel.offsetZ0
tower.AttackModel.framesBeforeRetarget0
tower.AttackModel.sharedGridRange0
tower.radius5
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority100

Процветание

Thrive
Все башни дают на {0}% больше денег и пробивают шары на {0}% лучше до окончания текущего раунда и весь следующий раунд!
70цена, MM
1за покупку
Все числовые параметры (9)
cost70
ThriveModel.cashScale1.25
ThriveModel.increaseBloonWorthSimBehaviorModel.cashScale1.25
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan2
CreateEffectOnPowerModel.effectModel.fullscreen1
linkedToAchievement0
quantity1
orderPriority0

Powers Pro

Профессиональный банановый фермер

BananaFarmerProPower
Профессионал профессионально производит бананы в увеличенной зоне действия и быстрее собирает их.
100цена, MM
1за покупку
Все числовые параметры (645)
TowerModel.cost0
TowerModel.range75
TowerModel.tier0
TowerModel.towerSet64
TowerModel.footprint.radius5
TowerModel.bonusSelectionRadius0
TowerModel.animationSpeed1
TowerModel.sellbackModifierAdd0
TowerModel.displayScale1
TowerModel.frontierId-1
TowerModel.towerSize0
TowerModel.CollectCashZoneModel.attractRange75
TowerModel.CollectCashZoneModel.collectRange10
TowerModel.CollectCashZoneModel.lerpMultiplier0.3
TowerModel.CollectCashZoneModel.minEmitWaitTime0
TowerModel.CollectCashZoneModel.minEmitWaitTimeFrames0
TowerModel.CreateEffectOnSellModel.effectModel.scale1
TowerModel.CreateEffectOnSellModel.effectModel.lifespan1
TowerModel.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel.PlayAnimationIndexModel.placeAnimation3
TowerModel.PlayAnimationIndexModel.upgradeAnimation4
TowerModel.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel.radius5
TowerModel.cachedThrowMarkerHeight0
TowerModel.RadiusSquared0
TowerModel#2.cost0
TowerModel#2.range85
TowerModel#2.tier1
TowerModel#2.towerSet64
TowerModel#2.footprint.radius5
TowerModel#2.bonusSelectionRadius0
TowerModel#2.animationSpeed1
TowerModel#2.sellbackModifierAdd0
TowerModel#2.displayScale1
TowerModel#2.frontierId-1
TowerModel#2.towerSize0
TowerModel#2.CollectCashZoneModel.attractRange85
TowerModel#2.CollectCashZoneModel.collectRange10
TowerModel#2.CollectCashZoneModel.lerpMultiplier0.35
TowerModel#2.CollectCashZoneModel.minEmitWaitTime0
TowerModel#2.CollectCashZoneModel.minEmitWaitTimeFrames0
TowerModel#2.CreateEffectOnSellModel.effectModel.scale1
TowerModel#2.CreateEffectOnSellModel.effectModel.lifespan1
TowerModel#2.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#2.PlayAnimationIndexModel.placeAnimation3
TowerModel#2.PlayAnimationIndexModel.upgradeAnimation4
TowerModel#2.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#2.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#2.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#2.radius5
TowerModel#2.cachedThrowMarkerHeight0
TowerModel#2.RadiusSquared0
TowerModel#3.cost0
TowerModel#3.range85
TowerModel#3.tier2
TowerModel#3.towerSet64
TowerModel#3.footprint.radius5
TowerModel#3.bonusSelectionRadius0
TowerModel#3.animationSpeed1
TowerModel#3.sellbackModifierAdd0
TowerModel#3.displayScale1
TowerModel#3.frontierId-1
TowerModel#3.towerSize0
TowerModel#3.CollectCashZoneModel.attractRange85
TowerModel#3.CollectCashZoneModel.collectRange10
TowerModel#3.CollectCashZoneModel.lerpMultiplier0.35
TowerModel#3.CollectCashZoneModel.minEmitWaitTime0
TowerModel#3.CollectCashZoneModel.minEmitWaitTimeFrames0
TowerModel#3.CreateEffectOnSellModel.effectModel.scale1
TowerModel#3.CreateEffectOnSellModel.effectModel.lifespan1
TowerModel#3.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#3.PlayAnimationIndexModel.placeAnimation3
TowerModel#3.PlayAnimationIndexModel.upgradeAnimation4
TowerModel#3.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#3.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#3.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#3.AttackModel.WeaponModel.animation2
TowerModel#3.AttackModel.WeaponModel.animationOffset0
TowerModel#3.AttackModel.WeaponModel.animationOffsetFrames0
TowerModel#3.AttackModel.WeaponModel.ejectX0
TowerModel#3.AttackModel.WeaponModel.ejectY0
TowerModel#3.AttackModel.WeaponModel.ejectZ0
TowerModel#3.AttackModel.WeaponModel.projectile.maxPierce0
TowerModel#3.AttackModel.WeaponModel.projectile.pierce20
TowerModel#3.AttackModel.WeaponModel.projectile.scale1
TowerModel#3.AttackModel.WeaponModel.projectile.AgeModel.rounds0
TowerModel#3.AttackModel.WeaponModel.projectile.AgeModel.lifespan180
TowerModel#3.AttackModel.WeaponModel.projectile.AgeModel.lifespanFrames0
TowerModel#3.AttackModel.WeaponModel.projectile.AgeModel.collisionPass0
TowerModel#3.AttackModel.WeaponModel.projectile.ClearHitBloonsWhenNoLongerCollidingModel.interval0.05
TowerModel#3.AttackModel.WeaponModel.projectile.ClearHitBloonsWhenNoLongerCollidingModel.intervalFrames0
TowerModel#3.AttackModel.WeaponModel.projectile.ClearHitBloonsWhenNoLongerCollidingModel.collisionPass0
TowerModel#3.AttackModel.WeaponModel.projectile.RemoveBloonModifiersModel.collisionPass-1
TowerModel#3.AttackModel.WeaponModel.projectile.ArriveAtTargetModel.timeToTake0.6
TowerModel#3.AttackModel.WeaponModel.projectile.ArriveAtTargetModel.altSpeed0
TowerModel#3.AttackModel.WeaponModel.projectile.ArriveAtTargetModel.maxTurnAngle0
TowerModel#3.AttackModel.WeaponModel.projectile.ArriveAtTargetModel.collisionPass0
TowerModel#3.AttackModel.WeaponModel.projectile.WindModel.distanceMin150
TowerModel#3.AttackModel.WeaponModel.projectile.WindModel.distanceMax150
TowerModel#3.AttackModel.WeaponModel.projectile.WindModel.chance1
TowerModel#3.AttackModel.WeaponModel.projectile.WindModel.distanceScaleForTags0
TowerModel#3.AttackModel.WeaponModel.projectile.WindModel.speedMultiplier1
TowerModel#3.AttackModel.WeaponModel.projectile.WindModel.collisionPass0
TowerModel#3.AttackModel.WeaponModel.projectile.radius3
TowerModel#3.AttackModel.WeaponModel.projectile.vsBlockerRadius0
TowerModel#3.AttackModel.WeaponModel.projectile.checkCollisionInterval0
TowerModel#3.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
TowerModel#3.AttackModel.WeaponModel.projectile.CappedPierce20
TowerModel#3.AttackModel.WeaponModel.BananaPeelLimitProjectileModel.bananasRequired4
TowerModel#3.AttackModel.WeaponModel.rate0.4
TowerModel#3.AttackModel.WeaponModel.rateFrames0
TowerModel#3.AttackModel.WeaponModel.customStartCooldown0
TowerModel#3.AttackModel.WeaponModel.customStartCooldownFrames0
TowerModel#3.AttackModel.TargetTrackModel.maxOffset2
TowerModel#3.AttackModel.RotateToTargetModel.additionalRotation0
TowerModel#3.AttackModel.range85
TowerModel#3.AttackModel.targetProvider.maxOffset2
TowerModel#3.AttackModel.offsetX0
TowerModel#3.AttackModel.offsetY0
TowerModel#3.AttackModel.offsetZ0
TowerModel#3.AttackModel.framesBeforeRetarget0
TowerModel#3.AttackModel.sharedGridRange75
TowerModel#3.radius5
TowerModel#3.cachedThrowMarkerHeight0
TowerModel#3.RadiusSquared0
TowerModel#4.cost0
TowerModel#4.range85
TowerModel#4.tier3
TowerModel#4.towerSet64
TowerModel#4.footprint.radius5
TowerModel#4.bonusSelectionRadius0
TowerModel#4.animationSpeed1
TowerModel#4.sellbackModifierAdd0
TowerModel#4.displayScale1
TowerModel#4.frontierId-1
TowerModel#4.towerSize0
TowerModel#4.CollectCashZoneModel.attractRange9 999 999
TowerModel#4.CollectCashZoneModel.collectRange10
TowerModel#4.CollectCashZoneModel.lerpMultiplier0.4
TowerModel#4.CollectCashZoneModel.minEmitWaitTime0
TowerModel#4.CollectCashZoneModel.minEmitWaitTimeFrames0
TowerModel#4.CreateEffectOnSellModel.effectModel.scale1
TowerModel#4.CreateEffectOnSellModel.effectModel.lifespan1
TowerModel#4.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#4.PlayAnimationIndexModel.placeAnimation3
TowerModel#4.PlayAnimationIndexModel.upgradeAnimation4
TowerModel#4.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#4.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#4.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#4.AttackModel.WeaponModel.animation2
TowerModel#4.AttackModel.WeaponModel.animationOffset0
TowerModel#4.AttackModel.WeaponModel.animationOffsetFrames0
TowerModel#4.AttackModel.WeaponModel.ejectX0
TowerModel#4.AttackModel.WeaponModel.ejectY0
TowerModel#4.AttackModel.WeaponModel.ejectZ0
TowerModel#4.AttackModel.WeaponModel.projectile.maxPierce0
TowerModel#4.AttackModel.WeaponModel.projectile.pierce20
TowerModel#4.AttackModel.WeaponModel.projectile.scale1
TowerModel#4.AttackModel.WeaponModel.projectile.AgeModel.rounds0
TowerModel#4.AttackModel.WeaponModel.projectile.AgeModel.lifespan180
TowerModel#4.AttackModel.WeaponModel.projectile.AgeModel.lifespanFrames0
TowerModel#4.AttackModel.WeaponModel.projectile.AgeModel.collisionPass0
TowerModel#4.AttackModel.WeaponModel.projectile.ClearHitBloonsWhenNoLongerCollidingModel.interval0.05
TowerModel#4.AttackModel.WeaponModel.projectile.ClearHitBloonsWhenNoLongerCollidingModel.intervalFrames0
TowerModel#4.AttackModel.WeaponModel.projectile.ClearHitBloonsWhenNoLongerCollidingModel.collisionPass0
TowerModel#4.AttackModel.WeaponModel.projectile.RemoveBloonModifiersModel.collisionPass-1
TowerModel#4.AttackModel.WeaponModel.projectile.ArriveAtTargetModel.timeToTake0.6
TowerModel#4.AttackModel.WeaponModel.projectile.ArriveAtTargetModel.altSpeed0
TowerModel#4.AttackModel.WeaponModel.projectile.ArriveAtTargetModel.maxTurnAngle0
TowerModel#4.AttackModel.WeaponModel.projectile.ArriveAtTargetModel.collisionPass0
TowerModel#4.AttackModel.WeaponModel.projectile.WindModel.distanceMin150
TowerModel#4.AttackModel.WeaponModel.projectile.WindModel.distanceMax150
TowerModel#4.AttackModel.WeaponModel.projectile.WindModel.chance1
TowerModel#4.AttackModel.WeaponModel.projectile.WindModel.distanceScaleForTags0
TowerModel#4.AttackModel.WeaponModel.projectile.WindModel.speedMultiplier1
TowerModel#4.AttackModel.WeaponModel.projectile.WindModel.collisionPass0
TowerModel#4.AttackModel.WeaponModel.projectile.radius3
TowerModel#4.AttackModel.WeaponModel.projectile.vsBlockerRadius0
TowerModel#4.AttackModel.WeaponModel.projectile.checkCollisionInterval0
TowerModel#4.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
TowerModel#4.AttackModel.WeaponModel.projectile.CappedPierce20
TowerModel#4.AttackModel.WeaponModel.BananaPeelLimitProjectileModel.bananasRequired4
TowerModel#4.AttackModel.WeaponModel.rate0.4
TowerModel#4.AttackModel.WeaponModel.rateFrames0
TowerModel#4.AttackModel.WeaponModel.customStartCooldown0
TowerModel#4.AttackModel.WeaponModel.customStartCooldownFrames0
TowerModel#4.AttackModel.TargetTrackModel.maxOffset2
TowerModel#4.AttackModel.RotateToTargetModel.additionalRotation0
TowerModel#4.AttackModel.range85
TowerModel#4.AttackModel.targetProvider.maxOffset2
TowerModel#4.AttackModel.offsetX0
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TowerModel#8.CashbackZoneModel.cashbackZoneMultiplier0.02
TowerModel#8.CashbackZoneModel.cashbackMaxPercent9 999 999
TowerModel#8.CashbackZoneModel.maxStacks1
TowerModel#8.CashbackZoneModel.maxStackSize1
TowerModel#8.CashbackZoneModel#2.cashbackZoneMultiplier0.02
TowerModel#8.CashbackZoneModel#2.cashbackMaxPercent9 999 999
TowerModel#8.CashbackZoneModel#2.maxStacks4
TowerModel#8.CashbackZoneModel#2.maxStackSize4
TowerModel#8.DiscountZoneModel.discountMultiplier0.02
TowerModel#8.DiscountZoneModel.stackLimit4
TowerModel#8.DiscountZoneModel.tierCap3
TowerModel#8.DiscountZoneModel.tierMin0
TowerModel#8.DiscountZoneModel.maxStackSize4
TowerModel#8.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#8.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#8.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#8.radius5
TowerModel#8.cachedThrowMarkerHeight0
TowerModel#8.RadiusSquared0
TowerModel#9.cost0
TowerModel#9.range75
TowerModel#9.tier2
TowerModel#9.towerSet64
TowerModel#9.footprint.radius5
TowerModel#9.bonusSelectionRadius0
TowerModel#9.animationSpeed1
TowerModel#9.sellbackModifierAdd0
TowerModel#9.displayScale1
TowerModel#9.frontierId-1
TowerModel#9.towerSize0
TowerModel#9.CollectCashZoneModel.attractRange75
TowerModel#9.CollectCashZoneModel.collectRange10
TowerModel#9.CollectCashZoneModel.lerpMultiplier0.3
TowerModel#9.CollectCashZoneModel.minEmitWaitTime0
TowerModel#9.CollectCashZoneModel.minEmitWaitTimeFrames0
TowerModel#9.CreateEffectOnSellModel.effectModel.scale1
TowerModel#9.CreateEffectOnSellModel.effectModel.lifespan1
TowerModel#9.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#9.PlayAnimationIndexModel.placeAnimation3
TowerModel#9.PlayAnimationIndexModel.upgradeAnimation4
TowerModel#9.CashbackZoneModel.cashbackZoneMultiplier0.02
TowerModel#9.CashbackZoneModel.cashbackMaxPercent9 999 999
TowerModel#9.CashbackZoneModel.maxStacks1
TowerModel#9.CashbackZoneModel.maxStackSize1
TowerModel#9.CashbackZoneModel#2.cashbackZoneMultiplier0.02
TowerModel#9.CashbackZoneModel#2.cashbackMaxPercent9 999 999
TowerModel#9.CashbackZoneModel#2.maxStacks4
TowerModel#9.CashbackZoneModel#2.maxStackSize4
TowerModel#9.DiscountZoneModel.discountMultiplier0.02
TowerModel#9.DiscountZoneModel.stackLimit4
TowerModel#9.DiscountZoneModel.tierCap3
TowerModel#9.DiscountZoneModel.tierMin0
TowerModel#9.DiscountZoneModel.maxStackSize4
TowerModel#9.MonkeyBankerModel.bankIncomeMultiplierBase0.05
TowerModel#9.MonkeyBankerModel.bankIncomeMultiplierPerStack0.05
TowerModel#9.MonkeyBankerModel.bankIncomeMaxStacks4
TowerModel#9.MonkeyBankerModel.bankInstaDepositAmount0
TowerModel#9.MonkeyBankerModel.bankInstaDepositStackAmount0
TowerModel#9.MonkeyBankerModel.bankInstaDepositMaxStackAmount0
TowerModel#9.MonkeyBankerModel.bankCollectAnimation1
TowerModel#9.MonkeyBankerModel.maxStackSize0
TowerModel#9.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#9.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#9.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#9.radius5
TowerModel#9.cachedThrowMarkerHeight0
TowerModel#9.RadiusSquared0
TowerModel#10.cost0
TowerModel#10.range75
TowerModel#10.tier3
TowerModel#10.towerSet64
TowerModel#10.footprint.radius5
TowerModel#10.bonusSelectionRadius0
TowerModel#10.animationSpeed1
TowerModel#10.sellbackModifierAdd0
TowerModel#10.displayScale1
TowerModel#10.frontierId-1
TowerModel#10.towerSize0
TowerModel#10.CollectCashZoneModel.attractRange75
TowerModel#10.CollectCashZoneModel.collectRange10
TowerModel#10.CollectCashZoneModel.lerpMultiplier0.3
TowerModel#10.CollectCashZoneModel.minEmitWaitTime0
TowerModel#10.CollectCashZoneModel.minEmitWaitTimeFrames0
TowerModel#10.CreateEffectOnSellModel.effectModel.scale1
TowerModel#10.CreateEffectOnSellModel.effectModel.lifespan1
TowerModel#10.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#10.PlayAnimationIndexModel.placeAnimation3
TowerModel#10.PlayAnimationIndexModel.upgradeAnimation4
TowerModel#10.CashbackZoneModel.cashbackZoneMultiplier0.02
TowerModel#10.CashbackZoneModel.cashbackMaxPercent9 999 999
TowerModel#10.CashbackZoneModel.maxStacks1
TowerModel#10.CashbackZoneModel.maxStackSize1
TowerModel#10.CashbackZoneModel#2.cashbackZoneMultiplier0.02
TowerModel#10.CashbackZoneModel#2.cashbackMaxPercent9 999 999
TowerModel#10.CashbackZoneModel#2.maxStacks4
TowerModel#10.CashbackZoneModel#2.maxStackSize4
TowerModel#10.DiscountZoneModel.discountMultiplier0.02
TowerModel#10.DiscountZoneModel.stackLimit4
TowerModel#10.DiscountZoneModel.tierCap3
TowerModel#10.DiscountZoneModel.tierMin0
TowerModel#10.DiscountZoneModel.maxStackSize4
TowerModel#10.MonkeyBankerModel.bankIncomeMultiplierBase0.05
TowerModel#10.MonkeyBankerModel.bankIncomeMultiplierPerStack0.05
TowerModel#10.MonkeyBankerModel.bankIncomeMaxStacks4
TowerModel#10.MonkeyBankerModel.bankInstaDepositAmount1 000
TowerModel#10.MonkeyBankerModel.bankInstaDepositStackAmount350
TowerModel#10.MonkeyBankerModel.bankInstaDepositMaxStackAmount1 000
TowerModel#10.MonkeyBankerModel.bankCollectAnimation1
TowerModel#10.MonkeyBankerModel.maxStackSize0
TowerModel#10.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#10.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#10.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#10.radius5
TowerModel#10.cachedThrowMarkerHeight0
TowerModel#10.RadiusSquared0
cost100
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen0
tower.cost0
tower.range75
tower.tier0
tower.towerSet64
tower.footprint.radius5
tower.bonusSelectionRadius0
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.CollectCashZoneModel.attractRange75
tower.CollectCashZoneModel.collectRange10
tower.CollectCashZoneModel.lerpMultiplier0.3
tower.CollectCashZoneModel.minEmitWaitTime0
tower.CollectCashZoneModel.minEmitWaitTimeFrames0
tower.CreateEffectOnSellModel.effectModel.scale1
tower.CreateEffectOnSellModel.effectModel.lifespan1
tower.CreateEffectOnSellModel.effectModel.fullscreen0
tower.PlayAnimationIndexModel.placeAnimation3
tower.PlayAnimationIndexModel.upgradeAnimation4
tower.CreateEffectOnUpgradeModel.effectModel.scale1
tower.CreateEffectOnUpgradeModel.effectModel.lifespan6
tower.CreateEffectOnUpgradeModel.effectModel.fullscreen0
tower.radius5
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority100

Хайп-ускорение обезьян

MonkeyBoostProPower
Раззадорьте своих обезьян с помощью способности Высокая Интенсивность Хайпа, увеличивающей силу всех обезьян в радиусе действия.
300цена, MM
1за покупку
Все числовые параметры (1059)
TowerModel.cost0
TowerModel.range45
TowerModel.tier0
TowerModel.towerSet64
TowerModel.footprint.radius7
TowerModel.bonusSelectionRadius0
TowerModel.animationSpeed1
TowerModel.sellbackModifierAdd0
TowerModel.displayScale1
TowerModel.frontierId-1
TowerModel.towerSize0
TowerModel.CreateEffectOnSellModel.effectModel.scale1
TowerModel.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel.PlayAnimationIndexModel.placeAnimation2
TowerModel.PlayAnimationIndexModel.upgradeAnimation3
TowerModel.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel.AbilityModel.ActivateRateSupportZoneModel.range45
TowerModel.AbilityModel.ActivateRateSupportZoneModel.rateModifier0.5
TowerModel.AbilityModel.ActivateRateSupportZoneModel.maxNumTowersModified9 999 999
TowerModel.AbilityModel.ActivateRateSupportZoneModel.lifespan15
TowerModel.AbilityModel.ActivateRateSupportZoneModel.lifespanFrames0
TowerModel.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan1.5
TowerModel.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel.AbilityModel.livesCost0
TowerModel.AbilityModel.maxActivationsPerRound9 999 999
TowerModel.AbilityModel.maxActivationsPerGame0
TowerModel.AbilityModel.animation1
TowerModel.AbilityModel.additionalCharges0
TowerModel.AbilityModel.rechargeMonkeyMoneyCost100
TowerModel.AbilityModel.cooldownSpeedScale0
TowerModel.AbilityModel.animationOffset0.05
TowerModel.AbilityModel.animationOffsetFrames0
TowerModel.AbilityModel.cooldown90
TowerModel.AbilityModel.cooldownFrames0
TowerModel.radius7
TowerModel.cachedThrowMarkerHeight0
TowerModel.RadiusSquared0
TowerModel#2.cost0
TowerModel#2.range45
TowerModel#2.tier0
TowerModel#2.towerSet64
TowerModel#2.footprint.radius7
TowerModel#2.bonusSelectionRadius0
TowerModel#2.animationSpeed1
TowerModel#2.sellbackModifierAdd0
TowerModel#2.displayScale1
TowerModel#2.frontierId-1
TowerModel#2.towerSize0
TowerModel#2.CreateEffectOnSellModel.effectModel.scale1
TowerModel#2.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#2.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#2.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#2.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#2.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#2.PlayAnimationIndexModel.placeAnimation2
TowerModel#2.PlayAnimationIndexModel.upgradeAnimation3
TowerModel#2.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#2.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#2.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#2.AbilityModel.ActivateRateSupportZoneModel.range45
TowerModel#2.AbilityModel.ActivateRateSupportZoneModel.rateModifier0.5
TowerModel#2.AbilityModel.ActivateRateSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#2.AbilityModel.ActivateRateSupportZoneModel.lifespan15
TowerModel#2.AbilityModel.ActivateRateSupportZoneModel.lifespanFrames0
TowerModel#2.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#2.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan1.5
TowerModel#2.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel#2.AbilityModel.livesCost0
TowerModel#2.AbilityModel.maxActivationsPerRound9 999 999
TowerModel#2.AbilityModel.maxActivationsPerGame0
TowerModel#2.AbilityModel.animation1
TowerModel#2.AbilityModel.additionalCharges0
TowerModel#2.AbilityModel.rechargeMonkeyMoneyCost100
TowerModel#2.AbilityModel.cooldownSpeedScale0
TowerModel#2.AbilityModel.animationOffset0.05
TowerModel#2.AbilityModel.animationOffsetFrames0
TowerModel#2.AbilityModel.cooldown90
TowerModel#2.AbilityModel.cooldownFrames0
TowerModel#2.radius7
TowerModel#2.cachedThrowMarkerHeight0
TowerModel#2.RadiusSquared0
TowerModel#3.cost0
TowerModel#3.range45
TowerModel#3.tier1
TowerModel#3.towerSet64
TowerModel#3.footprint.radius7
TowerModel#3.bonusSelectionRadius0
TowerModel#3.animationSpeed1
TowerModel#3.sellbackModifierAdd0
TowerModel#3.displayScale1
TowerModel#3.frontierId-1
TowerModel#3.towerSize0
TowerModel#3.CreateEffectOnSellModel.effectModel.scale1
TowerModel#3.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#3.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#3.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#3.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#3.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#3.PlayAnimationIndexModel.placeAnimation2
TowerModel#3.PlayAnimationIndexModel.upgradeAnimation3
TowerModel#3.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#3.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#3.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#3.AbilityModel.ActivateRateSupportZoneModel.range45
TowerModel#3.AbilityModel.ActivateRateSupportZoneModel.rateModifier0.5
TowerModel#3.AbilityModel.ActivateRateSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#3.AbilityModel.ActivateRateSupportZoneModel.lifespan15
TowerModel#3.AbilityModel.ActivateRateSupportZoneModel.lifespanFrames0
TowerModel#3.AbilityModel.ActivateRangeSupportZoneModel.multiplier0
TowerModel#3.AbilityModel.ActivateRangeSupportZoneModel.additive15
TowerModel#3.AbilityModel.ActivateRangeSupportZoneModel.range45
TowerModel#3.AbilityModel.ActivateRangeSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#3.AbilityModel.ActivateRangeSupportZoneModel.lifespan15
TowerModel#3.AbilityModel.ActivateRangeSupportZoneModel.lifespanFrames0
TowerModel#3.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#3.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan1.5
TowerModel#3.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel#3.AbilityModel.livesCost0
TowerModel#3.AbilityModel.maxActivationsPerRound9 999 999
TowerModel#3.AbilityModel.maxActivationsPerGame0
TowerModel#3.AbilityModel.animation1
TowerModel#3.AbilityModel.additionalCharges0
TowerModel#3.AbilityModel.rechargeMonkeyMoneyCost100
TowerModel#3.AbilityModel.cooldownSpeedScale0
TowerModel#3.AbilityModel.animationOffset0.05
TowerModel#3.AbilityModel.animationOffsetFrames0
TowerModel#3.AbilityModel.cooldown90
TowerModel#3.AbilityModel.cooldownFrames0
TowerModel#3.radius7
TowerModel#3.cachedThrowMarkerHeight0
TowerModel#3.RadiusSquared0
TowerModel#4.cost0
TowerModel#4.range45
TowerModel#4.tier1
TowerModel#4.towerSet64
TowerModel#4.footprint.radius7
TowerModel#4.bonusSelectionRadius0
TowerModel#4.animationSpeed1
TowerModel#4.sellbackModifierAdd0
TowerModel#4.displayScale1
TowerModel#4.frontierId-1
TowerModel#4.towerSize0
TowerModel#4.CreateEffectOnSellModel.effectModel.scale1
TowerModel#4.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#4.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#4.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#4.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#4.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#4.PlayAnimationIndexModel.placeAnimation2
TowerModel#4.PlayAnimationIndexModel.upgradeAnimation3
TowerModel#4.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#4.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#4.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#4.AbilityModel.ActivateRateSupportZoneModel.range45
TowerModel#4.AbilityModel.ActivateRateSupportZoneModel.rateModifier0.5
TowerModel#4.AbilityModel.ActivateRateSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#4.AbilityModel.ActivateRateSupportZoneModel.lifespan15
TowerModel#4.AbilityModel.ActivateRateSupportZoneModel.lifespanFrames0
TowerModel#4.AbilityModel.ActivateRangeSupportZoneModel.multiplier0
TowerModel#4.AbilityModel.ActivateRangeSupportZoneModel.additive15
TowerModel#4.AbilityModel.ActivateRangeSupportZoneModel.range45
TowerModel#4.AbilityModel.ActivateRangeSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#4.AbilityModel.ActivateRangeSupportZoneModel.lifespan15
TowerModel#4.AbilityModel.ActivateRangeSupportZoneModel.lifespanFrames0
TowerModel#4.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#4.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan1.5
TowerModel#4.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel#4.AbilityModel.livesCost0
TowerModel#4.AbilityModel.maxActivationsPerRound9 999 999
TowerModel#4.AbilityModel.maxActivationsPerGame0
TowerModel#4.AbilityModel.animation1
TowerModel#4.AbilityModel.additionalCharges0
TowerModel#4.AbilityModel.rechargeMonkeyMoneyCost100
TowerModel#4.AbilityModel.cooldownSpeedScale0
TowerModel#4.AbilityModel.animationOffset0.05
TowerModel#4.AbilityModel.animationOffsetFrames0
TowerModel#4.AbilityModel.cooldown90
TowerModel#4.AbilityModel.cooldownFrames0
TowerModel#4.radius7
TowerModel#4.cachedThrowMarkerHeight0
TowerModel#4.RadiusSquared0
TowerModel#5.cost0
TowerModel#5.range45
TowerModel#5.tier2
TowerModel#5.towerSet64
TowerModel#5.footprint.radius7
TowerModel#5.bonusSelectionRadius0
TowerModel#5.animationSpeed1
TowerModel#5.sellbackModifierAdd0
TowerModel#5.displayScale1
TowerModel#5.frontierId-1
TowerModel#5.towerSize0
TowerModel#5.CreateEffectOnSellModel.effectModel.scale1
TowerModel#5.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#5.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#5.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#5.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#5.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#5.PlayAnimationIndexModel.placeAnimation2
TowerModel#5.PlayAnimationIndexModel.upgradeAnimation3
TowerModel#5.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#5.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#5.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#5.AbilityModel.ActivateRateSupportZoneModel.range45
TowerModel#5.AbilityModel.ActivateRateSupportZoneModel.rateModifier0.5
TowerModel#5.AbilityModel.ActivateRateSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#5.AbilityModel.ActivateRateSupportZoneModel.lifespan15
TowerModel#5.AbilityModel.ActivateRateSupportZoneModel.lifespanFrames0
TowerModel#5.AbilityModel.ActivateRangeSupportZoneModel.multiplier0
TowerModel#5.AbilityModel.ActivateRangeSupportZoneModel.additive15
TowerModel#5.AbilityModel.ActivateRangeSupportZoneModel.range45
TowerModel#5.AbilityModel.ActivateRangeSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#5.AbilityModel.ActivateRangeSupportZoneModel.lifespan15
TowerModel#5.AbilityModel.ActivateRangeSupportZoneModel.lifespanFrames0
TowerModel#5.AbilityModel.ActivateVisibilitySupportZoneModel.range45
TowerModel#5.AbilityModel.ActivateVisibilitySupportZoneModel.maxNumTowersModified9 999 999
TowerModel#5.AbilityModel.ActivateVisibilitySupportZoneModel.lifespan15
TowerModel#5.AbilityModel.ActivateVisibilitySupportZoneModel.lifespanFrames0
TowerModel#5.AbilityModel.ActivateSpreadSupportZoneModel.range45
TowerModel#5.AbilityModel.ActivateSpreadSupportZoneModel.spreadModifier0.5
TowerModel#5.AbilityModel.ActivateSpreadSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#5.AbilityModel.ActivateSpreadSupportZoneModel.lifespan15
TowerModel#5.AbilityModel.ActivateSpreadSupportZoneModel.lifespanFrames0
TowerModel#5.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#5.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan1.5
TowerModel#5.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel#5.AbilityModel.livesCost0
TowerModel#5.AbilityModel.maxActivationsPerRound9 999 999
TowerModel#5.AbilityModel.maxActivationsPerGame0
TowerModel#5.AbilityModel.animation1
TowerModel#5.AbilityModel.additionalCharges0
TowerModel#5.AbilityModel.rechargeMonkeyMoneyCost100
TowerModel#5.AbilityModel.cooldownSpeedScale0
TowerModel#5.AbilityModel.animationOffset0.05
TowerModel#5.AbilityModel.animationOffsetFrames0
TowerModel#5.AbilityModel.cooldown90
TowerModel#5.AbilityModel.cooldownFrames0
TowerModel#5.radius7
TowerModel#5.cachedThrowMarkerHeight0
TowerModel#5.RadiusSquared0
TowerModel#6.cost0
TowerModel#6.range45
TowerModel#6.tier2
TowerModel#6.towerSet64
TowerModel#6.footprint.radius7
TowerModel#6.bonusSelectionRadius0
TowerModel#6.animationSpeed1
TowerModel#6.sellbackModifierAdd0
TowerModel#6.displayScale1
TowerModel#6.frontierId-1
TowerModel#6.towerSize0
TowerModel#6.CreateEffectOnSellModel.effectModel.scale1
TowerModel#6.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#6.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#6.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#6.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#6.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#6.PlayAnimationIndexModel.placeAnimation2
TowerModel#6.PlayAnimationIndexModel.upgradeAnimation3
TowerModel#6.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#6.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#6.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#6.AbilityModel.ActivateRateSupportZoneModel.range45
TowerModel#6.AbilityModel.ActivateRateSupportZoneModel.rateModifier0.5
TowerModel#6.AbilityModel.ActivateRateSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#6.AbilityModel.ActivateRateSupportZoneModel.lifespan15
TowerModel#6.AbilityModel.ActivateRateSupportZoneModel.lifespanFrames0
TowerModel#6.AbilityModel.ActivateRangeSupportZoneModel.multiplier0
TowerModel#6.AbilityModel.ActivateRangeSupportZoneModel.additive15
TowerModel#6.AbilityModel.ActivateRangeSupportZoneModel.range45
TowerModel#6.AbilityModel.ActivateRangeSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#6.AbilityModel.ActivateRangeSupportZoneModel.lifespan15
TowerModel#6.AbilityModel.ActivateRangeSupportZoneModel.lifespanFrames0
TowerModel#6.AbilityModel.ActivateVisibilitySupportZoneModel.range45
TowerModel#6.AbilityModel.ActivateVisibilitySupportZoneModel.maxNumTowersModified9 999 999
TowerModel#6.AbilityModel.ActivateVisibilitySupportZoneModel.lifespan15
TowerModel#6.AbilityModel.ActivateVisibilitySupportZoneModel.lifespanFrames0
TowerModel#6.AbilityModel.ActivateSpreadSupportZoneModel.range45
TowerModel#6.AbilityModel.ActivateSpreadSupportZoneModel.spreadModifier0.5
TowerModel#6.AbilityModel.ActivateSpreadSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#6.AbilityModel.ActivateSpreadSupportZoneModel.lifespan15
TowerModel#6.AbilityModel.ActivateSpreadSupportZoneModel.lifespanFrames0
TowerModel#6.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#6.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan1.5
TowerModel#6.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel#6.AbilityModel.livesCost0
TowerModel#6.AbilityModel.maxActivationsPerRound9 999 999
TowerModel#6.AbilityModel.maxActivationsPerGame0
TowerModel#6.AbilityModel.animation1
TowerModel#6.AbilityModel.additionalCharges0
TowerModel#6.AbilityModel.rechargeMonkeyMoneyCost100
TowerModel#6.AbilityModel.cooldownSpeedScale0
TowerModel#6.AbilityModel.animationOffset0.05
TowerModel#6.AbilityModel.animationOffsetFrames0
TowerModel#6.AbilityModel.cooldown90
TowerModel#6.AbilityModel.cooldownFrames0
TowerModel#6.radius7
TowerModel#6.cachedThrowMarkerHeight0
TowerModel#6.RadiusSquared0
TowerModel#7.cost0
TowerModel#7.range45
TowerModel#7.tier3
TowerModel#7.towerSet64
TowerModel#7.footprint.radius7
TowerModel#7.bonusSelectionRadius0
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TowerModel#15.AbilityModel.maxActivationsPerRound9 999 999
TowerModel#15.AbilityModel.maxActivationsPerGame0
TowerModel#15.AbilityModel.animation1
TowerModel#15.AbilityModel.additionalCharges2
TowerModel#15.AbilityModel.rechargeMonkeyMoneyCost100
TowerModel#15.AbilityModel.cooldownSpeedScale0
TowerModel#15.AbilityModel.animationOffset0.05
TowerModel#15.AbilityModel.animationOffsetFrames0
TowerModel#15.AbilityModel.cooldown90
TowerModel#15.AbilityModel.cooldownFrames0
TowerModel#15.radius7
TowerModel#15.cachedThrowMarkerHeight0
TowerModel#15.RadiusSquared0
TowerModel#16.cost0
TowerModel#16.range45
TowerModel#16.tier1
TowerModel#16.towerSet64
TowerModel#16.footprint.radius7
TowerModel#16.bonusSelectionRadius0
TowerModel#16.animationSpeed1
TowerModel#16.sellbackModifierAdd0
TowerModel#16.displayScale1
TowerModel#16.frontierId-1
TowerModel#16.towerSize0
TowerModel#16.CreateEffectOnSellModel.effectModel.scale1
TowerModel#16.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#16.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#16.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#16.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#16.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#16.PlayAnimationIndexModel.placeAnimation2
TowerModel#16.PlayAnimationIndexModel.upgradeAnimation3
TowerModel#16.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#16.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#16.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#16.AbilityModel.ActivateRateSupportZoneModel.range45
TowerModel#16.AbilityModel.ActivateRateSupportZoneModel.rateModifier0.5
TowerModel#16.AbilityModel.ActivateRateSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#16.AbilityModel.ActivateRateSupportZoneModel.lifespan15
TowerModel#16.AbilityModel.ActivateRateSupportZoneModel.lifespanFrames0
TowerModel#16.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#16.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan1.5
TowerModel#16.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel#16.AbilityModel.livesCost0
TowerModel#16.AbilityModel.maxActivationsPerRound9 999 999
TowerModel#16.AbilityModel.maxActivationsPerGame0
TowerModel#16.AbilityModel.animation1
TowerModel#16.AbilityModel.additionalCharges2
TowerModel#16.AbilityModel.rechargeMonkeyMoneyCost100
TowerModel#16.AbilityModel.cooldownSpeedScale0
TowerModel#16.AbilityModel.animationOffset0.05
TowerModel#16.AbilityModel.animationOffsetFrames0
TowerModel#16.AbilityModel.cooldown90
TowerModel#16.AbilityModel.cooldownFrames0
TowerModel#16.radius7
TowerModel#16.cachedThrowMarkerHeight0
TowerModel#16.RadiusSquared0
TowerModel#17.cost0
TowerModel#17.range45
TowerModel#17.tier2
TowerModel#17.towerSet64
TowerModel#17.footprint.radius7
TowerModel#17.bonusSelectionRadius0
TowerModel#17.animationSpeed1
TowerModel#17.sellbackModifierAdd0
TowerModel#17.displayScale1
TowerModel#17.frontierId-1
TowerModel#17.towerSize0
TowerModel#17.CreateEffectOnSellModel.effectModel.scale1
TowerModel#17.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#17.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#17.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#17.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#17.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#17.PlayAnimationIndexModel.placeAnimation2
TowerModel#17.PlayAnimationIndexModel.upgradeAnimation3
TowerModel#17.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#17.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#17.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#17.RateSupportModel.multiplier0.85
TowerModel#17.RateSupportModel.priority1
TowerModel#17.RateSupportModel.customRadius0
TowerModel#17.RateSupportModel.maxStackSize0
TowerModel#17.AbilityModel.ActivateRateSupportZoneModel.range45
TowerModel#17.AbilityModel.ActivateRateSupportZoneModel.rateModifier0.5
TowerModel#17.AbilityModel.ActivateRateSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#17.AbilityModel.ActivateRateSupportZoneModel.lifespan15
TowerModel#17.AbilityModel.ActivateRateSupportZoneModel.lifespanFrames0
TowerModel#17.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#17.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan1.5
TowerModel#17.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel#17.AbilityModel.livesCost0
TowerModel#17.AbilityModel.maxActivationsPerRound9 999 999
TowerModel#17.AbilityModel.maxActivationsPerGame0
TowerModel#17.AbilityModel.animation1
TowerModel#17.AbilityModel.additionalCharges2
TowerModel#17.AbilityModel.rechargeMonkeyMoneyCost100
TowerModel#17.AbilityModel.cooldownSpeedScale0
TowerModel#17.AbilityModel.animationOffset0.05
TowerModel#17.AbilityModel.animationOffsetFrames0
TowerModel#17.AbilityModel.cooldown90
TowerModel#17.AbilityModel.cooldownFrames0
TowerModel#17.radius7
TowerModel#17.cachedThrowMarkerHeight0
TowerModel#17.RadiusSquared0
TowerModel#18.cost0
TowerModel#18.range45
TowerModel#18.tier2
TowerModel#18.towerSet64
TowerModel#18.footprint.radius7
TowerModel#18.bonusSelectionRadius0
TowerModel#18.animationSpeed1
TowerModel#18.sellbackModifierAdd0
TowerModel#18.displayScale1
TowerModel#18.frontierId-1
TowerModel#18.towerSize0
TowerModel#18.CreateEffectOnSellModel.effectModel.scale1
TowerModel#18.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#18.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#18.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#18.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#18.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#18.PlayAnimationIndexModel.placeAnimation2
TowerModel#18.PlayAnimationIndexModel.upgradeAnimation3
TowerModel#18.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#18.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#18.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#18.RateSupportModel.multiplier0.85
TowerModel#18.RateSupportModel.priority1
TowerModel#18.RateSupportModel.customRadius0
TowerModel#18.RateSupportModel.maxStackSize0
TowerModel#18.AbilityModel.ActivateRateSupportZoneModel.range45
TowerModel#18.AbilityModel.ActivateRateSupportZoneModel.rateModifier0.5
TowerModel#18.AbilityModel.ActivateRateSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#18.AbilityModel.ActivateRateSupportZoneModel.lifespan15
TowerModel#18.AbilityModel.ActivateRateSupportZoneModel.lifespanFrames0
TowerModel#18.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#18.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan1.5
TowerModel#18.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel#18.AbilityModel.livesCost0
TowerModel#18.AbilityModel.maxActivationsPerRound9 999 999
TowerModel#18.AbilityModel.maxActivationsPerGame0
TowerModel#18.AbilityModel.animation1
TowerModel#18.AbilityModel.additionalCharges2
TowerModel#18.AbilityModel.rechargeMonkeyMoneyCost100
TowerModel#18.AbilityModel.cooldownSpeedScale0
TowerModel#18.AbilityModel.animationOffset0.05
TowerModel#18.AbilityModel.animationOffsetFrames0
TowerModel#18.AbilityModel.cooldown90
TowerModel#18.AbilityModel.cooldownFrames0
TowerModel#18.radius7
TowerModel#18.cachedThrowMarkerHeight0
TowerModel#18.RadiusSquared0
TowerModel#19.cost0
TowerModel#19.range45
TowerModel#19.tier3
TowerModel#19.towerSet64
TowerModel#19.footprint.radius7
TowerModel#19.bonusSelectionRadius0
TowerModel#19.animationSpeed1
TowerModel#19.sellbackModifierAdd0
TowerModel#19.displayScale1
TowerModel#19.frontierId-1
TowerModel#19.towerSize0
TowerModel#19.CreateEffectOnSellModel.effectModel.scale1
TowerModel#19.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#19.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#19.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#19.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#19.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#19.PlayAnimationIndexModel.placeAnimation2
TowerModel#19.PlayAnimationIndexModel.upgradeAnimation3
TowerModel#19.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#19.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#19.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#19.RateSupportModel.multiplier0.7
TowerModel#19.RateSupportModel.priority1
TowerModel#19.RateSupportModel.customRadius0
TowerModel#19.RateSupportModel.maxStackSize0
TowerModel#19.AbilityModel.ActivateRateSupportZoneModel.range45
TowerModel#19.AbilityModel.ActivateRateSupportZoneModel.rateModifier0.5
TowerModel#19.AbilityModel.ActivateRateSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#19.AbilityModel.ActivateRateSupportZoneModel.lifespan15
TowerModel#19.AbilityModel.ActivateRateSupportZoneModel.lifespanFrames0
TowerModel#19.AbilityModel.ActivateTowerDamageSupportZoneModel.range45
TowerModel#19.AbilityModel.ActivateTowerDamageSupportZoneModel.damageIncrease1
TowerModel#19.AbilityModel.ActivateTowerDamageSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#19.AbilityModel.ActivateTowerDamageSupportZoneModel.lifespan15
TowerModel#19.AbilityModel.ActivateTowerDamageSupportZoneModel.lifespanFrames0
TowerModel#19.AbilityModel.ActivateTowerDamageSupportZoneModel.immuneBloonProperties0
TowerModel#19.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#19.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan1.5
TowerModel#19.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel#19.AbilityModel.livesCost0
TowerModel#19.AbilityModel.maxActivationsPerRound9 999 999
TowerModel#19.AbilityModel.maxActivationsPerGame0
TowerModel#19.AbilityModel.animation1
TowerModel#19.AbilityModel.additionalCharges2
TowerModel#19.AbilityModel.rechargeMonkeyMoneyCost100
TowerModel#19.AbilityModel.cooldownSpeedScale0
TowerModel#19.AbilityModel.animationOffset0.05
TowerModel#19.AbilityModel.animationOffsetFrames0
TowerModel#19.AbilityModel.cooldown90
TowerModel#19.AbilityModel.cooldownFrames0
TowerModel#19.radius7
TowerModel#19.cachedThrowMarkerHeight0
TowerModel#19.RadiusSquared0
TowerModel#20.cost0
TowerModel#20.range45
TowerModel#20.tier3
TowerModel#20.towerSet64
TowerModel#20.footprint.radius7
TowerModel#20.bonusSelectionRadius0
TowerModel#20.animationSpeed1
TowerModel#20.sellbackModifierAdd0
TowerModel#20.displayScale1
TowerModel#20.frontierId-1
TowerModel#20.towerSize0
TowerModel#20.CreateEffectOnSellModel.effectModel.scale1
TowerModel#20.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#20.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#20.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#20.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#20.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#20.PlayAnimationIndexModel.placeAnimation2
TowerModel#20.PlayAnimationIndexModel.upgradeAnimation3
TowerModel#20.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#20.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#20.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#20.RateSupportModel.multiplier0.7
TowerModel#20.RateSupportModel.priority1
TowerModel#20.RateSupportModel.customRadius0
TowerModel#20.RateSupportModel.maxStackSize0
TowerModel#20.AbilityModel.ActivateRateSupportZoneModel.range45
TowerModel#20.AbilityModel.ActivateRateSupportZoneModel.rateModifier0.5
TowerModel#20.AbilityModel.ActivateRateSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#20.AbilityModel.ActivateRateSupportZoneModel.lifespan15
TowerModel#20.AbilityModel.ActivateRateSupportZoneModel.lifespanFrames0
TowerModel#20.AbilityModel.ActivateTowerDamageSupportZoneModel.range45
TowerModel#20.AbilityModel.ActivateTowerDamageSupportZoneModel.damageIncrease1
TowerModel#20.AbilityModel.ActivateTowerDamageSupportZoneModel.maxNumTowersModified9 999 999
TowerModel#20.AbilityModel.ActivateTowerDamageSupportZoneModel.lifespan15
TowerModel#20.AbilityModel.ActivateTowerDamageSupportZoneModel.lifespanFrames0
TowerModel#20.AbilityModel.ActivateTowerDamageSupportZoneModel.immuneBloonProperties0
TowerModel#20.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
TowerModel#20.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan1.5
TowerModel#20.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
TowerModel#20.AbilityModel.livesCost0
TowerModel#20.AbilityModel.maxActivationsPerRound9 999 999
TowerModel#20.AbilityModel.maxActivationsPerGame0
TowerModel#20.AbilityModel.animation1
TowerModel#20.AbilityModel.additionalCharges2
TowerModel#20.AbilityModel.rechargeMonkeyMoneyCost100
TowerModel#20.AbilityModel.cooldownSpeedScale0
TowerModel#20.AbilityModel.animationOffset0.05
TowerModel#20.AbilityModel.animationOffsetFrames0
TowerModel#20.AbilityModel.cooldown90
TowerModel#20.AbilityModel.cooldownFrames0
TowerModel#20.radius7
TowerModel#20.cachedThrowMarkerHeight0
TowerModel#20.RadiusSquared0
cost300
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen1
tower.cost0
tower.range45
tower.tier0
tower.towerSet64
tower.footprint.radius7
tower.bonusSelectionRadius0
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
tower.towerSize0
tower.CreateEffectOnSellModel.effectModel.scale1
tower.CreateEffectOnSellModel.effectModel.lifespan0
tower.CreateEffectOnSellModel.effectModel.fullscreen0
tower.CreateEffectOnPlaceModel.effectModel.scale1
tower.CreateEffectOnPlaceModel.effectModel.lifespan1
tower.CreateEffectOnPlaceModel.effectModel.fullscreen0
tower.PlayAnimationIndexModel.placeAnimation2
tower.PlayAnimationIndexModel.upgradeAnimation3
tower.CreateEffectOnUpgradeModel.effectModel.scale1
tower.CreateEffectOnUpgradeModel.effectModel.lifespan6
tower.CreateEffectOnUpgradeModel.effectModel.fullscreen0
tower.AbilityModel.ActivateRateSupportZoneModel.range45
tower.AbilityModel.ActivateRateSupportZoneModel.rateModifier0.5
tower.AbilityModel.ActivateRateSupportZoneModel.maxNumTowersModified9 999 999
tower.AbilityModel.ActivateRateSupportZoneModel.lifespan15
tower.AbilityModel.ActivateRateSupportZoneModel.lifespanFrames0
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.scale1
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.lifespan1.5
tower.AbilityModel.CreateEffectOnAbilityModel.effectModel.fullscreen0
tower.AbilityModel.livesCost0
tower.AbilityModel.maxActivationsPerRound9 999 999
tower.AbilityModel.maxActivationsPerGame0
tower.AbilityModel.animation1
tower.AbilityModel.additionalCharges0
tower.AbilityModel.rechargeMonkeyMoneyCost100
tower.AbilityModel.cooldownSpeedScale0
tower.AbilityModel.animationOffset0.05
tower.AbilityModel.animationOffsetFrames0
tower.AbilityModel.cooldown90
tower.AbilityModel.cooldownFrames0
tower.radius7
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority100

Переносное озеро Про

PortableLakeProPower
Переносное озеро Про — шире, чем когда-либо, и способно вмещать как наземных, так и водных обезьян. У наземных обезьян уменьшена дальность атаки.
150цена, MM
1за покупку
Все числовые параметры (1317)
TowerModel.cost0
TowerModel.range40
TowerModel.tier0
TowerModel.towerSet64
TowerModel.footprint.xWidth76
TowerModel.footprint.yWidth19
TowerModel.bonusSelectionRadius75
TowerModel.animationSpeed1
TowerModel.sellbackModifierAdd0
TowerModel.displayScale1
TowerModel.frontierId-1
TowerModel.towerSize0
TowerModel.RectangleFootprintModel.xWidth76
TowerModel.RectangleFootprintModel.yWidth19
TowerModel.CreateEffectOnSellModel.effectModel.scale1
TowerModel.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel.PlayAnimationIndexModel.placeAnimation2
TowerModel.PlayAnimationIndexModel.upgradeAnimation3
TowerModel.AddMakeshiftAreaModel.newAreaType7
TowerModel.AddMakeshiftAreaModel.renderHeightOffset0
TowerModel.MakeshiftAreaRangeSupportModel.rangeMultiplier-0.2
TowerModel.radius19
TowerModel.cachedThrowMarkerHeight0
TowerModel.RadiusSquared0
TowerModel#2.cost0
TowerModel#2.range40
TowerModel#2.tier1
TowerModel#2.towerSet64
TowerModel#2.footprint.xWidth76
TowerModel#2.footprint.yWidth19
TowerModel#2.bonusSelectionRadius75
TowerModel#2.animationSpeed1
TowerModel#2.sellbackModifierAdd0
TowerModel#2.displayScale1
TowerModel#2.frontierId-1
TowerModel#2.towerSize0
TowerModel#2.RectangleFootprintModel.xWidth76
TowerModel#2.RectangleFootprintModel.yWidth19
TowerModel#2.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#2.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#2.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#2.CreateEffectOnSellModel.effectModel.scale1
TowerModel#2.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#2.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#2.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#2.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#2.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#2.PlayAnimationIndexModel.placeAnimation2
TowerModel#2.PlayAnimationIndexModel.upgradeAnimation3
TowerModel#2.CashPerTowerInMakeshiftAreaModel.cashAmount6
TowerModel#2.CashPerTowerInMakeshiftAreaModel.assetLifespan3
TowerModel#2.AddMakeshiftAreaModel.newAreaType7
TowerModel#2.AddMakeshiftAreaModel.renderHeightOffset0
TowerModel#2.MakeshiftAreaRangeSupportModel.rangeMultiplier-0.2
TowerModel#2.AttackModel.WeaponModel.animation-1
TowerModel#2.AttackModel.WeaponModel.animationOffset0
TowerModel#2.AttackModel.WeaponModel.animationOffsetFrames0
TowerModel#2.AttackModel.WeaponModel.ejectX0
TowerModel#2.AttackModel.WeaponModel.ejectY0
TowerModel#2.AttackModel.WeaponModel.ejectZ0
TowerModel#2.AttackModel.WeaponModel.projectile.maxPierce0
TowerModel#2.AttackModel.WeaponModel.projectile.pierce100
TowerModel#2.AttackModel.WeaponModel.projectile.scale1
TowerModel#2.AttackModel.WeaponModel.projectile.AgeModel.rounds1
TowerModel#2.AttackModel.WeaponModel.projectile.AgeModel.lifespan0.1
TowerModel#2.AttackModel.WeaponModel.projectile.AgeModel.lifespanFrames0
TowerModel#2.AttackModel.WeaponModel.projectile.AgeModel.collisionPass0
TowerModel#2.AttackModel.WeaponModel.projectile.RemoveBloonModifiersModel.collisionPass-1
TowerModel#2.AttackModel.WeaponModel.projectile.radius60
TowerModel#2.AttackModel.WeaponModel.projectile.vsBlockerRadius0
TowerModel#2.AttackModel.WeaponModel.projectile.checkCollisionInterval0
TowerModel#2.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
TowerModel#2.AttackModel.WeaponModel.projectile.CappedPierce100
TowerModel#2.AttackModel.WeaponModel.EjectEffectModel.effectModel.scale1
TowerModel#2.AttackModel.WeaponModel.EjectEffectModel.effectModel.lifespan1.75
TowerModel#2.AttackModel.WeaponModel.EjectEffectModel.effectModel.fullscreen0
TowerModel#2.AttackModel.WeaponModel.EjectEffectModel.lifespan1
TowerModel#2.AttackModel.WeaponModel.EjectEffectModel.fullscreen0
TowerModel#2.AttackModel.WeaponModel.WeaponRateMinModel.min0.75
TowerModel#2.AttackModel.WeaponModel.rate0.75
TowerModel#2.AttackModel.WeaponModel.rateFrames0
TowerModel#2.AttackModel.WeaponModel.customStartCooldown0
TowerModel#2.AttackModel.WeaponModel.customStartCooldownFrames0
TowerModel#2.AttackModel.range2 000
TowerModel#2.AttackModel.offsetX0
TowerModel#2.AttackModel.offsetY0
TowerModel#2.AttackModel.offsetZ0
TowerModel#2.AttackModel.framesBeforeRetarget0
TowerModel#2.AttackModel.sharedGridRange0
TowerModel#2.radius19
TowerModel#2.cachedThrowMarkerHeight0
TowerModel#2.RadiusSquared0
TowerModel#3.cost0
TowerModel#3.range40
TowerModel#3.tier2
TowerModel#3.towerSet64
TowerModel#3.footprint.xWidth76
TowerModel#3.footprint.yWidth19
TowerModel#3.bonusSelectionRadius75
TowerModel#3.animationSpeed1
TowerModel#3.sellbackModifierAdd0
TowerModel#3.displayScale1
TowerModel#3.frontierId-1
TowerModel#3.towerSize0
TowerModel#3.RectangleFootprintModel.xWidth76
TowerModel#3.RectangleFootprintModel.yWidth19
TowerModel#3.CreateEffectOnUpgradeModel.effectModel.scale1
TowerModel#3.CreateEffectOnUpgradeModel.effectModel.lifespan6
TowerModel#3.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#3.CreateEffectOnSellModel.effectModel.scale1
TowerModel#3.CreateEffectOnSellModel.effectModel.lifespan0
TowerModel#3.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#3.CreateEffectOnPlaceModel.effectModel.scale1
TowerModel#3.CreateEffectOnPlaceModel.effectModel.lifespan1
TowerModel#3.CreateEffectOnPlaceModel.effectModel.fullscreen0
TowerModel#3.PlayAnimationIndexModel.placeAnimation2
TowerModel#3.PlayAnimationIndexModel.upgradeAnimation3
TowerModel#3.CashPerTowerInMakeshiftAreaModel.cashAmount12
TowerModel#3.CashPerTowerInMakeshiftAreaModel.assetLifespan3
TowerModel#3.AddMakeshiftAreaModel.newAreaType7
TowerModel#3.AddMakeshiftAreaModel.renderHeightOffset0
TowerModel#3.AddMakeshiftAreaModel#2.newAreaType2
TowerModel#3.AddMakeshiftAreaModel#2.renderHeightOffset0
TowerModel#3.MakeshiftAreaRangeSupportModel.rangeMultiplier-0.2
TowerModel#3.MakeshiftAreaRangeSupportModel#2.rangeMultiplier0.15
TowerModel#3.AttackModel.WeaponModel.animation-1
TowerModel#3.AttackModel.WeaponModel.animationOffset0
TowerModel#3.AttackModel.WeaponModel.animationOffsetFrames0
TowerModel#3.AttackModel.WeaponModel.ejectX0
TowerModel#3.AttackModel.WeaponModel.ejectY0
TowerModel#3.AttackModel.WeaponModel.ejectZ0
TowerModel#3.AttackModel.WeaponModel.projectile.maxPierce0
TowerModel#3.AttackModel.WeaponModel.projectile.pierce100
TowerModel#3.AttackModel.WeaponModel.projectile.scale1
TowerModel#3.AttackModel.WeaponModel.projectile.AgeModel.rounds1
TowerModel#3.AttackModel.WeaponModel.projectile.AgeModel.lifespan0.1
TowerModel#3.AttackModel.WeaponModel.projectile.AgeModel.lifespanFrames0
TowerModel#3.AttackModel.WeaponModel.projectile.AgeModel.collisionPass0
TowerModel#3.AttackModel.WeaponModel.projectile.RemoveBloonModifiersModel.collisionPass-1
TowerModel#3.AttackModel.WeaponModel.projectile.radius60
TowerModel#3.AttackModel.WeaponModel.projectile.vsBlockerRadius0
TowerModel#3.AttackModel.WeaponModel.projectile.checkCollisionInterval0
TowerModel#3.AttackModel.WeaponModel.projectile.checkCollisionIntervalFrames0
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TowerModel#8.RectangleFootprintModel.xWidth76
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TowerModel#8.BonusLivesPerRoundModel.amount2
TowerModel#8.BonusLivesPerRoundModel.lifespan1
TowerModel#8.CreateEffectOnUpgradeModel.effectModel.scale1
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TowerModel#8.CreateEffectOnUpgradeModel.effectModel.fullscreen0
TowerModel#8.CreateEffectOnSellModel.effectModel.scale1
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TowerModel#8.CreateEffectOnPlaceModel.effectModel.scale1
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TowerModel#8.PlayAnimationIndexModel.placeAnimation2
TowerModel#8.PlayAnimationIndexModel.upgradeAnimation3
TowerModel#8.AddMakeshiftAreaModel.newAreaType7
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TowerModel#8.MakeshiftAreaAcidicMixtureSupportModel.acidicMixtureCheckModel.maxCount10
TowerModel#8.MakeshiftAreaAcidicMixtureSupportModel.maxAmmo10
TowerModel#8.MakeshiftAreaAcidicMixtureSupportModel.refreshCooldown0
TowerModel#8.MakeshiftAreaAcidicMixtureSupportModel.RefreshCooldownFrames0
TowerModel#8.AcidicMixtureCheckModel.maxCount10
TowerModel#8.radius19
TowerModel#8.cachedThrowMarkerHeight0
TowerModel#8.RadiusSquared0
TowerModel#9.cost0
TowerModel#9.range40
TowerModel#9.tier2
TowerModel#9.towerSet64
TowerModel#9.footprint.xWidth76
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TowerModel#9.bonusSelectionRadius75
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TowerModel#9.sellbackModifierAdd0
TowerModel#9.displayScale1
TowerModel#9.frontierId-1
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TowerModel#9.BonusLivesPerRoundModel.amount5
TowerModel#9.BonusLivesPerRoundModel.lifespan1
TowerModel#9.CreateEffectOnUpgradeModel.effectModel.scale1
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TowerModel#9.CreateEffectOnSellModel.effectModel.fullscreen0
TowerModel#9.CreateEffectOnPlaceModel.effectModel.scale1
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TowerModel#9.PlayAnimationIndexModel.upgradeAnimation3
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TowerModel#9.AddMakeshiftAreaModel.newAreaType7
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TowerModel#9.MakeshiftAreaAcidicMixtureSupportModel.maxAmmo10
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TowerModel#9.MakeshiftAreaAcidicMixtureSupportModel.RefreshCooldownFrames0
TowerModel#9.AcidicMixtureCheckModel.maxCount10
TowerModel#9.radius19
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TowerModel#9.RadiusSquared0
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TowerModel#10.tier3
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TowerModel#10.footprint.xWidth76
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TowerModel#10.bonusSelectionRadius75
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TowerModel#10.sellbackModifierAdd0
TowerModel#10.displayScale1
TowerModel#10.frontierId-1
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TowerModel#10.CreateEffectOnUpgradeModel.effectModel.scale1
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TowerModel#10.PlayAnimationIndexModel.upgradeAnimation3
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TowerModel#10.AttackModel.WeaponModel.animationOffsetFrames0
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TowerModel#10.AttackModel.WeaponModel.projectile.SlowModel.collisionPass-1
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TowerModel#10.AddMakeshiftAreaModel#2.newAreaType7
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TowerModel#10.MakeshiftAreaAcidicMixtureSupportModel.acidicMixtureCheckModel.maxCount20
TowerModel#10.MakeshiftAreaAcidicMixtureSupportModel.maxAmmo10
TowerModel#10.MakeshiftAreaAcidicMixtureSupportModel.refreshCooldown15
TowerModel#10.MakeshiftAreaAcidicMixtureSupportModel.RefreshCooldownFrames900
TowerModel#10.AcidicMixtureCheckModel.maxCount20
TowerModel#10.radius19
TowerModel#10.cachedThrowMarkerHeight0
TowerModel#10.RadiusSquared0
cost150
CreateEffectOnPowerModel.effectModel.scale1
CreateEffectOnPowerModel.effectModel.lifespan1
CreateEffectOnPowerModel.effectModel.fullscreen1
tower.cost0
tower.range40
tower.tier0
tower.towerSet64
tower.footprint.xWidth76
tower.footprint.yWidth19
tower.bonusSelectionRadius75
tower.animationSpeed1
tower.sellbackModifierAdd0
tower.displayScale1
tower.frontierId-1
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tower.RectangleFootprintModel.xWidth76
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tower.CreateEffectOnSellModel.effectModel.scale1
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tower.CreateEffectOnSellModel.effectModel.fullscreen0
tower.CreateEffectOnPlaceModel.effectModel.scale1
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tower.CreateEffectOnPlaceModel.effectModel.fullscreen0
tower.CreateEffectOnUpgradeModel.effectModel.scale1
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tower.CreateEffectOnUpgradeModel.effectModel.fullscreen0
tower.PlayAnimationIndexModel.placeAnimation2
tower.PlayAnimationIndexModel.upgradeAnimation3
tower.AddMakeshiftAreaModel.newAreaType7
tower.AddMakeshiftAreaModel.renderHeightOffset0
tower.MakeshiftAreaRangeSupportModel.rangeMultiplier-0.2
tower.radius19
tower.cachedThrowMarkerHeight0
tower.RadiusSquared0
linkedToAchievement0
quantity1
orderPriority100